209 Commits

Author SHA1 Message Date
b8f36a44af SFX planning 2025-03-29 12:35:57 -06:00
1ab14b6bb1 Spray sounds
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2025-03-29 12:31:23 -06:00
7fa75c3cf0 Beam sounds 2025-03-29 11:51:18 -06:00
03aff37ee7 Added head bob & footstep SFX 2025-03-28 16:16:43 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
e2ca0cb1a2 Ported settings menu from GFOLF
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itch.io publish action / build (linux64, x86_64) (push) Successful in 2m35s
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v0.0.1-2
2025-03-22 19:16:52 -06:00
cdd89ea30f Set world scene as runtime entrypoint 2025-03-22 17:19:40 -06:00
1b11d20cbe Added PromptFont & tools 2025-03-22 17:18:35 -06:00
d94f68785a Added pause menu 2025-03-22 17:16:17 -06:00
85fcf911ed Unignored export presets
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itch.io publish action / build (linux64, x86_64) (push) Successful in 2m27s
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v0.0.1
2025-03-21 22:39:40 -06:00
e9385c9919 Added export presets
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2025-03-21 22:36:40 -06:00
6ef5e63430 Bumped CI godot version to 4.4
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2025-03-21 21:54:06 -06:00
76329c9a8e Added guide signs
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2025-03-21 21:41:33 -06:00
8343b69cdd Grunk milestones & text terminal 2025-03-21 19:13:17 -06:00
36645dd09b Graybox ops props
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2025-03-21 12:59:34 -06:00
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
654a6118e2 Medbay grayboxing
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2025-03-21 00:33:33 -06:00
b176185249 Lighting tweaks 2025-03-20 23:06:17 -06:00
9b7671de48 Player tank has limited capacity 2025-03-20 22:45:19 -06:00
0ea73b1221 Fixed light clean/enable logic
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2025-03-20 17:46:01 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
0af2f422b6 Visuals for grunk tank
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2025-03-20 08:59:37 -06:00
24e3ee209f Player can deposit grunk back at the ship 2025-03-19 17:27:50 -06:00
a9c5ef65df Built out general outline of level 2025-03-19 16:49:58 -06:00
8c67586d2f Fixed inconsistent normal map profiles on floor assets 2025-03-18 19:19:53 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
0d24bf32a0 Level design & planning 2025-03-18 13:07:13 -06:00
b0998d2041 Removed unused 2x2 assets & updated naming conventions 2025-03-18 13:07:00 -06:00
494729b99d Updated prefab materials 2025-03-18 12:55:55 -06:00
ec832494ee Using material overlay for grunk (!) 2025-03-18 12:36:04 -06:00
79dbeb1147 More materials & assets 2025-03-17 18:09:27 -06:00
9d945b4c00 Added starfield sky
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2025-03-17 14:49:05 -06:00
59cf3be055 Particle effects do not cast shadows 2025-03-16 19:18:15 -06:00
f40b1bee2e CanvasItem retro shader 2025-03-16 19:17:57 -06:00
d46cfd2df6 Added Ultimate Retro Shader Collection 2025-03-16 16:59:30 -06:00
24d0894cde Environment refinement & variation 2025-03-16 16:49:31 -06:00
0324f458da ESC uncaptures mouse (for testing) 2025-03-16 15:11:05 -06:00
a6a411b060 Revised alarm/relay interactions 2025-03-15 19:00:37 -06:00
3031daae39 Added grunk network heartbeat mechanics 2025-03-14 16:59:31 -06:00
19ea9fca6d GunkBody tests planar distance to point to disambiguate parallel planes 2025-03-14 15:27:55 -06:00
6746b42326 Grunkled beast w/ procedural animation 2025-03-14 11:46:49 -06:00
eb683e7358 Testing for branching grunknet 2025-03-13 14:56:47 -06:00
3284538726 Grunk network relays
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2025-03-13 14:50:59 -06:00
4f6789f5c6 Placeholder UI elements for grunk alert 2025-03-13 13:57:50 -06:00
229b3f8f7e Grunk alarm! 2025-03-13 13:34:35 -06:00
e2c95766c2 Grunk nodules are nastier
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2025-03-13 12:37:33 -06:00
710d0bf191 Mechanic test level 2025-03-13 12:25:04 -06:00
34b4ad7da2 Different tools do different damage to nodules 2025-03-13 11:25:11 -06:00
7018ffff34 Godot thinks our animation tracks are invalid, so we'll just ignore it 2025-03-13 10:42:42 -06:00
46f47730f6 The wimpy toothbrush! 2025-03-13 10:29:25 -06:00