Grunk particles are emitted while cleaning

This commit is contained in:
Rob Kelly 2025-07-07 13:59:45 -06:00
parent 1b90a5eea8
commit 3aef4bc649
13 changed files with 114 additions and 23 deletions

View File

@ -19,6 +19,7 @@ initial_velocity_max = 4.5
gravity = Vector3(0, 1.4, 0)
damping_min = 5.955
damping_max = 5.955
attractor_interaction_enabled = false
scale_over_velocity_curve = SubResource("CurveTexture_hx0vd")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4jho1"]

View File

@ -26,6 +26,7 @@ spread = 100.0
initial_velocity_min = 0.05
initial_velocity_max = 0.15
gravity = Vector3(0, 0, 0)
attractor_interaction_enabled = false
scale_curve = SubResource("CurveTexture_w3xaq")
color_ramp = SubResource("GradientTexture1D_w3xaq")
turbulence_enabled = true

View File

@ -33,6 +33,7 @@ direction = Vector3(0, 0, 0)
spread = 180.0
initial_velocity_min = 8.0
initial_velocity_max = 8.0
attractor_interaction_enabled = false
scale_curve = SubResource("CurveTexture_t00bd")
color_ramp = SubResource("GradientTexture1D_bt63p")
@ -77,6 +78,7 @@ direction = Vector3(0, 1, 0)
spread = 0.0
initial_velocity_max = 0.05
gravity = Vector3(0, -0.3, 0)
attractor_interaction_enabled = false
scale_curve = SubResource("CurveTexture_72g1e")
color = Color(0.9, 0.983333, 1, 1)
alpha_curve = SubResource("CurveTexture_2iem1")
@ -108,6 +110,7 @@ radius = 2.0
[node name="GrunkSplatter" type="GPUParticles3D"]
sorting_offset = 9.0
emitting = false
amount = 64
lifetime = 0.3
one_shot = true
@ -119,6 +122,7 @@ script = ExtResource("2_grvat")
[node name="SubSplatter" type="GPUParticles3D" parent="."]
unique_name_in_owner = true
sorting_offset = 9.0
emitting = false
amount = 4
lifetime = 0.3
one_shot = true

View File

@ -1,35 +1,52 @@
[gd_scene load_steps=7 format=3 uid="uid://c3iv00vmdqxp0"]
[ext_resource type="Texture2D" uid="uid://bwpyjfo1j4wis" path="res://assets/particles/dust/dust_3.png" id="1_hqns8"]
[gd_scene load_steps=8 format=3 uid="uid://c3iv00vmdqxp0"]
[sub_resource type="Gradient" id="Gradient_o6g24"]
colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.0313726, 0.101961, 1)
offsets = PackedFloat32Array(0, 0.376344)
colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.015, 0.05, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_mlqhf"]
gradient = SubResource("Gradient_o6g24")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"]
direction = Vector3(0, 1, 0)
initial_velocity_min = 1.0
initial_velocity_max = 1.0
gravity = Vector3(0, -4, 0)
color_ramp = SubResource("GradientTexture1D_mlqhf")
[sub_resource type="Curve" id="Curve_pjcdo"]
_limits = [0.0, 12.0, 0.0, 1.0]
_data = [Vector2(0, 12), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v20ab"]
transparency = 1
[sub_resource type="CurveTexture" id="CurveTexture_smx5b"]
curve = SubResource("Curve_pjcdo")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"]
angle_min = -184.7
angle_max = 239.3
direction = Vector3(0, 0, -1)
spread = 90.0
initial_velocity_min = 2.0
initial_velocity_max = 2.0
angular_velocity_min = -360.0
angular_velocity_max = 360.0
gravity = Vector3(0, -1, 0)
damping_min = 1.0
damping_max = 1.0
damping_curve = SubResource("CurveTexture_smx5b")
scale_min = 0.8
color_ramp = SubResource("GradientTexture1D_mlqhf")
hue_variation_min = -2.23517e-08
hue_variation_max = 0.00999998
collision_mode = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pjcdo"]
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_hqns8")
texture_filter = 2
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="QuadMesh" id="QuadMesh_1ijv1"]
material = SubResource("StandardMaterial3D_v20ab")
size = Vector2(0.1, 0.1)
[sub_resource type="BoxMesh" id="BoxMesh_smx5b"]
material = SubResource("StandardMaterial3D_pjcdo")
size = Vector3(0.03, 0.03, 0.03)
[node name="GunkDust" type="GPUParticles3D"]
lifetime = 0.4
lifetime = 0.6
process_material = SubResource("ParticleProcessMaterial_ykxlg")
draw_pass_1 = SubResource("QuadMesh_1ijv1")
draw_pass_1 = SubResource("BoxMesh_smx5b")

View File

@ -15,6 +15,7 @@ spread = 180.0
initial_velocity_min = 2.0
initial_velocity_max = 2.0
gravity = Vector3(0, 0, 0)
attractor_interaction_enabled = false
scale_curve = SubResource("CurveTexture_7ktnl")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fhbna"]

View File

@ -24,6 +24,7 @@ spread = 4.0
initial_velocity_min = 3.5
initial_velocity_max = 3.5
gravity = Vector3(0, 0, 0)
attractor_interaction_enabled = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k4cg5"]
vertex_color_use_as_albedo = true
@ -49,6 +50,7 @@ spread = 4.0
initial_velocity_min = 8.0
initial_velocity_max = 8.0
gravity = Vector3(0, 0, 0)
attractor_interaction_enabled = false
[sub_resource type="CapsuleMesh" id="CapsuleMesh_k4cg5"]
radius = 0.025

