grunk/levels/ghost_ship/ghost_ship_level.tscn

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2025-03-17 18:09:27 -06:00
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2025-03-21 00:33:33 -06:00
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blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gim1e"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
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shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ji5cn"]
load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_35kna"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_4a0u4"]
width = 256
height = 256
depth = 32
seamless = true
seamless_blend_skirt = 0.5
noise = ExtResource("6_3kphg")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6giaa"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4")
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shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_17ivy"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_otfxe"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
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shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lfacn"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_smvh1"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_6nvhk"]
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
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shader_parameter/uv_scale = Vector2(2, 2)
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shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
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shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
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shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ncghj"]
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
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shader_parameter/uv_scale = Vector2(2, 2)
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shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
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shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
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shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1h5r5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_8r2kq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2qkxu"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ii88q"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvfch"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2agve"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_76qng"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pifep"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_p33dq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_opukp"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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radius = 0.4
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initial_velocity_min = 0.05
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color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
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turbulence_noise_scale = 0.3
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render_priority = 0
shader = ExtResource("5_1njh5")
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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render_priority = 0
shader = ExtResource("5_1njh5")
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
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shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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render_priority = 0
shader = ExtResource("5_1njh5")
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
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shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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roughness_texture = ExtResource("30_u2hqf")
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normal_texture = ExtResource("29_nmnkj")
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shadow_mesh = SubResource("ArrayMesh_f0xh4")
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mgo71"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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bottom_radius = 1.0
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depth = 32
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seamless_blend_skirt = 0.5
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render_priority = 0
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shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
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metallic_texture = ExtResource("37_lfacn")
roughness_texture = ExtResource("39_nmnkj")
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render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
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shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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render_priority = 0
shader = ExtResource("5_1njh5")
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shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
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shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
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shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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2025-03-21 00:33:33 -06:00
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6nvhk"]
resource_local_to_scene = true
albedo_texture = ExtResource("27_lfacn")
metallic = 1.0
metallic_texture = ExtResource("28_f0xh4")
roughness_texture = ExtResource("30_u2hqf")
normal_enabled = true
normal_texture = ExtResource("29_nmnkj")
ao_enabled = true
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_1h5r5"]
resource_local_to_scene = true
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"material": SubResource("StandardMaterial3D_6nvhk"),
"name": "Cube",
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blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_u2hqf")
2025-03-19 16:49:58 -06:00
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_48a1a"]
emission_shape = 3
emission_box_extents = Vector3(4.5, 1.5, 3)
direction = Vector3(0, -1, 0)
spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
alpha_curve = SubResource("CurveTexture_ty63v")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 0.3
turbulence_influence_min = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ybo5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mcskc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_08px8"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ac7v"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_al0j5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lny00"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1ckgi"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_drp1h"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dwjsf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_isly2"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o1vcx"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lhj8x"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qvi5w"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qjnm6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uk6v3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cuyy3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mdsoq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tu4tq"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xofqg"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_erd4w"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hsrl3"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vved0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_f8ygr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1a336"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_at7tl"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c1s5j"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oihux"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_f8uld"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mdg07"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_a363w"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ys7s"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5o4p5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2c02v"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0adbo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_08djo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yf6ob"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8rwkc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ogcyf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lnif7"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gxf7f"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_48a1a"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_kp5n7"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nmnkj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_u2hqf"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_62grt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6nvhk"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_54end"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ncghj"]
data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_08dfj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ffr5l"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wlbox"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1jmu7"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c6n8b"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wnuyc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8au2u"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fqp5s"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_714ux"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_38po5"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_t3aww"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_t38ly"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5xuxy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_341fj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_xlvsj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i4yxd"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_koe58"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2yyyp"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4nsxt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d8yqv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_gim1e")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_6giaa")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_otfxe")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_20tdk"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6s0nd"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hscxc"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_blfoj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_seg83"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5giok"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gptfv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vuphr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vggd4"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rb7h2"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7ukjo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_06ash"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y7n0g"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jwko0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
2025-03-21 00:33:33 -06:00
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2025-03-21 12:07:05 -06:00
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shadow_mesh = SubResource("ArrayMesh_u2hqf")
2025-03-19 16:49:58 -06:00
[sub_resource type="ShaderMaterial" id="ShaderMaterial_45wwf"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_r5lvr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4om6d"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bvk21"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_iyayy"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o6cly"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uq0ag"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bivmg"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_poalo"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_de0qj"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1yetg"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_iy8b0"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qf8bv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fdybt"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wbnsr"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7g87t"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yire6"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_v2cgi"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1srdh"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sxidu"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_me7ky"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
[node name="GhostShipLevel" type="Node3D"]
[node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
[node name="Airlock" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12)
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[node name="Bounds" type="Node3D" parent="Airlock"]
[node name="Floor" type="MeshInstance3D" parent="Airlock/Bounds"]
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mesh = ExtResource("6_6giaa")
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skeleton = NodePath("../..")
