grunk/levels/ghost_ship/ghost_ship_level.tscn

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shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
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shader_parameter/jitter_magnitude = 0.0
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seamless_blend_skirt = 0.5
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seamless_blend_skirt = 0.5
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shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(2, 2)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4")
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shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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metallic_texture = ExtResource("23_17ivy")
roughness_texture = ExtResource("25_35kna")
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normal_texture = ExtResource("24_ji5cn")
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shadow_mesh = SubResource("ArrayMesh_17ivy")
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resource_local_to_scene = true
render_priority = 0
shader = ExtResource("5_1njh5")
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
shader_parameter/emission_color = Color(0.25, 0.88, 1, 1)
shader_parameter/pixellation = 128.0
shader_parameter/time_pixellation = 30.0
shader_parameter/roughness = 0.15
shader_parameter/specular_contribution = 0.8
shader_parameter/emission_strength = 0.02
shader_parameter/uv_scale = Vector2(4, 4)
shader_parameter/time_scale = 0.2
shader_parameter/edge_bleed = 0.25
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp")
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2")
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h")
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shader_parameter/jitter_magnitude = 0.0
shader_parameter/jitter_time_scale = 0.1
shader_parameter/vertex_inflation = 0.0
shader_parameter/inflation_pixellation = 10.0
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albedo_texture = SubResource("CompressedTexture2D_2h3rs")
metallic = 1.0
metallic_texture = SubResource("CompressedTexture2D_powch")
roughness_texture = SubResource("CompressedTexture2D_tpfln")
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normal_texture = SubResource("CompressedTexture2D_sh2xs")
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shadow_mesh = SubResource("ArrayMesh_62grt")
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[node name="GhostShipLevel" type="Node3D"]
[node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
[node name="Airlock" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12)
[node name="Floor" parent="Airlock" instance=ExtResource("2_2egij")]
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initial_mask = ExtResource("3_35kna")
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source_gunk_material = SubResource("ShaderMaterial_sqa4l")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Floor"]
mesh = SubResource("ArrayMesh_ruwlj")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Floor"]
shape = SubResource("ConcavePolygonShape3D_yvipw")
[node name="Ceiling" parent="Airlock" instance=ExtResource("2_2egij")]
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transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0)
initial_mask = ExtResource("3_35kna")
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source_gunk_material = SubResource("ShaderMaterial_17ivy")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Ceiling"]
mesh = SubResource("ArrayMesh_0idgf")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Ceiling"]
shape = SubResource("ConcavePolygonShape3D_d1yty")
[node name="SimpleWalls" type="StaticBody3D" parent="Airlock"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_2egij")
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
mesh = SubResource("QuadMesh_7y0xw")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0)
shape = SubResource("ConcavePolygonShape3D_ajjdt")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5)
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mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_gim1e")
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[node name="MeshInstance3D4" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5)
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mesh = SubResource("QuadMesh_kcek3")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5)
shape = SubResource("ConcavePolygonShape3D_6giaa")
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[node name="MeshInstance3D7" type="MeshInstance3D" parent="Airlock/SimpleWalls"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
mesh = SubResource("QuadMesh_1njh5")
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[node name="CollisionShape3D5" type="CollisionShape3D" parent="Airlock/SimpleWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5)
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shape = SubResource("ConcavePolygonShape3D_smvh1")
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[node name="FarWall" type="Node3D" parent="Airlock"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5)
[node name="LeftWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0)
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_2pd8h")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/LeftWall"]
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mesh = SubResource("ArrayMesh_gim1e")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/LeftWall"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
[node name="RightWall" parent="Airlock/FarWall" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0)
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_ji5cn")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/FarWall/RightWall"]
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mesh = SubResource("ArrayMesh_lfacn")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/RightWall"]
shape = SubResource("ConcavePolygonShape3D_p11ap")
