generated from krampus/template-godot4
Added wall switch asset
This commit is contained in:
parent
a3d0fbe6b6
commit
98200e564e
BIN
asset_dev/particles/dust.xcf
Normal file
BIN
asset_dev/particles/dust.xcf
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Binary file not shown.
@ -8,7 +8,7 @@ valid=false
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[deps]
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||||
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source_file="res://asset_dev/props/cube.blend"
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source_file="res://asset_dev/props/debug/cube.blend"
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[params]
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||||
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@ -8,7 +8,7 @@ valid=false
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||||
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||||
[deps]
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||||
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||||
source_file="res://asset_dev/props/cylinder.blend"
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source_file="res://asset_dev/props/debug/cylinder.blend"
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[params]
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||||
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@ -8,7 +8,7 @@ valid=false
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||||
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||||
[deps]
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||||
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||||
source_file="res://asset_dev/props/icosahedron.blend"
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source_file="res://asset_dev/props/debug/icosahedron.blend"
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[params]
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@ -8,7 +8,7 @@ valid=false
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[deps]
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||||
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source_file="res://asset_dev/props/monkey.blend"
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source_file="res://asset_dev/props/debug/monkey.blend"
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[params]
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BIN
asset_dev/props/wall_switch/wall_switch.blend
Normal file
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asset_dev/props/wall_switch/wall_switch.blend
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asset_dev/props/wall_switch/wall_switch.blend.import
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asset_dev/props/wall_switch/wall_switch.blend.import
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@ -0,0 +1,50 @@
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||||
[remap]
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|
||||
importer="scene"
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importer_version=1
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type="PackedScene"
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||||
uid="uid://bhitoqxaf5wi1"
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valid=false
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[deps]
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source_file="res://asset_dev/props/wall_switch/wall_switch.blend"
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[params]
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||||
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
asset_dev/props/wall_switch/wall_switch.blend1
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asset_dev/props/wall_switch/wall_switch.blend1
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BIN
asset_dev/props/wall_switch/wall_switch1.blend
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BIN
asset_dev/props/wall_switch/wall_switch1.blend
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asset_dev/props/wall_switch/wall_switch1.blend.import
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asset_dev/props/wall_switch/wall_switch1.blend.import
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@ -0,0 +1,50 @@
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c53ypeltftdgt"
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valid=false
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[deps]
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source_file="res://asset_dev/props/wall_switch/wall_switch1.blend"
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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||||
meshes/ensure_tangents=true
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||||
meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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||||
meshes/light_baking=1
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||||
meshes/lightmap_texel_size=0.2
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||||
meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
asset_dev/props/wall_switch/wall_switch1.blend1
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asset_dev/props/wall_switch/wall_switch1.blend1
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@ -28,14 +28,14 @@ shader = ExtResource("1_euy6e")
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shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
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shader_parameter/emission_color = Color(0.25, 0.875, 1, 1)
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shader_parameter/pixellation = 100.0
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shader_parameter/pixellation = 128.0
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shader_parameter/time_pixellation = 30.0
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shader_parameter/roughness = 0.15
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shader_parameter/specular_contribution = 0.8
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shader_parameter/emission_strength = 0.02
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shader_parameter/uv_scale = Vector2(8, 8)
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shader_parameter/time_scale = 0.2
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shader_parameter/edge_bleed = 0.1
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shader_parameter/edge_bleed = 0.25
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shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
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shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
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shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
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BIN
assets/particles/dust/dust_1.png
(Stored with Git LFS)
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BIN
assets/particles/dust/dust_1.png
(Stored with Git LFS)
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Binary file not shown.
35
assets/particles/dust/dust_1.png.import
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35
assets/particles/dust/dust_1.png.import
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@ -0,0 +1,35 @@
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[remap]
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uid="uid://iysu3fufqrbr"
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metadata={
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"vram_texture": true
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}
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[deps]
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||||
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source_file="res://assets/particles/dust/dust_1.png"
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dest_files=["res://.godot/imported/dust_1.png-1ba1c9b4a47b6d4f270482b6b52a82c7.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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detect_3d/compress_to=0
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BIN
assets/particles/dust/dust_2.png
(Stored with Git LFS)
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BIN
assets/particles/dust/dust_2.png
(Stored with Git LFS)
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Binary file not shown.