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[node name="GunkBody" parent="Airlock/Bounds/Floor" instance=ExtResource("2_2egij")]
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initial_mask = ExtResource("3_35kna")
source_gunk_material = SubResource("ShaderMaterial_sqa4l")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/Floor/GunkBody"]
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shape = SubResource("ConcavePolygonShape3D_yvipw")
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[node name="Ceiling" type="MeshInstance3D" parent="Airlock/Bounds"]
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transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
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skeleton = NodePath("../..")
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[node name="GunkBody" parent="Airlock/Bounds/Ceiling" instance=ExtResource("2_2egij")]
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initial_mask = ExtResource("3_35kna")
source_gunk_material = SubResource("ShaderMaterial_17ivy")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/Ceiling/GunkBody"]
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shape = SubResource("ConcavePolygonShape3D_d1yty")
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[node name="SimpleWalls" type="StaticBody3D" parent="Airlock/Bounds"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_2egij")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_ajjdt")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")
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[node name="CollisionShape3D3" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_gim1e")
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[node name="MeshInstance3D4" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")
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[node name="CollisionShape3D4" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_6giaa")
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[node name="MeshInstance3D7" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
mesh = SubResource("QuadMesh_1njh5")
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[node name="CollisionShape3D5" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
shape = SubResource("ConcavePolygonShape3D_smvh1")
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[node name="FarWall" type="Node3D" parent="Airlock/Bounds"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5)
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[node name="LeftWall" type="MeshInstance3D" parent="Airlock/Bounds/FarWall"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Airlock/Bounds/FarWall/LeftWall" instance=ExtResource("2_2egij")]
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mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2pd8h")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/FarWall/LeftWall/GunkBody"]
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shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="RightWall" type="MeshInstance3D" parent="Airlock/Bounds/FarWall"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Airlock/Bounds/FarWall/RightWall" instance=ExtResource("2_2egij")]
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mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ji5cn")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/FarWall/RightWall/GunkBody"]
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shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="SwitchA1" parent="Airlock/Bounds/FarWall" instance=ExtResource("17_0idgf")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1)
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[node name="Props" type="Node3D" parent="Airlock"]
[node name="EVASuit" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.9, 1, -1.5)
mesh = SubResource("CapsuleMesh_lfacn")
[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")
[node name="EVASuit2" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.9, 1, 1.5)
mesh = SubResource("CapsuleMesh_lfacn")
[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit2"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit2/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")
[node name="EVASuit3" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 1, 1.5)
mesh = SubResource("CapsuleMesh_lfacn")
[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit3"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit3/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")
[node name="EVASuit4" type="MeshInstance3D" parent="Airlock/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 1, -1.5)
mesh = SubResource("CapsuleMesh_lfacn")
[node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit4"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit4/StaticBody3D"]
shape = SubResource("CapsuleShape3D_lfacn")
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[node name="GrunkNodule" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(1, 0, 0, 0, 0.866026, -0.5, 0, 0.5, 0.866026, -2.05, 0.15, -4.5)
value = 4000.0
[node name="GrunkNodule2" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, -1.1, 0.15, -4.3)
[node name="GrunkNodule3" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, 1.4, 2.65, -4.3)
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[node name="OverheadLight" parent="Airlock" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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[node name="FloatingDust" parent="Airlock" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9)
process_material = SubResource("ParticleProcessMaterial_otfxe")
[node name="BulkheadA" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.5)
[node name="BulkheadY" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, 1.06581e-14, 0, 1, 0, 0, -31.5)
[node name="Corridor1" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5)
[node name="Hallway1" type="MeshInstance3D" parent="Corridor1"]
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")
[node name="Hallway1" parent="Corridor1/Hallway1" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_35kna")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="CrateLong" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.25, -5.9)
mesh = SubResource("ArrayMesh_54end")
skeleton = NodePath("../Hallway1")
[node name="CrateLong3" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")]
transform = Transform3D(0.258819, -0.965926, 0, 0.965926, 0.258819, 0, 0, 0, 1, 1.2, 0.426927, -3.9)
mesh = SubResource("ArrayMesh_8r2kq")
skeleton = NodePath("../Hallway1")
[node name="CrateLong2" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.75, -5.9)
mesh = SubResource("ArrayMesh_ii88q")
skeleton = NodePath("../Hallway1")
[node name="FloatingDust" parent="Corridor1/Hallway1" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
[node name="SwitchA2" parent="Corridor1/Hallway1" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)
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[node name="OverheadLight" parent="Corridor1/Hallway1" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)
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[node name="T-Junction1" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -7.5)
mesh = ExtResource("27_17ivy")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor1/T-Junction1" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_4a0u4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
[node name="Hallway2" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor1/Hallway2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_okeuk")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="GrunkNodule" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.866025, 0.5, 0, -0.5, 0.866025, 0, 0, 0, 1, -1.35, 0, -1.15)
value = 4000.0
[node name="GrunkNodule2" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.519615, 0.3, 0, 2.98023e-08, 2.98023e-08, -0.6, -0.3, 0.519615, 0, -1.35, 0, 0.25)
[node name="GrunkNodule3" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.129904, 0.375, -0.45, -0.439868, -0.241946, -0.328601, -0.386835, 0.401045, 0.222535, -1.35, 0.5, -0.25)
[node name="GrunkNodule4" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.34641, 0.2, -8.74228e-09, 0, -1.74846e-08, -0.4, -0.2, 0.34641, -1.51421e-08, -1.5, 1.02511, -1.25)
value = 800.0
[node name="GrunkNodule6" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.109602, 0.109602, 0.268468, 0.219203, -0.219203, 9.58262e-10, 0.189835, 0.189835, -0.155, -1.5, 1.52511, -2.25)
value = 800.0
[node name="GrunkNodule5" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.0773296, 0.288598, 0.1725, 0.0446463, 0.166622, -0.298779, -0.333244, 0.0892925, -7.54021e-09, -1.5, 1.12511, -1.75)
value = 800.0
[node name="FloatingDust" parent="Corridor1/Hallway2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="BurnoutLight" parent="Corridor1/Hallway2" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)
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[node name="Hallway3" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -19.5, 0, -7.5)
mesh = ExtResource("31_ji5cn")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor1/Hallway3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_d8p6j")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor1/Hallway3" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="OverheadLight" parent="Corridor1/Hallway3" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)
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[node name="CrateLong" parent="Corridor1/Hallway3" instance=ExtResource("26_otfxe")]
