generated from krampus/template-godot4
Grunk particles are emitted while cleaning
This commit is contained in:
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1b90a5eea8
commit
3aef4bc649
@ -19,6 +19,7 @@ initial_velocity_max = 4.5
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gravity = Vector3(0, 1.4, 0)
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damping_min = 5.955
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damping_max = 5.955
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attractor_interaction_enabled = false
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scale_over_velocity_curve = SubResource("CurveTexture_hx0vd")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4jho1"]
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@ -26,6 +26,7 @@ spread = 100.0
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initial_velocity_min = 0.05
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initial_velocity_max = 0.15
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gravity = Vector3(0, 0, 0)
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attractor_interaction_enabled = false
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scale_curve = SubResource("CurveTexture_w3xaq")
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color_ramp = SubResource("GradientTexture1D_w3xaq")
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turbulence_enabled = true
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@ -33,6 +33,7 @@ direction = Vector3(0, 0, 0)
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spread = 180.0
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initial_velocity_min = 8.0
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initial_velocity_max = 8.0
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attractor_interaction_enabled = false
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scale_curve = SubResource("CurveTexture_t00bd")
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color_ramp = SubResource("GradientTexture1D_bt63p")
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@ -77,6 +78,7 @@ direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_max = 0.05
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gravity = Vector3(0, -0.3, 0)
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attractor_interaction_enabled = false
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scale_curve = SubResource("CurveTexture_72g1e")
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color = Color(0.9, 0.983333, 1, 1)
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alpha_curve = SubResource("CurveTexture_2iem1")
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@ -108,6 +110,7 @@ radius = 2.0
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[node name="GrunkSplatter" type="GPUParticles3D"]
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sorting_offset = 9.0
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emitting = false
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amount = 64
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lifetime = 0.3
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one_shot = true
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@ -119,6 +122,7 @@ script = ExtResource("2_grvat")
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[node name="SubSplatter" type="GPUParticles3D" parent="."]
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unique_name_in_owner = true
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sorting_offset = 9.0
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emitting = false
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amount = 4
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lifetime = 0.3
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one_shot = true
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@ -1,35 +1,52 @@
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[gd_scene load_steps=7 format=3 uid="uid://c3iv00vmdqxp0"]
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[ext_resource type="Texture2D" uid="uid://bwpyjfo1j4wis" path="res://assets/particles/dust/dust_3.png" id="1_hqns8"]
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[gd_scene load_steps=8 format=3 uid="uid://c3iv00vmdqxp0"]
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[sub_resource type="Gradient" id="Gradient_o6g24"]
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colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.0313726, 0.101961, 1)
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offsets = PackedFloat32Array(0, 0.376344)
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colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.015, 0.05, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_mlqhf"]
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gradient = SubResource("Gradient_o6g24")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"]
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 1.0
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initial_velocity_max = 1.0
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gravity = Vector3(0, -4, 0)
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color_ramp = SubResource("GradientTexture1D_mlqhf")
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[sub_resource type="Curve" id="Curve_pjcdo"]
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_limits = [0.0, 12.0, 0.0, 1.0]
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_data = [Vector2(0, 12), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v20ab"]
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transparency = 1
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[sub_resource type="CurveTexture" id="CurveTexture_smx5b"]
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curve = SubResource("Curve_pjcdo")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"]
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angle_min = -184.7
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angle_max = 239.3
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direction = Vector3(0, 0, -1)
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spread = 90.0
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initial_velocity_min = 2.0
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initial_velocity_max = 2.0
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angular_velocity_min = -360.0
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angular_velocity_max = 360.0
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gravity = Vector3(0, -1, 0)
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damping_min = 1.0
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damping_max = 1.0
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damping_curve = SubResource("CurveTexture_smx5b")
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scale_min = 0.8
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color_ramp = SubResource("GradientTexture1D_mlqhf")
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hue_variation_min = -2.23517e-08
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hue_variation_max = 0.00999998
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collision_mode = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pjcdo"]
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_hqns8")
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texture_filter = 2
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_1ijv1"]
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material = SubResource("StandardMaterial3D_v20ab")
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size = Vector2(0.1, 0.1)
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[sub_resource type="BoxMesh" id="BoxMesh_smx5b"]
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material = SubResource("StandardMaterial3D_pjcdo")
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size = Vector3(0.03, 0.03, 0.03)
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[node name="GunkDust" type="GPUParticles3D"]
