Increased frequency of grunk nodule chitter
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This commit is contained in:
Rob Kelly 2025-04-02 22:19:01 -06:00
parent e7885d33b9
commit 4de6a40ec0
3 changed files with 6 additions and 3 deletions

View File

@ -1,10 +1,12 @@
extends GunkNode
const MIN_CHITTER_INTERVAL := 4.0
@export var jitter_scale_factor := 0.05
@export var jitter_inflation_factor := 1.0
@export var chitter: bool = false
@export var chitter_time_mean := 120.0
@export var chitter_time_mean := 60.0
@export var chitter_time_st_dev := 30.0
@export var splatter_scene: PackedScene
@ -36,7 +38,7 @@ func _destroy() -> void:
func start_chitter_timer() -> void:
var interval := randfn(chitter_time_mean, chitter_time_st_dev)
var interval := maxf(MIN_CHITTER_INTERVAL, randfn(chitter_time_mean, chitter_time_st_dev))
chitter_timer.start(interval)

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@ -69,7 +69,7 @@ shape = SubResource("ConcavePolygonShape3D_530fq")
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_yg8lg")
volume_db = -14.0
unit_size = 4.0
unit_size = 1.5
panning_strength = 3.0
bus = &"SFX"

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@ -62,6 +62,7 @@
- [x] bulkhead opening
- [x] grunk nodule splatter
- [x] grunk alarm shriek
- [ ] grunk trigger splatter/pulse
- [ ] grunk relay pulse
- [x] grunk heartbeat
- [x] grunk chittering