|
33b38d17bd
|
The slutchy grunkbeast!
|
2025-04-18 09:53:21 -06:00 |
|
|
fb34e3b659
|
Grunkbeast spawning & alert response logic
|
2025-04-17 18:47:15 -06:00 |
|
|
efc62c16c1
|
Navigation tweaks
|
2025-04-17 17:43:04 -06:00 |
|
|
7de318a613
|
Advanced stalking logic
|
2025-04-17 16:38:31 -06:00 |
|
|
b8c689bcf5
|
Workaround script for generated docs
|
2025-04-17 14:59:29 -06:00 |
|
|
e105601c1b
|
Grunkbeast behavior tree
|
2025-04-17 14:54:17 -06:00 |
|
|
bb545bcbcd
|
Added Beehave v2.8.4 addon
|
2025-04-17 10:08:45 -06:00 |
|
|
f5e05a7e08
|
Grunkbeast state machine
|
2025-04-17 10:02:01 -06:00 |
|
|
27ec21745b
|
Basic pathing for grunkbeast
|
2025-04-16 17:20:33 -06:00 |
|
|
f695ef846c
|
Gunk relays show connections in editor preview
|
2025-04-16 15:45:18 -06:00 |
|
|
1d83c8bb79
|
Gunk materials don't need to all be local to scene
linting & formatting / build (push) Successful in 31s
|
2025-04-15 22:18:40 -06:00 |
|
|
394f23e7b8
|
More props!
|
2025-04-15 21:15:23 -06:00 |
|
|
b79859f472
|
Using static bodies for non-grunked assets
|
2025-04-11 14:06:09 -06:00 |
|
|
2b721b1a1c
|
Refactored input logic out of grunkbeast controller
|
2025-04-10 20:00:17 -06:00 |
|
|
0c10a95cbf
|
Meet-spook tech
|
2025-04-10 19:33:43 -06:00 |
|
|
b04f45b22b
|
Railing prop
linting & formatting / build (push) Successful in 25s
|
2025-04-09 20:35:37 -06:00 |
|
|
c092fd1097
|
Fixed tool positioning issues
|
2025-04-09 18:49:02 -06:00 |
|
|
75b5a2e30c
|
Better HUD tool tracking
|
2025-04-09 18:18:15 -06:00 |
|
|
100775b0a6
|
Improved trash can
linting & formatting / build (push) Successful in 28s
|
2025-04-09 17:21:56 -06:00 |
|
|
81408df55e
|
Mess hall has two functioning lights
|
2025-04-09 17:03:37 -06:00 |
|
|
c15aa790ac
|
Vending machine prop
|
2025-04-09 16:58:55 -06:00 |
|
|
21ed1ec2b1
|
Inverted EVA suit strap height
|
2025-04-09 13:55:38 -06:00 |
|
|
49c2e14eca
|
Added airlock EVA suit prop
linting & formatting / build (push) Successful in 30s
|
2025-04-08 22:22:37 -06:00 |
|
|
0dc5a3ccb5
|
Added tarp crate prop
linting & formatting / build (push) Successful in 25s
|
2025-04-07 00:39:11 -06:00 |
|
|
517d903e9c
|
GunkNode has distinct destroy & collect methods
|
2025-04-06 21:05:39 -06:00 |
|
|
455b12971c
|
Rebalanced mix of spray & beam loops
linting & formatting / build (push) Successful in 22s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m58s
itch.io publish action / build (osx, app) (push) Successful in 2m58s
itch.io publish action / build (win64, exe) (push) Successful in 3m6s
v0.0.2-2
|
2025-04-06 21:01:44 -06:00 |
|
|
e1c521f23a
|
Added listener node
linting & formatting / build (push) Successful in 27s
|
2025-04-04 15:39:14 -06:00 |
|
|
eb57362199
|
Added framework for in-game sounds & listeners
|
2025-04-04 14:40:42 -06:00 |
|
|
333c9c20bb
|
Player sneaking movement mode
|
2025-04-04 14:22:26 -06:00 |
|
|
dbe541cc33
|
Manual content
linting & formatting / build (push) Successful in 24s
|
2025-04-03 20:17:39 -06:00 |
|
|
c3e1831a36
|
Tweaks to grunk splatter
linting & formatting / build (push) Successful in 29s
|
2025-04-03 16:21:25 -06:00 |
|
|
b60ab2e74f
|
Spray sfx is pitch-shifted based on relative angle to player
|
2025-04-03 12:51:54 -06:00 |
|
|
a8d1128eaf
|
New spray sfx
|
2025-04-03 11:58:57 -06:00 |
|
|
4de6a40ec0
|
Increased frequency of grunk nodule chitter
linting & formatting / build (push) Successful in 19s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m58s
itch.io publish action / build (osx, app) (push) Successful in 3m1s
itch.io publish action / build (win64, exe) (push) Successful in 3m4s
v0.0.2
|
2025-04-02 22:19:01 -06:00 |
|
|
e7885d33b9
|
Grunk nodule splatter
linting & formatting / build (push) Successful in 25s
|
2025-04-02 22:09:02 -06:00 |
|
|
467f0d5216
|
Heartbeat SFX
|
2025-04-02 21:50:41 -06:00 |
|
|
599696284b
|
Greebles for grunk nodule chitter
|
2025-04-02 21:50:18 -06:00 |
|
|
0d2f785544
|
Using grunk groans for uncommon ambient creaks
|
2025-04-02 21:04:10 -06:00 |
|
|
3dc1011c6b
|
Wall switch action SFX
|
2025-04-02 21:03:36 -06:00 |
|
|
dc6ff96ea0
|
Removed unused alarm screech
|
2025-04-02 21:03:05 -06:00 |
|
|
12a43946f4
|
Grunk alarm shriek SFX
|
2025-04-02 20:09:09 -06:00 |
|
|
e79a367277
|
Grunk tank deposit sfx
|
2025-04-02 12:19:06 -06:00 |
|
|
8a53349aef
|
Player ship has door with open/close sfx
|
2025-04-02 11:56:22 -06:00 |
|
|
f966dc43df
|
Computer does a little jingle jangle on reload
linting & formatting / build (push) Successful in 22s
|
2025-04-01 20:03:35 -06:00 |
|
|
2440103f66
|
Creaking metal
|
2025-04-01 18:18:46 -06:00 |
|
|
0a7dabc797
|
Chitter & ambiance
|
2025-04-01 16:12:47 -06:00 |
|
|
c1610629df
|
Plastic footsteps
|
2025-04-01 12:38:15 -06:00 |
|
|
76f6cff965
|
Squishy footsteps for grunk
|
2025-04-01 12:23:31 -06:00 |
|
|
e4d5f7b673
|
Logic for different material footsteps
linting & formatting / build (push) Successful in 40s
|
2025-03-31 19:04:37 -06:00 |
|
|
1880273eeb
|
bulkhead sfx
|
2025-03-29 19:32:24 -06:00 |
|