transform = Transform3D(-4.37114e-08, -0.965926, 0.258819, 1.77636e-15, 0.258819, 0.965926, -1, 4.2222e-08, -1.13133e-08, 1.06072, 0.789149, 6.6)
mesh = SubResource("ArrayMesh_ncghj")
skeleton = NodePath("../..")
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[node name="T-Junction2" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -27, 0, -7.5)
mesh = ExtResource("28_ji5cn")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor1/T-Junction2" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_gim1e")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
[node name="EndCap" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -28.5, 1.5, -7.5)
mesh = ExtResource("30_ji5cn")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor1/EndCap" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_6giaa")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/EndCap/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_17ivy")
[node name="Hallway4" type="MeshInstance3D" parent="Corridor1"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -27, 0, -15)
mesh = ExtResource("33_okeuk")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor1/Hallway4" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_otfxe")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor1/Hallway4" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
[node name="SwitchB1" parent="Corridor1/Hallway4" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)
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[node name="OverheadLight" parent="Corridor1/Hallway4" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3, -1.5)
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[node name="BulkheadB" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -43.5)
[node name="MessHall" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -53)
[node name="Walls" type="Node3D" parent="MessHall"]
[node name="Wall" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 3, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_lfacn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall2" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 8)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_smvh1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall4" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_6nvhk")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall8" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 3, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ncghj")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall9" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 0, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1h5r5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall10" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -3, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall10" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_8r2kq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall11" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -6, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall11" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2qkxu")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall11/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall13" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -12, 1.5, 0.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall13" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_ii88q")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall13/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall17" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 2)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall17" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wvfch")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall17/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall18" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall18" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2agve")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall18/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall19" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 8)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall19" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_76qng")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall19/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall20" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall20" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_pifep")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall20/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall21" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall21" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_p33dq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall21/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall22" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall22" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_opukp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall22/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall23" type="MeshInstance3D" parent="MessHall/Walls"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 9.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Walls/Wall23" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_6glsq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall23/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Floors" type="Node3D" parent="MessHall"]
[node name="Floor" type="MeshInstance3D" parent="MessHall/Floors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Floors/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_f0xh4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
[node name="Floor3" type="MeshInstance3D" parent="MessHall/Floors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 5)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="MessHall/Floors/Floor3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_kp5n7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
[node name="Ceilings" type="Node3D" parent="MessHall"]
[node name="Ceiling" type="MeshInstance3D" parent="MessHall/Ceilings"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 5)
mesh = ExtResource("7_otfxe")
[node name="GunkBody" parent="MessHall/Ceilings/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_nomhm")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
[node name="Ceiling3" type="MeshInstance3D" parent="MessHall/Ceilings"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 5)
mesh = ExtResource("7_otfxe")
[node name="GunkBody" parent="MessHall/Ceilings/Ceiling3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_sogkw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
[node name="Props" type="Node3D" parent="MessHall"]
[node name="Table" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -2.4, 0.4, 6.2)
mesh = SubResource("BoxMesh_4a0u4")
[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_35kna")
[node name="Table2" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025, -7.5, 0.4, 4.1)
mesh = SubResource("BoxMesh_4a0u4")
[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table2"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_4a0u4")
[node name="Counter" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0.5, 3.5)
mesh = SubResource("BoxMesh_35kna")
[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Counter"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Counter/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_okeuk")
[node name="Cupboard" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 2.5, 4.5)
mesh = SubResource("BoxMesh_okeuk")
[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Cupboard"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Cupboard/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_d8p6j")
[node name="Freezer" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.8, 1.3, 7.996)
mesh = SubResource("BoxMesh_d8p6j")
[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Freezer"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Freezer/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_otfxe")
[node name="VendingMachine" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(-0.422618, -0.906308, -3.69465e-08, -0.906308, 0.422618, -7.92319e-08, 8.74228e-08, 0, -1, 0.481997, 1.19006, 4.7)
mesh = SubResource("BoxMesh_gim1e")
[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/VendingMachine"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/VendingMachine/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_48a1a")
[node name="Trashcan" type="MeshInstance3D" parent="MessHall/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.5, 9)
mesh = SubResource("CylinderMesh_35kna")
[node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Trashcan"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Trashcan/StaticBody3D"]
shape = SubResource("CylinderShape3D_35kna")
[node name="SwitchB2" parent="MessHall" instance=ExtResource("17_0idgf")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -2.7, 1.5, 9.4)
[node name="SwitchC1" parent="MessHall" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -6.3, 1.5, 0.599998)
[node name="FloatingDust" parent="MessHall" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 1.5, 5)
amount = 64
visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9)
process_material = SubResource("ParticleProcessMaterial_35kna")
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[node name="BurnoutLight" parent="MessHall" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 5)
