grunk/levels/ghost_ship/ghost_ship_level.tscn

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shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
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shader_parameter/specular_contribution = 0.8
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shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
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render_priority = 0
shader = ExtResource("5_1njh5")
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(8, 8)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
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resource_local_to_scene = true
albedo_texture = ExtResource("13_fll4m")
metallic = 1.0
metallic_texture = ExtResource("14_dly4i")
roughness_texture = ExtResource("16_if0c2")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dly4i"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(8, 8)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ruwlj"]
resource_local_to_scene = true
albedo_texture = ExtResource("13_fll4m")
metallic = 1.0
metallic_texture = ExtResource("14_dly4i")
roughness_texture = ExtResource("16_if0c2")
normal_enabled = true
normal_texture = ExtResource("15_rp2qp")
texture_filter = 4
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"material": SubResource("StandardMaterial3D_ruwlj"),
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blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_d8x4t")
[node name="GhostShipLevel" type="Node3D"]
[node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
[node name="Airlock" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12)
[node name="Floor" parent="Airlock" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_ruwlj")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Floor"]
mesh = SubResource("ArrayMesh_ruwlj")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Floor"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
[node name="Ceiling" parent="Airlock" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 3, 0)
source_gunk_material = SubResource("ShaderMaterial_0idgf")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Ceiling"]
mesh = SubResource("ArrayMesh_0idgf")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Ceiling"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
[node name="SimpleWalls" type="StaticBody3D" parent="Airlock"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_2egij")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_ajjdt")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.875, 0, 4.5)
visible = false
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.875, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_7y0xw")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.875, 0, 4.5)
visible = false
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.875, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_kcek3")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.625, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D5" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.625, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_1chi6")
[node name="MeshInstance3D6" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.625, 0, 4.5)
mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D6" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.625, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_3ryvr")
[node name="MeshInstance3D7" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
mesh = SubResource("QuadMesh_1njh5")
[node name="CollisionShape3D7" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
shape = SubResource("ConcavePolygonShape3D_3kphg")
[node name="FarWall" type="Node3D" parent="Airlock"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5)
[node name="LeftWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0)
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_fll4m")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/LeftWall"]
mesh = SubResource("ArrayMesh_1njh5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/LeftWall"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="RightWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0)
mask_dim = 64
source_gunk_material = SubResource("ShaderMaterial_dly4i")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/RightWall"]
mesh = SubResource("ArrayMesh_fll4m")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/RightWall"]
shape = SubResource("ConcavePolygonShape3D_p11ap")