generated from krampus/template-godot4
More shot UI
This commit is contained in:
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@ -51,6 +51,10 @@ config/controls/camera/x_axis_acceleration=30.0
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config/controls/camera/y_axis_acceleration=30.0
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config/controls/camera/invert_pitch=false
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[gui]
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theme/custom="res://src/ui/main_theme.tres"
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[input]
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camera_forward={
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@ -11,6 +11,7 @@ enum Phase {
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const PITCH_MIN := deg_to_rad(-60.0)
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const PITCH_MAX := deg_to_rad(-5.0)
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const ZOOM_LENGTH := 0.1
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const ZOOM_ELEVATION_RATIO := 0.3166
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const ZOOM_MIN := 1.0
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const ZOOM_MAX := 12.0
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@ -19,6 +20,7 @@ const ARROW_ACCELERATION := 8.0
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const FREE_CAM_RETURN_TIME := 0.618
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const BALL_RETURN_TIME := 0.618
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const CAMERA_SNAP_TIME := 0.3
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## In Driving Range mode, the ball can be retrieved in the shot phase.
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@export var driving_range := false
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@ -56,8 +58,13 @@ var _free_camera: FreeCamera
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var _returning_free_camera := false
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@onready var direction: Node3D = %Direction
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@onready var elevation: Node3D = %Elevation
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@onready var pitch: Node3D = %Pitch
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@onready var zoom: Node3D = %Zoom
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@onready var camera: Camera3D = %Camera
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@onready var tracking_camera: TrackingCamera = %TrackingCamera
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@onready var shot_animation: AnimationPlayer = %ShotAnimation
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@onready var arrow: Node3D = %Arrow
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@onready var arrow_animation: AnimationPlayer = %ArrowAnimation
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@ -73,6 +80,8 @@ var _returning_free_camera := false
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@onready var drive_ref: RayCast3D = %DriveRef
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@onready var nice_animation: AnimationPlayer = %NiceAnimation
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@onready var camera_distance := camera.position.z:
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set = _set_camera_distance
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@ -83,8 +92,12 @@ var _returning_free_camera := false
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func _set_camera_distance(value: float) -> void:
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var tween := get_tree().create_tween()
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tween.tween_property(camera, "position", Vector3(0, 0, value), ZOOM_LENGTH).set_trans(
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Tween.TRANS_SINE
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tween.tween_property(zoom, "position:z", value, ZOOM_LENGTH).set_trans(Tween.TRANS_SINE)
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tween.set_parallel()
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(
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tween
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. tween_property(elevation, "position:y", value * ZOOM_ELEVATION_RATIO, ZOOM_LENGTH)
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. set_trans(Tween.TRANS_SINE)
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)
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camera_distance = value
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@ -118,13 +131,12 @@ func take_shot() -> void:
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physics_ball.freeze = false
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physics_ball.apply_central_impulse(impulse.rotated(Vector3.UP, -PI / 2.0))
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#ball_ref.visible = false
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func _on_phase_change(new_phase: Phase) -> void:
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match new_phase:
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Phase.AIM:
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print("AIM PHASE")
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camera.make_current()
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power_bar.hide()
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curve_bar.hide()
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Phase.POWER_ADJUST:
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@ -138,6 +150,12 @@ func _on_phase_change(new_phase: Phase) -> void:
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Phase.SHOT:
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power_bar.hide()
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curve_bar.hide()
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nice_animation.play("display")
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if not driving_range:
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shot_animation.play("shoot")
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arrow_animation.play("hide")
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take_shot()
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@ -146,6 +164,7 @@ func insert_free_cam() -> void:
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_free_camera = FreeCamera.create(camera)
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add_sibling(_free_camera)
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control_disabled = true
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camera.current = false
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func return_free_cam() -> void:
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@ -155,6 +174,7 @@ func return_free_cam() -> void:
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_free_camera = null
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control_disabled = false
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_returning_free_camera = false
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camera.current = true
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func return_ball() -> void:
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@ -173,6 +193,16 @@ func return_ball() -> void:
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)
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func start_shot_track() -> void:
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tracking_camera.make_current()
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tracking_camera.active = true
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func end_shot_track() -> void:
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camera.make_current()
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tracking_camera.active = false
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func _process(delta: float) -> void:
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# Rotation
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direction.rotation.y = lerp_angle(
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@ -1,8 +1,9 @@
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[gd_scene load_steps=15 format=3 uid="uid://cy7t2tc4y3b4"]
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[gd_scene load_steps=22 format=3 uid="uid://cy7t2tc4y3b4"]
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[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
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[ext_resource type="PackedScene" uid="uid://dfttci386ohip" path="res://src/player/physics_ball/physics_ball.tscn" id="2_1i5j5"]
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[ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/arrow.tscn" id="2_s70wl"]
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[ext_resource type="PackedScene" uid="uid://ceu57tasi270s" path="res://src/player/tracking_camera/tracking_camera.tscn" id="3_7jqfy"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5uovl"]
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@ -97,6 +98,190 @@ _data = {
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"show": SubResource("Animation_dku72")
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}
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[sub_resource type="Animation" id="Animation_oks0y"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:fov")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [75.0]
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}