[node name="OverheadLight" parent="MessHall" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 3, 5)
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[node name="BulkheadC" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -52.5)
[node name="Corridor2" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -54)
[node name="Hallway1" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -4.5)
mesh = ExtResource("33_okeuk")
skeleton = NodePath("Hallway1")
[node name="Hallway1" parent="Corridor2/Hallway1" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_ojd88")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway1/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor2/Hallway1" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
[node name="SwitchC2" parent="Corridor2/Hallway1" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5)
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[node name="BurnoutLight" parent="Corridor2/Hallway1" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.2)
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[node name="Hallway2" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 7.5, 0, -12)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")
[node name="Hallway1" parent="Corridor2/Hallway2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_anoak")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway2/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor2/Hallway2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
[node name="SwitchD1" parent="Corridor2/Hallway2" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5)
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[node name="OverheadLight" parent="Corridor2/Hallway2" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3, -1.5)
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[node name="T-Junction1" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -12)
mesh = ExtResource("28_ji5cn")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor2/T-Junction1" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_h1nog")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/T-Junction1/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
[node name="CrateLong" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.6, 0.25, 1)
mesh = SubResource("ArrayMesh_nmnkj")
[node name="CrateLong2" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.599998, 0.75, 1)
mesh = SubResource("ArrayMesh_48a1a")
[node name="EndCap" type="MeshInstance3D" parent="Corridor2"]
transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -1.5, 1.5, -12)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor2/EndCap" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_sux6n")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/EndCap/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_17ivy")
[node name="BulkheadD" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -66)
[node name="CrewQuarters" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, -66)
[node name="CommonArea" type="Node3D" parent="CrewQuarters"]
[node name="Bounds" type="Node3D" parent="CrewQuarters/CommonArea"]
[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_mgo71")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("../..")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_w13dd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(1.31134e-07, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, 1.31134e-07, -5.73206e-15, -4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2ft6k")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_fkhf3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_f0psm")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_7ctwk")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_v4tkv")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_dxmep")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Props" type="Node3D" parent="CrewQuarters/CommonArea"]
[node name="Sofa" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -3.9)
mesh = SubResource("BoxMesh_48a1a")
[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/Sofa"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/Sofa/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_lfacn")
[node name="CoffeeTable" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -1.2)
mesh = SubResource("CylinderMesh_48a1a")
[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nmnkj")
[node name="FloatingDust" parent="CrewQuarters/CommonArea" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9)
process_material = SubResource("ParticleProcessMaterial_otfxe")
[node name="SwitchD2" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")]
transform = Transform3D(1.31134e-07, 0, 1, 0, 1, 0, -1, 0, 1.31134e-07, -4.4, 1.5, -2.8)
[node name="SwitchE1" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.4, 1.5, 2.8)
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[node name="BurnoutLight" parent="CrewQuarters/CommonArea" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)
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[node name="Room1" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -6)
[node name="Bounds" type="Node3D" parent="CrewQuarters/Room1"]
[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_u2hqf")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_4akax")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_v0ki8")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_0ij5m")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_eaq62")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_dspic")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wqqoq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_vt4uw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_rigxx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_np3w4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wms8g")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Props" type="Node3D" parent="CrewQuarters/Room1"]
[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room1/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, 0.8)
mesh = SubResource("BoxMesh_f0xh4")
[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room1/Props/Bed"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")
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[node name="CrateLong" parent="CrewQuarters/Room1/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(0.0871557, 0, -0.996195, 0, 1, 0, 0.996195, 0, 0.0871557, -5.7, 0.25, 0.900002)
mesh = SubResource("ArrayMesh_1h5r5")
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[node name="FloatingDust" parent="CrewQuarters/Room1" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")
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[node name="OverheadLight" parent="CrewQuarters/Room1" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, -3)
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[node name="Room2" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, -6)
[node name="Bounds" type="Node3D" parent="CrewQuarters/Room2"]
[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_2ybo5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_mcskc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_08px8")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5ac7v")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_al0j5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_lny00")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1ckgi")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_drp1h")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_dwjsf")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_isly2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_o1vcx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Props" type="Node3D" parent="CrewQuarters/Room2"]
[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room2/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.800003)
mesh = SubResource("BoxMesh_f0xh4")
[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room2/Props/Bed"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")
[node name="FloatingDust" parent="CrewQuarters/Room2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")
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[node name="BurnoutLight" parent="CrewQuarters/Room2" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, -3)
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[node name="Room3" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 9)
[node name="Bounds" type="Node3D" parent="CrewQuarters/Room3"]
[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_lhj8x")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_qvi5w")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_qjnm6")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_uk6v3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_cuyy3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_mdsoq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_tu4tq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_xofqg")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_erd4w")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_hsrl3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")
[node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_vved0")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Props" type="Node3D" parent="CrewQuarters/Room3"]
[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room3/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -3.8)
mesh = SubResource("BoxMesh_f0xh4")
