17 Commits

Author SHA1 Message Date
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
654a6118e2 Medbay grayboxing
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linting & formatting / build (push) Failing after 4s
2025-03-21 00:33:33 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
a9c5ef65df Built out general outline of level 2025-03-19 16:49:58 -06:00
8c67586d2f Fixed inconsistent normal map profiles on floor assets 2025-03-18 19:19:53 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
b0998d2041 Removed unused 2x2 assets & updated naming conventions 2025-03-18 13:07:00 -06:00
494729b99d Updated prefab materials 2025-03-18 12:55:55 -06:00
79dbeb1147 More materials & assets 2025-03-17 18:09:27 -06:00
b4166f452b Visual tweaks to particles & rendering depth 2025-03-12 15:55:47 -06:00
ded02933f0 Floating dust is tied to areas, not player 2025-03-12 11:04:10 -06:00
0f9188476c Visual & level tweaks 2025-03-12 10:29:31 -06:00
e39066e978 Popping grunk nodules!
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linting & formatting / build (push) Failing after 5s
2025-03-12 00:18:27 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00
70f24c51b8 More ghost ship
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linting & formatting / build (push) Failing after 3s
2025-03-10 00:22:34 -06:00
3c04a21b0d GunkBody instantiates its own gunk material 2025-03-09 22:28:24 -06:00
530131084e Initial development of ghost ship 2025-03-09 22:17:04 -06:00