Tweaks to grunk splatter
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This commit is contained in:
Rob Kelly 2025-04-03 16:21:25 -06:00
parent b60ab2e74f
commit c3e1831a36
4 changed files with 37 additions and 10 deletions

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@ -6068,6 +6068,7 @@ shape = SubResource("ConcavePolygonShape3D_d1yty")
[node name="SimpleWalls" type="StaticBody3D" parent="Airlock/Bounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
collision_layer = 5
[node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0)

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@ -101,16 +101,20 @@ stream_1/stream = ExtResource("4_2iem1")
[node name="GrunkSplatter" type="GPUParticles3D"]
sorting_offset = 9.0
emitting = false
amount = 64
lifetime = 0.3
one_shot = true
explosiveness = 0.45
process_material = SubResource("ParticleProcessMaterial_5xu2x")
draw_pass_1 = SubResource("QuadMesh_y6klh")
[node name="SubSplatter" type="GPUParticles3D" parent="."]
sorting_offset = 9.0
emitting = false
amount = 4
lifetime = 0.3
one_shot = true
explosiveness = 0.63
interpolate = false
fract_delta = false
@ -118,15 +122,18 @@ process_material = SubResource("ParticleProcessMaterial_2iem1")
draw_pass_1 = SubResource("QuadMesh_6adkd")
[node name="FreeTimer" type="Timer" parent="."]
wait_time = 0.3
wait_time = 3.0
one_shot = true
autostart = true
[node name="SplatterSFX" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_6adkd")
volume_db = -20.0
volume_db = -10.0
unit_size = 6.0
autoplay = true
bus = &"SFX"
[connection signal="ready" from="." to="SplatterSFX" method="play"]
[connection signal="ready" from="." to="." method="set_emitting" binds= [true]]
[connection signal="ready" from="." to="SubSplatter" method="set_emitting" binds= [true]]
[connection signal="timeout" from="FreeTimer" to="." method="queue_free"]

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@ -47,7 +47,11 @@
- [ ] [[manual]]
- [ ] SFX:
- [ ] ui bonk
- [ ] prop clear glitter
- [ ] ui confirm
- [ ] item collection
- [ ] retinal scanner bonk
- [ ] retinal scanner activation
- [ ] #maybe prop clear glitter
- [x] computer bleep on reload
- [x] grunk tank deposit schlorp
- [x] player ship door
@ -56,31 +60,46 @@
- [x] grunk footsteps
- [x] beam noises
- [x] spray noises
- [ ] switch klaxon
- [ ] inactive switch pulse
- [x] switch OK
- [x] switch activation
- [x] bulkhead opening
- [x] grunk nodule splatter
- [ ] REDO grunk nodule splatter
- [x] grunk alarm shriek
- [ ] grunk trigger splatter/pulse
- [ ] grunk relay pulse
- [ ] grunk relay trigger
- [ ] #maybe grunk relay heartbeat
- [ ] grunk alarm heartbeat
- [ ] #maybe grunk alarm pulse-starvation swell
- [ ] #maybe hurt effects for grunk nodes/nodules
- [ ] #maybe fluorescent light hum
- [ ] grunk listener trigger
- [ ] #maybe looker node initial detection
- [ ] #maybe looker node trigger
- [ ] #maybe tripwire activation
- [x] grunk heartbeat
- [x] grunk chittering
- [ ] grunkbeast???
- [x] grunk ambiance
- [x] spaceship ambiance
- [ ] #maybe crew quarters ambiance
- [ ] #maybe medbay ambiance
- [ ] #maybe ops ambiance
- [ ] #maybe cargo bay ambiance
- [ ] #maybe grunk node ambiance
- [ ] models:
- [ ] [[grunk]] nodes:
- [ ] [[alarm]]
- [ ] [[trigger]]
- [x] [[alarm]]
- [x] [[trigger]]
- [ ] [[heart]]
- [ ] [[relay]]
- [ ] [[tripwire]]
- [ ] [[looker]]
- [ ] #maybe [[tripwire]]
- [ ] #maybe [[looker]]
- [ ] [[listener]]
- [ ] common props:
- [x] wall switch
- [ ] secure switch
- [ ] retinal scanner
- [x] bulkhead
- [ ] datapad
- [x] overhead light fixture