35
assets/particles/dust/dust_2.png.import
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assets/particles/dust/dust_2.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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||||
[deps]
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source_file="res://assets/particles/dust/dust_2.png"
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||||
dest_files=["res://.godot/imported/dust_2.png-20e139a86704238b162b60ceac7897ca.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
|
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mipmaps/generate=true
|
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mipmaps/limit=-1
|
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roughness/mode=0
|
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roughness/src_normal=""
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
|
BIN
assets/particles/dust/dust_3.png
(Stored with Git LFS)
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BIN
assets/particles/dust/dust_3.png
(Stored with Git LFS)
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35
assets/particles/dust/dust_3.png.import
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35
assets/particles/dust/dust_3.png.import
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@ -0,0 +1,35 @@
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||||
[remap]
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|
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[deps]
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
|
BIN
assets/particles/dust/dust_4.png
(Stored with Git LFS)
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BIN
assets/particles/dust/dust_4.png
(Stored with Git LFS)
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35
assets/particles/dust/dust_4.png.import
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35
assets/particles/dust/dust_4.png.import
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@ -0,0 +1,35 @@
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[remap]
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|
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importer="texture"
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|
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[deps]
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|
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source_file="res://assets/particles/dust/dust_4.png"
|
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|
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
|
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mipmaps/limit=-1
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roughness/mode=0
|
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roughness/src_normal=""
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
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process/size_limit=0
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detect_3d/compress_to=0
|
BIN
assets/props/wall_switch/wall_switch.bin
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BIN
assets/props/wall_switch/wall_switch.bin
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assets/props/wall_switch/wall_switch.gltf
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assets/props/wall_switch/wall_switch.gltf
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@ -0,0 +1,557 @@
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||||
{
|
||||
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|
||||
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|
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||||
]
|
||||
},
|
||||
{
|
||||
"name":"Switch",
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||||
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|
||||
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|
||||
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|
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|
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|
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|
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"name":"Handle",
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"children":[
|
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||||
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|
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"input":15,
|
||||
"interpolation":"LINEAR",
|
||||
"output":17
|
||||
},
|
||||
{
|
||||
"input":15,
|
||||
"interpolation":"LINEAR",
|
||||
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|
||||
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|
||||
{
|
||||
"input":15,
|
||||
"interpolation":"LINEAR",
|
||||
"output":19
|
||||
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|
||||
{
|
||||
"input":15,
|
||||
"interpolation":"LINEAR",
|
||||
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|
||||
},
|
||||
{
|
||||
"input":15,
|
||||
"interpolation":"LINEAR",
|
||||
"output":21
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"doubleSided":true,
|
||||
"name":"WallSwitch",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorFactor":[
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
1
|
||||
],
|
||||
"metallicFactor":0,
|
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"roughnessFactor":0.5
|
||||
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|
||||
}
|
||||
],
|
||||
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|
||||
{
|
||||
"name":"Cube.001",
|
||||
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|
||||
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|
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|
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"POSITION":0,
|
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"NORMAL":1,
|
||||
"TEXCOORD_0":2,
|
||||
"JOINTS_0":3,
|
||||
"WEIGHTS_0":4
|
||||
},
|
||||
"indices":5,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"skins":[
|
||||
{
|
||||
"inverseBindMatrices":6,
|
||||
"joints":[
|
||||
0,
|
||||
1
|
||||
],
|
||||
"name":"Armature"
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
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"count":312,
|
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0.3149999976158142,
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||||
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|
||||
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|
||||
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|
||||
-0.3149999976158142,
|
||||
-0.3999999761581421,
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||||
-0.11000002920627594
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":312,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":312,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":3,
|
||||
"componentType":5121,
|
||||
"count":312,
|
||||
"type":"VEC4"
|
||||
},
|
||||
{
|
||||
"bufferView":4,
|
||||
"componentType":5126,
|
||||
"count":312,
|
||||
"type":"VEC4"
|
||||
},
|
||||
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|
||||
"bufferView":5,
|
||||
"componentType":5123,
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||||