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[node name="WallSwitch" parent="Airlock/FarWall" instance=ExtResource("17_0idgf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1)
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[node name="Bulkhead" parent="Airlock/FarWall" instance=ExtResource("18_17ivy")]
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[node name="GrunkNodule" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(1, 0, 0, 0, 0.866026, -0.5, 0, 0.5, 0.866026, -2.05, 0.15, -4.5)
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[node name="GrunkNodule2" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, -1.1, 0.15, -4.3)
[node name="GrunkNodule3" parent="Airlock" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, 1.4, 2.65, -4.3)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
process_material = SubResource("ParticleProcessMaterial_otfxe")
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[node name="Corridor1" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5)
[node name="Hallway1" parent="Corridor1" instance=ExtResource("2_2egij")]
source_gunk_material = SubResource("ShaderMaterial_35kna")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway1"]
mesh = SubResource("ArrayMesh_d8p6j")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor1/Hallway1" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="T-Junction1" parent="Corridor1" instance=ExtResource("2_2egij")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -7.5)
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source_gunk_material = SubResource("ShaderMaterial_4a0u4")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/T-Junction1"]
mesh = SubResource("ArrayMesh_otfxe")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
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[node name="Bulkhead1" parent="Corridor1" instance=ExtResource("18_17ivy")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.5, 0, -7.5)
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[node name="Hallway2" parent="Corridor1" instance=ExtResource("2_2egij")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5)
source_gunk_material = SubResource("ShaderMaterial_okeuk")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway2"]
mesh = SubResource("ArrayMesh_kp5n7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway2"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
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[node name="GrunkNodule" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.866025, 0.5, 0, -0.5, 0.866025, 0, 0, 0, 1, -1.35, 0, -1.15)
value = 4000.0
[node name="GrunkNodule2" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.519615, 0.3, 0, 2.98023e-08, 2.98023e-08, -0.6, -0.3, 0.519615, 0, -1.35, 0, 0.25)
[node name="GrunkNodule3" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.129904, 0.375, -0.45, -0.439868, -0.241946, -0.328601, -0.386835, 0.401045, 0.222535, -1.35, 0.5, -0.25)
[node name="GrunkNodule4" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.34641, 0.2, -8.74228e-09, 0, -1.74846e-08, -0.4, -0.2, 0.34641, -1.51421e-08, -1.5, 1.02511, -1.25)
value = 800.0
[node name="GrunkNodule6" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.109602, 0.109602, 0.268468, 0.219203, -0.219203, 9.58262e-10, 0.189835, 0.189835, -0.155, -1.5, 1.52511, -2.25)
value = 800.0
[node name="GrunkNodule5" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")]
transform = Transform3D(0.0773296, 0.288598, 0.1725, 0.0446463, 0.166622, -0.298779, -0.333244, 0.0892925, -7.54021e-09, -1.5, 1.12511, -1.75)
value = 800.0
[node name="FloatingDust" parent="Corridor1/Hallway2" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="Hallway3" parent="Corridor1" instance=ExtResource("2_2egij")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -19.5, 0, -7.5)
source_gunk_material = SubResource("ShaderMaterial_d8p6j")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway3"]
mesh = SubResource("ArrayMesh_nmnkj")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway3"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
[node name="FloatingDust" parent="Corridor1/Hallway3" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[node name="T-Junction2" parent="Corridor1" instance=ExtResource("2_2egij")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -27, 0, -7.5)
mask_dim = 192
source_gunk_material = SubResource("ShaderMaterial_gim1e")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/T-Junction2"]
mesh = SubResource("ArrayMesh_1h5r5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction2"]
shape = SubResource("ConcavePolygonShape3D_if0c2")
[node name="EndCap" parent="Corridor1" instance=ExtResource("2_2egij")]
transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -28.5, 1.5, -7.5)
mask_dim = 64
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source_gunk_material = SubResource("ShaderMaterial_6giaa")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/EndCap"]
mesh = SubResource("ArrayMesh_ji5cn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/EndCap"]
shape = SubResource("ConcavePolygonShape3D_17ivy")
[node name="Hallway4" parent="Corridor1" instance=ExtResource("2_2egij")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -15)
source_gunk_material = SubResource("ShaderMaterial_otfxe")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Corridor1/Hallway4"]
mesh = SubResource("ArrayMesh_6nvhk")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4"]
shape = SubResource("ConcavePolygonShape3D_ruwlj")
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[node name="FloatingDust" parent="Corridor1/Hallway4" instance=ExtResource("25_6giaa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
process_material = SubResource("ParticleProcessMaterial_6giaa")
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[connection signal="activated" from="Airlock/FarWall/WallSwitch" to="Airlock/FarWall/WallSwitch" method="disable"]
[connection signal="activated" from="Airlock/FarWall/WallSwitch" to="Airlock/FarWall/Bulkhead" method="open"]