generated from krampus/template-godot4
Golf ball has more contrast, less saturation
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assets/textures/gfolfball/gfolfball.png (Stored with Git LFS)
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assets/textures/gfolfball/gfolfball.png (Stored with Git LFS)
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@ -174,6 +174,7 @@ driving_range = true
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[node name="BallPoint" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
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[node name="PhysicsBall" parent="BallPoint" instance=ExtResource("2_1i5j5")]
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unique_name_in_owner = true
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@ -189,7 +190,6 @@ mesh = SubResource("CapsuleMesh_5uovl")
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[node name="Direction" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Pitch" type="Node3D" parent="Direction"]
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unique_name_in_owner = true
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@ -201,7 +201,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
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[node name="DriveRef" type="RayCast3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(-1, 6.18172e-08, -6.18172e-08, 0, 0.707107, 0.707107, 8.74228e-08, 0.707107, -0.707107, 0, 0, 0)
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transform = Transform3D(-1, 6.18172e-08, -6.18172e-08, 0, 0.707107, 0.707107, 8.74228e-08, 0.707107, -0.707107, 0, 0.2, 0)
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enabled = false
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target_position = Vector3(0, 0, 1)
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collision_mask = 0
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