"count":564,
|
||||
"type":"SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView":6,
|
||||
"componentType":5126,
|
||||
"count":2,
|
||||
"type":"MAT4"
|
||||
},
|
||||
{
|
||||
"bufferView":7,
|
||||
"componentType":5126,
|
||||
"count":2,
|
||||
"max":[
|
||||
5.625
|
||||
],
|
||||
"min":[
|
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0.041666666666666664
|
||||
],
|
||||
"type":"SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView":8,
|
||||
"componentType":5126,
|
||||
"count":2,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":9,
|
||||
"componentType":5126,
|
||||
"count":2,
|
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"type":"VEC4"
|
||||
},
|
||||
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|
||||
"bufferView":10,
|
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"count":2,
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"type":"VEC3"
|
||||
},
|
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|
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"bufferView":11,
|
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"componentType":5126,
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"count":2,
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"type":"VEC3"
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},
|
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"componentType":5126,
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"count":135,
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"max":[
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5.625
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],
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"bufferView":13,
|
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"componentType":5126,
|
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"count":135,
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||||
"type":"VEC4"
|
||||
},
|
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|
||||
"bufferView":14,
|
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"componentType":5126,
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"count":2,
|
||||
"type":"VEC3"
|
||||
},
|
||||
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|
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"bufferView":15,
|
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"count":1,
|
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"max":[
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0.041666666666666664
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||||
],
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"min":[
|
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0.041666666666666664
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||||
],
|
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"type":"SCALAR"
|
||||
},
|
||||
{
|
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"bufferView":16,
|
||||
"componentType":5126,
|
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"count":1,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":17,
|
||||
"componentType":5126,
|
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"count":1,
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"type":"VEC4"
|
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},
|
||||
{
|
||||
"bufferView":18,
|
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"componentType":5126,
|
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"count":1,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":19,
|
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"componentType":5126,
|
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"count":1,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":20,
|
||||
"componentType":5126,
|
||||
"count":1,
|
||||
"type":"VEC4"
|
||||
},
|
||||
{
|
||||
"bufferView":21,
|
||||
"componentType":5126,
|
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"count":1,
|
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"type":"VEC3"
|
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}
|
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],
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|
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"buffer":0,
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"buffer":0,
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"byteOffset":9984,
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"target":34962
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"buffer":0,
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"buffer":0,
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"byteOffset":16224,
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"byteOffset":17480
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"buffer":0,
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"byteLength":24,
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"byteOffset":17488
|
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"buffer":0,
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"byteLength":32,
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|
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"buffer":0,
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"byteOffset":17544
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"buffer":0,
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"byteOffset":17568
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"buffer":0,
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{
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"buffer":0,
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"byteLength":2160,
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"byteOffset":18132
|
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},
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{
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"buffer":0,
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"byteLength":24,
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"byteOffset":20292
|
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},
|
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{
|
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"buffer":0,
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"byteLength":4,
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"byteOffset":20316
|
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},
|
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{
|
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"buffer":0,
|
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"byteLength":12,
|
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"byteOffset":20320
|
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},
|
||||
{
|
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"buffer":0,
|
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"byteLength":16,
|
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"byteOffset":20332
|
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},
|
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{
|
||||
"buffer":0,
|
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"byteLength":12,