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lifetime = 0.4
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lifetime = 0.6
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process_material = SubResource("ParticleProcessMaterial_ykxlg")
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draw_pass_1 = SubResource("QuadMesh_1ijv1")
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draw_pass_1 = SubResource("BoxMesh_smx5b")
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@ -15,6 +15,7 @@ spread = 180.0
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initial_velocity_min = 2.0
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initial_velocity_max = 2.0
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gravity = Vector3(0, 0, 0)
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attractor_interaction_enabled = false
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scale_curve = SubResource("CurveTexture_7ktnl")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fhbna"]
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@ -24,6 +24,7 @@ spread = 4.0
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initial_velocity_min = 3.5
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initial_velocity_max = 3.5
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gravity = Vector3(0, 0, 0)
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attractor_interaction_enabled = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k4cg5"]
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vertex_color_use_as_albedo = true
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@ -49,6 +50,7 @@ spread = 4.0
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initial_velocity_min = 8.0
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initial_velocity_max = 8.0
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gravity = Vector3(0, 0, 0)
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attractor_interaction_enabled = false
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_k4cg5"]
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radius = 0.025
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@ -27,6 +27,7 @@ flatness = 0.82
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initial_velocity_min = 3.5
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initial_velocity_max = 3.5
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gravity = Vector3(0, 0, 0)
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attractor_interaction_enabled = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6k0bn"]
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vertex_color_use_as_albedo = true
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@ -52,6 +53,7 @@ flatness = 0.82
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initial_velocity_min = 8.0
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initial_velocity_max = 8.0
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gravity = Vector3(0, 0, 0)
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attractor_interaction_enabled = false
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[sub_resource type="BoxMesh" id="BoxMesh_fmqw2"]
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size = Vector3(0.05, 0.05, 0.3)
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@ -691,6 +691,15 @@ throw_force = 400.0
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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[node name="GrunkDustAttractor" type="GPUParticlesAttractorSphere3D" parent="CameraPosition/CameraPivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.23, -0.285, -0.1)
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strength = 30.0
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radius = 8.0
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[node name="GrunkDustCullingPlane" type="GPUParticlesCollisionBox3D" parent="CameraPosition/CameraPivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.15)
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size = Vector3(10, 10, 0.2)
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[node name="StandingCollider" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
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shape = SubResource("CapsuleShape3D_s7f0r")
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@ -40,8 +40,9 @@ func set_active(tool: Tool, force: bool = false) -> void:
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return
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for c: Node3D in get_children():
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c.visible = false
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# TODO unequip animation?
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if c is Tool:
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c.visible = false
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# TODO unequip animation?
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_active = tool
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_active.visible = true
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_active.on_equip()
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@ -56,7 +57,7 @@ func set_active_relative(delta: int) -> void:
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while true:
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var new_idx := wrapi(active_idx + delta, 0, get_child_count())
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var tool := get_child(new_idx) as Tool
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if tool.unlocked():
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if tool and tool.unlocked():
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set_active(tool)
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return
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# If the next tool is not unlocked, try the one after
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25
src/world/gunkable/gunk_dust.gd
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25
src/world/gunkable/gunk_dust.gd
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@ -0,0 +1,25 @@
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extends GPUParticles3D
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@export var emit_scale := 0.1
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var _last_clear_total := 0.0
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var _emitting_this_frame := false
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func _on_gunkable_clear_total_updated(clear_total: float) -> void:
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var delta := maxf(clear_total - _last_clear_total, 0)
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amount_ratio = clampf(delta * emit_scale, 0, 1)
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if delta > 0:
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_emitting_this_frame = true
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_last_clear_total = clear_total
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func _on_gunkable_painted_at_point(point: Vector3, normal: Vector3) -> void:
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look_at_from_position(point, point + normal, global_basis.y)
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func _process(_delta: float) -> void:
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emitting = _emitting_this_frame
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_emitting_this_frame = false
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1
src/world/gunkable/gunk_dust.gd.uid
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1
src/world/gunkable/gunk_dust.gd.uid
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@ -0,0 +1 @@
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uid://b88k7m1mwrd0v
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@ -4,6 +4,9 @@ class_name Gunkable extends Node
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## Emitted from the main thread after the clear total is asynchronously updated.
