151 Commits

Author SHA1 Message Date
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00
f695ef846c Gunk relays show connections in editor preview 2025-04-16 15:45:18 -06:00
1d83c8bb79 Gunk materials don't need to all be local to scene
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2025-04-15 22:18:40 -06:00
394f23e7b8 More props! 2025-04-15 21:15:23 -06:00
b79859f472 Using static bodies for non-grunked assets 2025-04-11 14:06:09 -06:00
2b721b1a1c Refactored input logic out of grunkbeast controller 2025-04-10 20:00:17 -06:00
0c10a95cbf Meet-spook tech 2025-04-10 19:33:43 -06:00
b04f45b22b Railing prop
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2025-04-09 20:35:37 -06:00
c092fd1097 Fixed tool positioning issues 2025-04-09 18:49:02 -06:00
75b5a2e30c Better HUD tool tracking 2025-04-09 18:18:15 -06:00
100775b0a6 Improved trash can
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2025-04-09 17:21:56 -06:00
81408df55e Mess hall has two functioning lights 2025-04-09 17:03:37 -06:00
c15aa790ac Vending machine prop 2025-04-09 16:58:55 -06:00
21ed1ec2b1 Inverted EVA suit strap height 2025-04-09 13:55:38 -06:00
49c2e14eca Added airlock EVA suit prop
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2025-04-08 22:22:37 -06:00
0dc5a3ccb5 Added tarp crate prop
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2025-04-07 00:39:11 -06:00
517d903e9c GunkNode has distinct destroy & collect methods 2025-04-06 21:05:39 -06:00
455b12971c Rebalanced mix of spray & beam loops
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v0.0.2-2
2025-04-06 21:01:44 -06:00
e1c521f23a Added listener node
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2025-04-04 15:39:14 -06:00
eb57362199 Added framework for in-game sounds & listeners 2025-04-04 14:40:42 -06:00
333c9c20bb Player sneaking movement mode 2025-04-04 14:22:26 -06:00
dbe541cc33 Manual content
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2025-04-03 20:17:39 -06:00
c3e1831a36 Tweaks to grunk splatter
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2025-04-03 16:21:25 -06:00
b60ab2e74f Spray sfx is pitch-shifted based on relative angle to player 2025-04-03 12:51:54 -06:00
a8d1128eaf New spray sfx 2025-04-03 11:58:57 -06:00
4de6a40ec0 Increased frequency of grunk nodule chitter
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v0.0.2
2025-04-02 22:19:01 -06:00
e7885d33b9 Grunk nodule splatter
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2025-04-02 22:09:02 -06:00
467f0d5216 Heartbeat SFX 2025-04-02 21:50:41 -06:00
599696284b Greebles for grunk nodule chitter 2025-04-02 21:50:18 -06:00
0d2f785544 Using grunk groans for uncommon ambient creaks 2025-04-02 21:04:10 -06:00
3dc1011c6b Wall switch action SFX 2025-04-02 21:03:36 -06:00
dc6ff96ea0 Removed unused alarm screech 2025-04-02 21:03:05 -06:00
12a43946f4 Grunk alarm shriek SFX 2025-04-02 20:09:09 -06:00
e79a367277 Grunk tank deposit sfx 2025-04-02 12:19:06 -06:00
8a53349aef Player ship has door with open/close sfx 2025-04-02 11:56:22 -06:00
f966dc43df Computer does a little jingle jangle on reload
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2025-04-01 20:03:35 -06:00
2440103f66 Creaking metal 2025-04-01 18:18:46 -06:00
0a7dabc797 Chitter & ambiance 2025-04-01 16:12:47 -06:00
c1610629df Plastic footsteps 2025-04-01 12:38:15 -06:00
76f6cff965 Squishy footsteps for grunk 2025-04-01 12:23:31 -06:00
e4d5f7b673 Logic for different material footsteps
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2025-03-31 19:04:37 -06:00
1880273eeb bulkhead sfx 2025-03-29 19:32:24 -06:00
b8f36a44af SFX planning 2025-03-29 12:35:57 -06:00
1ab14b6bb1 Spray sounds
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2025-03-29 12:31:23 -06:00
7fa75c3cf0 Beam sounds 2025-03-29 11:51:18 -06:00
03aff37ee7 Added head bob & footstep SFX 2025-03-28 16:16:43 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
e2ca0cb1a2 Ported settings menu from GFOLF
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linting & formatting / build (push) Successful in 12s
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v0.0.1-2
2025-03-22 19:16:52 -06:00
cdd89ea30f Set world scene as runtime entrypoint 2025-03-22 17:19:40 -06:00
1b11d20cbe Added PromptFont & tools 2025-03-22 17:18:35 -06:00