[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room3/Props/Bed"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")
[node name="FloatingDust" parent="CrewQuarters/Room3" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")
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[node name="OverheadLight" parent="CrewQuarters/Room3" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, 0)
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[node name="Room4" type="Node3D" parent="CrewQuarters"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 9)
[node name="Bounds" type="Node3D" parent="CrewQuarters/Room4"]
[node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5)
mesh = ExtResource("35_6giaa")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_f8ygr")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5)
mesh = SubResource("ArrayMesh_6nvhk")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_1a336")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_62grt")
[node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_at7tl")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_c1s5j")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_oihux")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_f8uld")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_mdg07")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_a363w")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5ys7s")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_5o4p5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")
[node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_2c02v")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Props" type="Node3D" parent="CrewQuarters/Room4"]
[node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room4/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, -3.8)
mesh = SubResource("BoxMesh_f0xh4")
[node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room4/Props/Bed"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Props/Bed/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_f0xh4")
[node name="FloatingDust" parent="CrewQuarters/Room4" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5)
visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6)
process_material = SubResource("ParticleProcessMaterial_48a1a")
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[node name="OverheadLight" parent="CrewQuarters/Room4" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, 0)
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[node name="BulkheadE" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -13.5, 0, -66)
[node name="BulkheadF" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -79.5)
[node name="Corridor3" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -66)
[node name="Hallway" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")
[node name="Hallway1" parent="Corridor3/Hallway" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_0adbo")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor3/Hallway" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
[node name="SwitchE2" parent="Corridor3/Hallway" instance=ExtResource("17_0idgf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)
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[node name="BurnoutLight" parent="Corridor3/Hallway" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5)
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[node name="Hallway2" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, -7.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")
[node name="Hallway1" parent="Corridor3/Hallway2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_08djo")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway2/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor3/Hallway2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="BurnoutLight" parent="Corridor3/Hallway2" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5)
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[node name="RetinalScanner" parent="Corridor3/Hallway2" instance=ExtResource("41_u2hqf")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5)
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[node name="T-Junction1" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 0)
mesh = ExtResource("28_ji5cn")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor3/T-Junction1" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_yf6ob")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction1/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
[node name="Hallway3" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 7.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")
[node name="Hallway1" parent="Corridor3/Hallway3" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_8rwkc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway3/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor3/Hallway3" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="OverheadLight" parent="Corridor3/Hallway3" instance=ExtResource("39_kp5n7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5)
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[node name="T-Junction2" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(1, 0, -2.13163e-14, 0, 1, 0, 2.13163e-14, 0, 1, 12, 0, 15)
mesh = ExtResource("27_17ivy")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor3/T-Junction2" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_ogcyf")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
[node name="Hallway4" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 22.5)
mesh = ExtResource("25_smvh1")
skeleton = NodePath("Hallway1")
[node name="Hallway1" parent="Corridor3/Hallway4" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_lnif7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway4/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor3/Hallway4" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="BurnoutLight" parent="Corridor3/Hallway4" instance=ExtResource("29_lfacn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5)
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[node name="T-Junction3" type="MeshInstance3D" parent="Corridor3"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 12, 0, 30)
mesh = ExtResource("27_17ivy")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Corridor3/T-Junction3" instance=ExtResource("2_2egij")]
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_gxf7f")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
[node name="ShortHallway" type="Node3D" parent="Corridor3"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 12, 0, 33)
[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")
[node name="GunkBody" parent="Corridor3/ShortHallway/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_48a1a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")
[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")
[node name="GunkBody" parent="Corridor3/ShortHallway/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_nmnkj")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")
[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
[node name="GunkBody" parent="Corridor3/ShortHallway/Wall" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_62grt")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")
[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
[node name="GunkBody" parent="Corridor3/ShortHallway/Wall2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_54end")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")
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[node name="ShortHallway2" type="Node3D" parent="Corridor3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 30)
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[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway2/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_08dfj")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")
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[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway2/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_ffr5l")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")
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[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway2/Wall" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_wlbox")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")
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[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway2"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway2/Wall2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_1jmu7")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")
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[node name="ShortHallway3" type="Node3D" parent="Corridor3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 30)
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[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway3/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_c6n8b")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")
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[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway3/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_wnuyc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")
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[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway3/Wall" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_8au2u")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")