View File

@ -27,6 +27,7 @@ flatness = 0.82
initial_velocity_min = 3.5
initial_velocity_max = 3.5
gravity = Vector3(0, 0, 0)
attractor_interaction_enabled = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6k0bn"]
vertex_color_use_as_albedo = true
@ -52,6 +53,7 @@ flatness = 0.82
initial_velocity_min = 8.0
initial_velocity_max = 8.0
gravity = Vector3(0, 0, 0)
attractor_interaction_enabled = false
[sub_resource type="BoxMesh" id="BoxMesh_fmqw2"]
size = Vector3(0.05, 0.05, 0.3)

View File

@ -691,6 +691,15 @@ throw_force = 400.0
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
[node name="GrunkDustAttractor" type="GPUParticlesAttractorSphere3D" parent="CameraPosition/CameraPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.23, -0.285, -0.1)
strength = 30.0
radius = 8.0
[node name="GrunkDustCullingPlane" type="GPUParticlesCollisionBox3D" parent="CameraPosition/CameraPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.15)
size = Vector3(10, 10, 0.2)
[node name="StandingCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
shape = SubResource("CapsuleShape3D_s7f0r")

View File

@ -40,8 +40,9 @@ func set_active(tool: Tool, force: bool = false) -> void:
return
for c: Node3D in get_children():
c.visible = false
# TODO unequip animation?
if c is Tool:
c.visible = false
# TODO unequip animation?
_active = tool
_active.visible = true
_active.on_equip()
@ -56,7 +57,7 @@ func set_active_relative(delta: int) -> void:
while true:
var new_idx := wrapi(active_idx + delta, 0, get_child_count())
var tool := get_child(new_idx) as Tool
if tool.unlocked():
if tool and tool.unlocked():
set_active(tool)
return
# If the next tool is not unlocked, try the one after

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@ -0,0 +1,25 @@
extends GPUParticles3D
@export var emit_scale := 0.1
var _last_clear_total := 0.0
var _emitting_this_frame := false
func _on_gunkable_clear_total_updated(clear_total: float) -> void:
var delta := maxf(clear_total - _last_clear_total, 0)
amount_ratio = clampf(delta * emit_scale, 0, 1)
if delta > 0:
_emitting_this_frame = true
_last_clear_total = clear_total
func _on_gunkable_painted_at_point(point: Vector3, normal: Vector3) -> void:
look_at_from_position(point, point + normal, global_basis.y)
func _process(_delta: float) -> void:
emitting = _emitting_this_frame
_emitting_this_frame = false

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@ -0,0 +1 @@
uid://b88k7m1mwrd0v

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@ -4,6 +4,9 @@ class_name Gunkable extends Node
## Emitted from the main thread after the clear total is asynchronously updated.
signal clear_total_updated(clear_total: float)
## Emitted from the main thread any time a point is painted
signal painted_at_point(point: Vector3, normal: Vector3)
const CONTINUITY_LIMIT := 32
const BUFFER_LIMIT := 3
const FACE_EPSILON := 0.01
@ -212,6 +215,7 @@ func paint_dot(point: Vector3, normal: Vector3, radius: float, color: Color = MA
mask_control.queue_draw(
func() -> void: mask_control.draw_circle(px, radius, color, true, -1, true)
)
painted_at_point.emit(point, normal)
## Paint a continuous line on the gunk mask if called on successive frames.
@ -235,6 +239,7 @@ func paint_continuous(
func() -> void: mask_control.draw_circle(px, width, color, true, -1, true)
)
_continued_paint_this_frame = true
painted_at_point.emit(point, normal)
## Add a segment to the multiline to paint this frame.
@ -248,6 +253,7 @@ func add_to_multiline(
_multiline_buffer.append(px_a)
_multiline_buffer.append(px_b)
_multiline_width = width
painted_at_point.emit(point_a, normal_a)
func _process(_delta: float) -> void:

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@ -1,7 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cdi5sl60mw1po"]
[gd_scene load_steps=6 format=3 uid="uid://cdi5sl60mw1po"]
[ext_resource type="Script" uid="uid://co0g2klfmor48" path="res://src/world/gunkable/gunkable.gd" id="1_47xoo"]
[ext_resource type="Script" uid="uid://bom5qysgfvap1" path="res://src/world/gunkable/draw_controller.gd" id="2_srn13"]
[ext_resource type="PackedScene" uid="uid://c3iv00vmdqxp0" path="res://src/effects/gunk_dust.tscn" id="3_vad3y"]
[ext_resource type="Script" uid="uid://b88k7m1mwrd0v" path="res://src/world/gunkable/gunk_dust.gd" id="4_3mpo3"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3mpo3"]
radius = 0.1
height = 1.0
[node name="Gunkable" type="Node" groups=["Persistent"]]
script = ExtResource("1_47xoo")
@ -42,6 +48,21 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2_srn13")
[node name="GunkDust" parent="." instance=ExtResource("3_vad3y")]
top_level = true
emitting = false
amount = 64
lifetime = 1.2
script = ExtResource("4_3mpo3")
emit_scale = 0.08
[node name="DebugMesh" type="MeshInstance3D" parent="GunkDust"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
visible = false
mesh = SubResource("CapsuleMesh_3mpo3")
[connection signal="clear_total_updated" from="." to="GunkDust" method="_on_gunkable_clear_total_updated"]
[connection signal="painted_at_point" from="." to="GunkDust" method="_on_gunkable_painted_at_point"]
[connection signal="visibility_changed" from="MaskViewport/MaskClear" to="MaskViewport/MaskControl" method="_set_dirty"]
[connection signal="visibility_changed" from="MaskViewport/MaskTexture" to="MaskViewport/MaskControl" method="_set_dirty"]
[connection signal="draw" from="MaskViewport/MaskControl" to="." method="_on_mask_painted"]