|
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"byteOffset":20348
|
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},
|
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{
|
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"buffer":0,
|
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"byteLength":12,
|
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"byteOffset":20360
|
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},
|
||||
{
|
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"buffer":0,
|
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"byteLength":16,
|
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"byteOffset":20372
|
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},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":12,
|
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"byteOffset":20388
|
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}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":20400,
|
||||
"uri":"wall_switch.bin"
|
||||
}
|
||||
]
|
||||
}
|
36
assets/props/wall_switch/wall_switch.gltf.import
Normal file
36
assets/props/wall_switch/wall_switch.gltf.import
Normal file
@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://b7nqbny1xop8t"
|
||||
path="res://.godot/imported/wall_switch.gltf-66cf36f473896d0320315d5127bdf889.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/props/wall_switch/wall_switch.gltf"
|
||||
dest_files=["res://.godot/imported/wall_switch.gltf-66cf36f473896d0320315d5127bdf889.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
@ -61,14 +61,14 @@ shader = ExtResource("5_rdjtm")
|
||||
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
|
||||
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
|
||||
shader_parameter/emission_color = Color(0.25, 0.875, 1, 1)
|
||||
shader_parameter/pixellation = 50.0
|
||||
shader_parameter/pixellation = 128.0
|
||||
shader_parameter/time_pixellation = 30.0
|
||||
shader_parameter/roughness = 0.15
|
||||
shader_parameter/specular_contribution = 0.8
|
||||
shader_parameter/emission_strength = 0.02
|
||||
shader_parameter/uv_scale = Vector2(8, 8)
|
||||
shader_parameter/time_scale = 0.2
|
||||
shader_parameter/edge_bleed = 0.1
|
||||
shader_parameter/edge_bleed = 0.25
|
||||
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
|
||||
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
|
||||
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
|
||||
@ -86,14 +86,14 @@ shader = ExtResource("5_rdjtm")
|
||||
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
|
||||
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
|
||||
shader_parameter/emission_color = Color(0.25, 0.875, 1, 1)
|
||||
shader_parameter/pixellation = 50.0
|
||||
shader_parameter/pixellation = 128.0
|
||||
shader_parameter/time_pixellation = 30.0
|
||||
shader_parameter/roughness = 0.15
|
||||
shader_parameter/specular_contribution = 0.8
|
||||
shader_parameter/emission_strength = 0.02
|
||||
shader_parameter/uv_scale = Vector2(8, 8)
|
||||
shader_parameter/time_scale = 0.2
|
||||
shader_parameter/edge_bleed = 0.1
|
||||
shader_parameter/edge_bleed = 0.25
|
||||
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
|
||||
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
|
||||
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
|
||||
@ -111,14 +111,14 @@ shader = ExtResource("5_rdjtm")
|
||||
shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
|
||||
shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
|
||||
shader_parameter/emission_color = Color(0.25, 0.875, 1, 1)
|
||||
shader_parameter/pixellation = 50.0
|
||||
shader_parameter/pixellation = 128.0
|
||||
shader_parameter/time_pixellation = 30.0
|
||||
shader_parameter/roughness = 0.15
|
||||
shader_parameter/specular_contribution = 0.8
|
||||
shader_parameter/emission_strength = 0.02
|
||||
shader_parameter/uv_scale = Vector2(8, 8)
|
||||
shader_parameter/time_scale = 0.2
|
||||
shader_parameter/edge_bleed = 0.1
|
||||
shader_parameter/edge_bleed = 0.25
|
||||
shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
|
||||
shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
|
||||
shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
|
||||
|
@ -41,6 +41,14 @@ movie_writer/movie_file="demos/demo.avi"
|
||||
|
||||
enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/gdlint_plugin/plugin.cfg")
|
||||
|
||||
[file_customization]
|
||||
|
||||
folder_colors={
|
||||
"res://assets/": "red",
|
||||
"res://levels/": "blue",
|
||||
"res://src/": "green"
|
||||
}
|
||||
|
||||
[game]
|
||||
|
||||
config/input/mouse_sensitivity_x=0.45
|
||||
|
35
src/effects/gunk_dust.tscn
Normal file
35
src/effects/gunk_dust.tscn
Normal file
@ -0,0 +1,35 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://c3iv00vmdqxp0"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bwpyjfo1j4wis" path="res://assets/particles/dust/dust_3.png" id="1_hqns8"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_o6g24"]
|
||||
colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.0313726, 0.101961, 1)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_mlqhf"]
|
||||
gradient = SubResource("Gradient_o6g24")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"]
|
||||
direction = Vector3(0, 1, 0)
|
||||
initial_velocity_min = 1.0
|
||||
initial_velocity_max = 1.0
|
||||
gravity = Vector3(0, -4, 0)
|
||||
color_ramp = SubResource("GradientTexture1D_mlqhf")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v20ab"]
|
||||
transparency = 1
|
||||
vertex_color_use_as_albedo = true
|
||||
albedo_texture = ExtResource("1_hqns8")
|
||||
texture_filter = 2
|
||||
billboard_mode = 3
|
||||
particles_anim_h_frames = 1
|
||||
particles_anim_v_frames = 1
|
||||
particles_anim_loop = false
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_1ijv1"]
|
||||
material = SubResource("StandardMaterial3D_v20ab")
|
||||
size = Vector2(0.1, 0.1)
|
||||
|
||||
[node name="GunkDust" type="GPUParticles3D"]
|
||||
lifetime = 0.4
|
||||
process_material = SubResource("ParticleProcessMaterial_ykxlg")
|
||||
draw_pass_1 = SubResource("QuadMesh_1ijv1")
|
@ -3,7 +3,7 @@ class_name WideSpray extends Spray
|
||||
|
||||
const SPRAYCAST_GROUP := "SprayCast"
|
||||
|
||||
@export var spray_scale := 3.0
|
||||
@export var spray_scale := 2.0
|
||||
|
||||
@onready var spray_casts: Node3D = %SprayCasts
|
||||
@onready var spray_effect: MeshInstance3D = %SprayEffect
|
||||
|
@ -5,7 +5,7 @@ uniform vec3 color_1: source_color = vec3(0.0, 0.03, 0.1);
|
||||
uniform vec3 color_2: source_color = vec3(0.0, 0.1, 0.3);
|
||||
uniform vec3 emission_color: source_color = vec3(0.25, 0.88, 1.0);
|
||||
|
||||
uniform float pixellation = 50.0;
|
||||
uniform float pixellation = 128.0;
|
||||
uniform float time_pixellation = 30.0;
|
||||
|
||||
uniform float roughness: hint_range(0.0, 1.0) = 0.15;
|
||||
@ -17,7 +17,7 @@ uniform vec2 uv_scale = vec2(1.0);
|
||||
|
||||
uniform float time_scale = 1.0;
|
||||
|
||||
uniform float edge_bleed = 0.1;
|
||||
uniform float edge_bleed = 0.25;
|
||||
|
||||
uniform sampler2D gunk_mask;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user