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[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway3"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway3/Wall2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_fqp5s")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")
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[node name="SwitchH1" parent="Corridor3/ShortHallway3" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1.4)
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[node name="ShortHallway4" type="Node3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -9, 0, 15)
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[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway4/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_714ux")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")
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[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway4/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_38po5")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")
[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("16_sqa4l")
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skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway4/Wall" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_t3aww")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")
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[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway4"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("16_sqa4l")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway4/Wall2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_t38ly")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")
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[node name="ShortHallway5" type="Node3D" parent="Corridor3"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -6, 0, 15)
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[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway5/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_5xuxy")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")
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[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway5/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_341fj")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")
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[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway5/Wall" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_xlvsj")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")
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[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway5"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway5/Wall2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_i4yxd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")
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[node name="ShortHallway6" type="Node3D" parent="Corridor3"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 15, 0, 15)
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[node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
mesh = ExtResource("35_d8p6j")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway6/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_koe58")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_kp5n7")
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[node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0)
mesh = ExtResource("36_gim1e")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway6/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_2yyyp")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_u2hqf")
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[node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway6/Wall" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_4nsxt")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_6nvhk")
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[node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway6"]
transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("../..")
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[node name="GunkBody" parent="Corridor3/ShortHallway6/Wall2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_d8yqv")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_ncghj")
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[node name="BulkheadG" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, -51)
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[node name="BulkheadH" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.5, 0, -36)
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[node name="Medbay" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -39)
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[node name="Bounds" type="Node3D" parent="Medbay"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
[node name="Floor" type="MeshInstance3D" parent="Medbay/Bounds"]
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_20tdk")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
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[node name="Floor2" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 3.93402e-07)
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Floor2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_6s0nd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
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[node name="Ceiling" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("")
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[node name="GunkBody" parent="Medbay/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_hscxc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
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[node name="Ceiling2" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07)
mesh = ExtResource("7_otfxe")
skeleton = NodePath("")
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[node name="GunkBody" parent="Medbay/Bounds/Ceiling2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_blfoj")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
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[node name="Wall" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall" instance=ExtResource("2_2egij")]
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mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_seg83")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall/GunkBody"]
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shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall2" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 0)
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mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_5giok")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall2/GunkBody"]
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shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall3" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
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mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_gptfv")
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2025-03-19 16:49:58 -06:00
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall3/GunkBody"]
2025-03-18 12:55:55 -06:00
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall4" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="Medbay/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_vuphr")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall5" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_vggd4")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
2025-03-19 16:49:58 -06:00
[node name="Wall6" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_rb7h2")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
2025-03-19 16:49:58 -06:00
[node name="Wall7" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_7ukjo")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
2025-03-19 16:49:58 -06:00
[node name="Wall8" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_06ash")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
2025-03-19 16:49:58 -06:00
[node name="Wall9" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_y7n0g")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall10" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall10" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_jwko0")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall12" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall12" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_amgg6")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall12/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall13" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall13" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_yg6n8")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall13/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall14" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall14" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_2jfkx")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall14/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall15" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall15" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_e3cto")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall15/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall16" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall16" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_wvx3g")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall16/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall17" type="MeshInstance3D" parent="Medbay/Bounds"]
transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="Medbay/Bounds/Wall17" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_mcbih")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall17/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Props" type="Node3D" parent="Medbay"]
[node name="OperatingTable" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-1, 0, -1.74846e-07, 0, 1, 0, 8.74228e-08, 0, -2, 0, 1, -0.299999)
mesh = SubResource("CylinderMesh_f0xh4")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/OperatingTable"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/OperatingTable/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_54end")
[node name="Desk" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.4, -9.3)
mesh = SubResource("BoxMesh_ncghj")
[node name="Desk2" type="MeshInstance3D" parent="Medbay/Props/Desk"]
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -1.85509, 0, -0.564014)
mesh = SubResource("BoxMesh_1h5r5")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Desk"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Desk/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_8r2kq")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/Desk/StaticBody3D"]
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -1.85509, 0, -0.564014)
shape = SubResource("ConcavePolygonShape3D_2qkxu")
[node name="Cart" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-0.24869, 0, 0.968583, 0, 1, 0, -0.968583, 0, -0.24869, -1.8, 0.6, 0)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="Cart2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(0.00523592, -0.866025, 0.499973, -0.999945, -4.2222e-08, 0.0104718, -0.00906879, -0.5, -0.865978, -3.3, 0.355217, -0.599998)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart2"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="Cart3" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.3, 0.6, 3.9)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart3"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart3/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="Cart4" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0.6, 3.9)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart4"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart4/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="Cart5" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -1.2, 0.6, 3.9)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart5"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart5/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="MonitorCart" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 1.2, 0.6, -3.3)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_1h5r5")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_8r2kq")
[node name="MonitorCart2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 3.9, 0.6, -8.1)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart2"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart2/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_1h5r5")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_8r2kq")
[node name="MonitorCart3" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 3.9, 0.6, -6.9)
mesh = SubResource("BoxMesh_ii88q")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart3"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart3/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_wvfch")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart3/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("ConcavePolygonShape3D_1h5r5")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
mesh = SubResource("PrismMesh_8r2kq")
[node name="Counter" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 1.5, 0.5, -13)
mesh = SubResource("BoxMesh_35kna")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Counter"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Counter/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_okeuk")
[node name="Cupboard" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.5, 2.5, -13)
mesh = SubResource("BoxMesh_okeuk")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cupboard"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cupboard/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_d8p6j")
[node name="Counter2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, -7.5)
mesh = SubResource("BoxMesh_35kna")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Counter2"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Counter2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_okeuk")
[node name="Cupboard2" type="MeshInstance3D" parent="Medbay/Props"]
transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, -4, 2.02276, -8.6)
mesh = SubResource("BoxMesh_okeuk")
[node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cupboard2"]
collision_layer = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cupboard2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_d8p6j")
[node name="CrateLong" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.25, 0.299999)
mesh = SubResource("ArrayMesh_2qkxu")
[node name="CrateLong4" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.25, -3.6)
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mesh = SubResource("ArrayMesh_lfacn")
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[node name="CrateLong2" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.75, 0.299999)
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mesh = SubResource("ArrayMesh_wvfch")
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[node name="CrateLong3" parent="Medbay/Props" instance=ExtResource("26_otfxe")]
transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 3.9, 0.75, -1.04972)
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mesh = SubResource("ArrayMesh_2agve")
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[node name="FloatingDust" parent="Medbay" instance=ExtResource("25_6giaa")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 1.5, -4.5)
amount = 64
visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9)
process_material = SubResource("ParticleProcessMaterial_35kna")
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[node name="SwitchH2" parent="Medbay" instance=ExtResource("17_0idgf")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 3, 1.5, 4.4)
[node name="SwitchX" parent="Medbay" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -9, 1.5, -13.4)
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[node name="OverheadLight" parent="Medbay" instance=ExtResource("39_kp5n7")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, -9)
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[node name="ExamLight" type="CSGCombiner3D" parent="Medbay"]
use_collision = true
collision_layer = 5
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Medbay/ExamLight"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.7, 0)
use_collision = true
radius = 2.5
height = 0.6
sides = 16
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Medbay/ExamLight"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
operation = 2
use_collision = true
radius = 2.2
height = 0.6
sides = 16
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[node name="WorldItem" parent="Medbay" instance=ExtResource("43_f0xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
item = ExtResource("44_nmnkj")
[node name="Label3D" type="Label3D" parent="Medbay/WorldItem"]
pixel_size = 0.001
billboard = 2
text = "[Eyeballs]"
font_size = 72
outline_size = 24
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[node name="BulkheadX" parent="." instance=ExtResource("35_f0xh4")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -51)
[node name="OpsCenter" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -84)
[node name="Bounds" type="Node3D" parent="OpsCenter"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0)
[node name="Floor" type="MeshInstance3D" parent="OpsCenter/Bounds"]
mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Floor" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_45wwf")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
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[node name="Floor2" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 3.93402e-07)
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mesh = ExtResource("6_6giaa")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Floor2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_r5lvr")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor2/GunkBody"]
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shape = SubResource("ConcavePolygonShape3D_yvipw")
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[node name="Ceiling" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
mesh = ExtResource("7_otfxe")
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skeleton = NodePath("")
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[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_4om6d")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
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[node name="Ceiling2" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07)
mesh = ExtResource("7_otfxe")
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skeleton = NodePath("")
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[node name="GunkBody" parent="OpsCenter/Bounds/Ceiling2" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_bvk21")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
