gfolf2/src/player/shot_setup/shot_setup.tscn

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grow_horizontal = 2
grow_vertical = 2
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mouse_filter = 1
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[node name="PowerGauge" type="Control" parent="ShotUI/ShotGauges"]
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layout_mode = 1
anchor_left = 0.5
anchor_top = 0.382
anchor_right = 0.5
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anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
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mouse_filter = 1
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[node name="PowerBar" type="ProgressBar" parent="ShotUI/ShotGauges/PowerGauge"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(30, 0)
layout_mode = 1
anchors_preset = 13
anchor_left = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -2.0
offset_right = 2.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
max_value = 1.0
fill_mode = 2
[node name="PowerAnimation" type="AnimationPlayer" parent="ShotUI/ShotGauges/PowerGauge"]
unique_name_in_owner = true
root_node = NodePath("../PowerBar")
libraries = {
"": SubResource("AnimationLibrary_coah5")
}
[node name="CurveGauge" type="Control" parent="ShotUI/ShotGauges"]
layout_mode = 1
anchor_top = 0.25
anchor_right = 1.0
anchor_bottom = 0.25
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="CurveBar" type="ProgressBar" parent="ShotUI/ShotGauges/CurveGauge"]
unique_name_in_owner = true
visible = false
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layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -13.5
offset_bottom = 13.5
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grow_horizontal = 2
grow_vertical = 2
min_value = -1.0
max_value = 1.0
[node name="CurveAnimation" type="AnimationPlayer" parent="ShotUI/ShotGauges/CurveGauge"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_dicse")
}
[node name="GaugeFlasher" type="AnimationPlayer" parent="ShotUI/ShotGauges"]
unique_name_in_owner = true
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[node name="ClubSelector" parent="ShotUI" instance=ExtResource("4_56ape")]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 0
anchor_right = 0.0
anchor_bottom = 0.0
offset_left = 50.0
offset_top = 50.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 1
grow_vertical = 1
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[node name="HUDAnimation" type="AnimationPlayer" parent="ShotUI"]
[connection signal="sleeping_state_changed" from="BallPoint/PhysicsBall" to="." method="_on_physics_ball_sleeping_state_changed"]