2025-07-07 14:26:27 -06:00
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[gd_scene load_steps=10 format=3 uid="uid://c3iv00vmdqxp0"]
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2025-03-03 15:06:30 -07:00
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[sub_resource type="Gradient" id="Gradient_o6g24"]
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2025-07-07 13:59:45 -06:00
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offsets = PackedFloat32Array(0, 0.376344)
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colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.015, 0.05, 1)
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2025-03-03 15:06:30 -07:00
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_mlqhf"]
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gradient = SubResource("Gradient_o6g24")
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2025-07-07 13:59:45 -06:00
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[sub_resource type="Curve" id="Curve_pjcdo"]
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_limits = [0.0, 12.0, 0.0, 1.0]
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_data = [Vector2(0, 12), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_smx5b"]
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curve = SubResource("Curve_pjcdo")
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2025-07-07 14:26:27 -06:00
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[sub_resource type="Curve" id="Curve_smx5b"]
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_limits = [0.0, 6.0, 0.0, 1.0]
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_data = [Vector2(0, 6), 0.0, 0.0, 0, 0, Vector2(0.252459, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_rbbah"]
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curve = SubResource("Curve_smx5b")
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2025-03-03 15:06:30 -07:00
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"]
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angle_min = -184.7
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angle_max = 239.3
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direction = Vector3(0, 0, -1)
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spread = 90.0
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initial_velocity_min = 2.0
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initial_velocity_max = 2.0
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angular_velocity_min = -360.0
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angular_velocity_max = 360.0
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gravity = Vector3(0, -1, 0)
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damping_min = 1.0
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damping_max = 1.0
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damping_curve = SubResource("CurveTexture_smx5b")
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scale_min = 0.8
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color_ramp = SubResource("GradientTexture1D_mlqhf")
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emission_curve = SubResource("CurveTexture_rbbah")
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hue_variation_min = -2.23517e-08
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hue_variation_max = 0.00999998
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collision_mode = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pjcdo"]
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vertex_color_use_as_albedo = true
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emission = Color(0.25098, 0.878431, 1, 1)
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="BoxMesh" id="BoxMesh_smx5b"]
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material = SubResource("StandardMaterial3D_pjcdo")
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size = Vector3(0.03, 0.03, 0.03)
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[node name="GunkDust" type="GPUParticles3D"]
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layers = 4
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cast_shadow = 0
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lifetime = 0.6
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process_material = SubResource("ParticleProcessMaterial_ykxlg")
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draw_pass_1 = SubResource("BoxMesh_smx5b")
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