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[node name="Wall" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_iyayy")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall2" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall2" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_o6cly")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall2/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall3" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall3" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_uq0ag")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall3/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall4" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall4" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_bivmg")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall4/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall5" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall5" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_poalo")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall5/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall6" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall6" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_de0qj")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall6/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall7" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall7" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1yetg")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall7/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall8" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall8" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_iy8b0")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall8/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall9" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall9" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_qf8bv")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall9/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall10" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall10" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_fdybt")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall10/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall11" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall11" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_wbnsr")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall11/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall12" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall12" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_7g87t")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall12/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="Wall13" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5)
mesh = ExtResource("33_4a0u4")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall13" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_yire6")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall13/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
2025-03-19 16:49:58 -06:00
[node name="Wall14" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
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[node name="GunkBody" parent="OpsCenter/Bounds/Wall14" instance=ExtResource("2_2egij")]
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_v2cgi")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall14/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall15" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="OpsCenter/Bounds/Wall15" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_1srdh")
[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall15/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall16" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="OpsCenter/Bounds/Wall16" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_sxidu")
[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall16/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="Wall17" type="MeshInstance3D" parent="OpsCenter/Bounds"]
transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3)
mesh = ExtResource("29_35kna")
skeleton = NodePath("GunkBody")
[node name="GunkBody" parent="OpsCenter/Bounds/Wall17" instance=ExtResource("2_2egij")]
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_me7ky")
[node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall17/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="SwitchF2" parent="OpsCenter" instance=ExtResource("17_0idgf")]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -3, 1.5, 4.4)
[node name="FloatingDust" parent="OpsCenter" instance=ExtResource("25_6giaa")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 1.5, -4.5)
amount = 64
visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9)
process_material = SubResource("ParticleProcessMaterial_35kna")
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[node name="BurnoutLight" parent="OpsCenter" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0)
[node name="BurnoutLight2" parent="OpsCenter" instance=ExtResource("29_lfacn")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, -9)
2025-03-19 16:49:58 -06:00
[node name="CargoBay" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, -12, -60)
2025-03-21 00:33:33 -06:00
[connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="Airlock/Bounds/FarWall/SwitchA1" method="disable"]
[connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="BulkheadA" method="open"]
[connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="Corridor1/Hallway1/SwitchA2" method="disable"]
[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Airlock/Bounds/FarWall/SwitchA1" method="disable"]
2025-03-19 16:49:58 -06:00
[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="BulkheadA" method="open"]
[connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Corridor1/Hallway1/SwitchA2" method="disable"]
[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="Corridor1/Hallway4/SwitchB1" method="disable"]
[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="BulkheadB" method="open"]
[connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="MessHall/SwitchB2" method="disable"]
[connection signal="activated" from="MessHall/SwitchB2" to="Corridor1/Hallway4/SwitchB1" method="disable"]
[connection signal="activated" from="MessHall/SwitchB2" to="BulkheadB" method="open"]
[connection signal="activated" from="MessHall/SwitchB2" to="MessHall/SwitchB2" method="disable"]
[connection signal="activated" from="MessHall/SwitchC1" to="MessHall/SwitchC1" method="disable"]
[connection signal="activated" from="MessHall/SwitchC1" to="BulkheadC" method="open"]
[connection signal="activated" from="MessHall/SwitchC1" to="Corridor2/Hallway1/SwitchC2" method="disable"]
[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="MessHall/SwitchC1" method="disable"]
[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="BulkheadC" method="open"]
[connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="Corridor2/Hallway1/SwitchC2" method="disable"]
[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="Corridor2/Hallway2/SwitchD1" method="disable"]
[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="BulkheadD" method="open"]
[connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="CrewQuarters/CommonArea/SwitchD2" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="Corridor2/Hallway2/SwitchD1" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="BulkheadD" method="open"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="CrewQuarters/CommonArea/SwitchD2" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="CrewQuarters/CommonArea/SwitchE1" method="disable"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="BulkheadE" method="open"]
[connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="Corridor3/Hallway/SwitchE2" method="disable"]
[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="CrewQuarters/CommonArea/SwitchE1" method="disable"]
[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="BulkheadE" method="open"]
[connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="Corridor3/Hallway/SwitchE2" method="disable"]
2025-03-21 12:07:05 -06:00
[connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="BulkheadF" method="open"]
[connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="Corridor3/Hallway2/RetinalScanner" method="disable"]
[connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="OpsCenter/SwitchF2" method="disable"]
2025-03-19 16:49:58 -06:00
[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Corridor3/ShortHallway3/SwitchH1" method="disable"]
[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="BulkheadH" method="open"]
[connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Medbay/SwitchH2" method="disable"]
[connection signal="activated" from="Medbay/SwitchH2" to="Corridor3/ShortHallway3/SwitchH1" method="disable"]
[connection signal="activated" from="Medbay/SwitchH2" to="BulkheadH" method="open"]
[connection signal="activated" from="Medbay/SwitchH2" to="Medbay/SwitchH2" method="disable"]
[connection signal="activated" from="Medbay/SwitchX" to="Medbay/SwitchX" method="disable"]
[connection signal="activated" from="Medbay/SwitchX" to="BulkheadX" method="open"]
[connection signal="activated" from="OpsCenter/SwitchF2" to="BulkheadF" method="open"]
2025-03-21 12:07:05 -06:00
[connection signal="activated" from="OpsCenter/SwitchF2" to="Corridor3/Hallway2/RetinalScanner" method="disable"]
2025-03-19 16:49:58 -06:00
[connection signal="activated" from="OpsCenter/SwitchF2" to="OpsCenter/SwitchF2" method="disable"]