generated from krampus/template-godot4
Golf ball materials
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ckhiq6rfjv63u"
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path.s3tc="res://.godot/imported/gfolfball.png-4fde775993c78b86828199273dc9e4be.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/gfolfball/gfolfball.png"
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dest_files=["res://.godot/imported/gfolfball.png-4fde775993c78b86828199273dc9e4be.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://btntjs7mbdigu"
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path.s3tc="res://.godot/imported/gfolfball_normal.png-d9cc0e700a9a63c2e2cea72beebc6133.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/gfolfball/gfolfball_normal.png"
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dest_files=["res://.godot/imported/gfolfball_normal.png-d9cc0e700a9a63c2e2cea72beebc6133.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://assets/textures/gfolfball/gfolfball_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,58 +1,25 @@
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[gd_scene load_steps=12 format=3 uid="uid://dfttci386ohip"]
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[gd_scene load_steps=7 format=3 uid="uid://dfttci386ohip"]
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[ext_resource type="Texture2D" uid="uid://ckhiq6rfjv63u" path="res://assets/textures/gfolfball/gfolfball.png" id="1_y3q5j"]
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[ext_resource type="Texture2D" uid="uid://btntjs7mbdigu" path="res://assets/textures/gfolfball/gfolfball_normal.png" id="2_mx7l6"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2gatw"]
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bounce = 0.5
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[sub_resource type="Gradient" id="Gradient_66vtd"]
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offsets = PackedFloat32Array(0, 0.213823)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_p7iuu"]
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noise_type = 2
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frequency = 0.06
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_wcxf4"]
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width = 1024
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seamless = true
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color_ramp = SubResource("Gradient_66vtd")
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noise = SubResource("FastNoiseLite_p7iuu")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_lplu7"]
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noise_type = 2
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frequency = 0.06
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fractal_type = 2
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fractal_lacunarity = 1.0
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fractal_weighted_strength = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rvc1j"]
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width = 1024
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seamless = true
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as_normal_map = true
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noise = SubResource("FastNoiseLite_lplu7")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_3hdir"]
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noise_type = 2
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frequency = 0.06
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fractal_type = 2
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fractal_lacunarity = 1.0
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fractal_weighted_strength = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lb1l7"]
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width = 1024
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invert = true
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seamless = true
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noise = SubResource("FastNoiseLite_3hdir")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bhmcr"]
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albedo_texture = SubResource("NoiseTexture2D_wcxf4")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xqofq"]
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albedo_texture = ExtResource("1_y3q5j")
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albedo_texture_force_srgb = true
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metallic = 0.27
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roughness = 0.4
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roughness_texture = SubResource("NoiseTexture2D_lb1l7")
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roughness = 0.67
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normal_enabled = true
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normal_texture = SubResource("NoiseTexture2D_rvc1j")
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normal_scale = 0.2
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normal_texture = ExtResource("2_mx7l6")
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clearcoat_roughness = 0.0
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uv1_scale = Vector3(3, 1.5, 3)
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texture_filter = 4
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[sub_resource type="SphereMesh" id="SphereMesh_l3o3t"]
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material = SubResource("StandardMaterial3D_bhmcr")
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[sub_resource type="SphereMesh" id="SphereMesh_y0d13"]
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material = SubResource("StandardMaterial3D_xqofq")
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radius = 0.05
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height = 0.1
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radial_segments = 6
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linear_damp_mode = 1
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[node name="BallMesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_l3o3t")
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mesh = SubResource("SphereMesh_y0d13")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_0hvq6")
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