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signal clear_total_updated(clear_total: float)
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## Emitted from the main thread any time a point is painted
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signal painted_at_point(point: Vector3, normal: Vector3)
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const CONTINUITY_LIMIT := 32
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const BUFFER_LIMIT := 3
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const FACE_EPSILON := 0.01
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@ -212,6 +215,7 @@ func paint_dot(point: Vector3, normal: Vector3, radius: float, color: Color = MA
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mask_control.queue_draw(
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func() -> void: mask_control.draw_circle(px, radius, color, true, -1, true)
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)
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painted_at_point.emit(point, normal)
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## Paint a continuous line on the gunk mask if called on successive frames.
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@ -235,6 +239,7 @@ func paint_continuous(
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func() -> void: mask_control.draw_circle(px, width, color, true, -1, true)
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)
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_continued_paint_this_frame = true
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painted_at_point.emit(point, normal)
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## Add a segment to the multiline to paint this frame.
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@ -248,6 +253,7 @@ func add_to_multiline(
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_multiline_buffer.append(px_a)
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_multiline_buffer.append(px_b)
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_multiline_width = width
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painted_at_point.emit(point_a, normal_a)
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func _process(_delta: float) -> void:
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@ -1,7 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://cdi5sl60mw1po"]
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[gd_scene load_steps=6 format=3 uid="uid://cdi5sl60mw1po"]
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[ext_resource type="Script" uid="uid://co0g2klfmor48" path="res://src/world/gunkable/gunkable.gd" id="1_47xoo"]
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[ext_resource type="Script" uid="uid://bom5qysgfvap1" path="res://src/world/gunkable/draw_controller.gd" id="2_srn13"]
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[ext_resource type="PackedScene" uid="uid://c3iv00vmdqxp0" path="res://src/effects/gunk_dust.tscn" id="3_vad3y"]
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[ext_resource type="Script" uid="uid://b88k7m1mwrd0v" path="res://src/world/gunkable/gunk_dust.gd" id="4_3mpo3"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_3mpo3"]
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radius = 0.1
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height = 1.0
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[node name="Gunkable" type="Node" groups=["Persistent"]]
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script = ExtResource("1_47xoo")
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@ -42,6 +48,21 @@ grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("2_srn13")
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[node name="GunkDust" parent="." instance=ExtResource("3_vad3y")]
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top_level = true
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emitting = false
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amount = 64
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lifetime = 1.2
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script = ExtResource("4_3mpo3")
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emit_scale = 0.08
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[node name="DebugMesh" type="MeshInstance3D" parent="GunkDust"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
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visible = false
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mesh = SubResource("CapsuleMesh_3mpo3")
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[connection signal="clear_total_updated" from="." to="GunkDust" method="_on_gunkable_clear_total_updated"]
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[connection signal="painted_at_point" from="." to="GunkDust" method="_on_gunkable_painted_at_point"]
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[connection signal="visibility_changed" from="MaskViewport/MaskClear" to="MaskViewport/MaskControl" method="_set_dirty"]
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[connection signal="visibility_changed" from="MaskViewport/MaskTexture" to="MaskViewport/MaskControl" method="_set_dirty"]
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[connection signal="draw" from="MaskViewport/MaskControl" to="." method="_on_mask_painted"]
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