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[sub_resource type="Animation" id="Animation_e65hh"]
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resource_name = "shot"
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length = 4.0
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.12, 4),
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"transitions": PackedFloat32Array(0.618, 1, 1.618, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 1, -3), Vector3(0, 1, -3), Vector3(0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:fov")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.12, 4),
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"transitions": PackedFloat32Array(0.618, 1, 1.618, 1),
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"update": 0,
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"values": [75.0, 85.0, 85.0, 75.0]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%Direction/..")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(2),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"start_shot_track"
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_u78hq"]
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_data = {
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"RESET": SubResource("Animation_oks0y"),
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"shoot": SubResource("Animation_e65hh")
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}
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[sub_resource type="Animation" id="Animation_cwotn"]
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resource_name = "display"
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length = 2.4
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:visible_ratio")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:rotation")
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tracks/2/interp = 3
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 2, 2.4),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [7.31612e-10, 7.31612e-10, 0.174533]
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".:anchor_top")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(0.5, -0.25, 0, 0.5, -0.0548477, 0.5, -0.4, 0.0593877, 0.233401, -0.456136, 1.25, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 2, 2.4)
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}
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[sub_resource type="Animation" id="Animation_3xds6"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:visible_ratio")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:rotation")
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tracks/2/interp = 3
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [7.31612e-10]
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".:anchor_top")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0.5, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2a0gn"]
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_data = {
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"RESET": SubResource("Animation_3xds6"),
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"display": SubResource("Animation_cwotn")
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}
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[sub_resource type="Animation" id="Animation_pk1s7"]
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length = 0.001
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tracks/0/type = "bezier"
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@ -170,7 +355,6 @@ _data = {
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[node name="ShotSetup" type="Node3D"]
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script = ExtResource("1_r6ei4")
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driving_range = true
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[node name="BallPoint" type="Node3D" parent="."]
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unique_name_in_owner = true
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@ -191,14 +375,6 @@ mesh = SubResource("CapsuleMesh_5uovl")
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[node name="Direction" type="Node3D" parent="."]
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unique_name_in_owner = true
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[node name="Pitch" type="Node3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.907777, 0.419452, 0, -0.419452, 0.907777, 0, 0, 0)
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[node name="Camera" type="Camera3D" parent="Direction/Pitch"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
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[node name="DriveRef" type="RayCast3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(-1, 6.18172e-08, -6.18172e-08, 0, 0.707107, 0.707107, 8.74228e-08, 0.707107, -0.707107, 0, 0.2, 0)
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@ -208,6 +384,27 @@ collision_mask = 0
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collide_with_bodies = false
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debug_shape_thickness = 4
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[node name="Elevation" type="Node3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9, 0)
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[node name="Pitch" type="Node3D" parent="Direction/Elevation"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.907777, 0.419452, 0, -0.419452, 0.907777, 0, 0, 0)
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[node name="Zoom" type="Node3D" parent="Direction/Elevation/Pitch"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
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[node name="Camera" type="Camera3D" parent="Direction/Elevation/Pitch/Zoom"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 2.98023e-08, 0, -2.98023e-08, 1, 0, 0, 0)
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current = true
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[node name="TrackingCamera" parent="Direction/Elevation/Pitch/Zoom/Camera" node_paths=PackedStringArray("target") instance=ExtResource("3_7jqfy")]
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unique_name_in_owner = true
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target = NodePath("../../../../../../BallPoint/PhysicsBall")
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[node name="Arrow" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(0.001, 0, 0, 0, 0.000707107, 0.000707107, 0, -0.000707107, 0.000707107, 0, 0.1, 0)
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@ -223,6 +420,13 @@ libraries = {
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}
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autoplay = "show"
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[node name="ShotAnimation" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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root_node = NodePath("../Direction/Elevation/Pitch/Zoom/Camera")
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||||
libraries = {
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"": SubResource("AnimationLibrary_u78hq")
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}
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[node name="ShotUI" type="Control" parent="."]
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||||
layout_mode = 3
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anchors_preset = 15
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@ -232,6 +436,46 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 1
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[node name="WoahNiceFeedback" type="RichTextLabel" parent="ShotUI"]
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visible = false
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custom_minimum_size = Vector2(700, 0)
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layout_mode = 1
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||||
anchors_preset = -1
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||||
anchor_left = 0.5
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||||
anchor_top = 0.5
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anchor_right = 0.5
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||||
anchor_bottom = 1.25
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||||
offset_left = -350.0
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||||
offset_top = -195.6
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||||
offset_right = 350.0
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||||
offset_bottom = -63.6
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||||
grow_horizontal = 2
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||||
grow_vertical = 2
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||||
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
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||||
theme_override_constants/shadow_offset_y = 2
|
||||
theme_override_constants/shadow_offset_x = 3
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||||
theme_override_font_sizes/bold_italics_font_size = 96
|
||||
bbcode_enabled = true
|
||||
text = "[center][wave][rainbow][i][b]WOAH NICE[/b][/i][/rainbow][/wave][/center]"
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||||
fit_content = true
|
||||
autowrap_mode = 0
|
||||
visible_characters_behavior = 1
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||||
|
||||
[node name="NiceAnimation" type="AnimationPlayer" parent="ShotUI/WoahNiceFeedback"]
|
||||
unique_name_in_owner = true
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libraries = {
|
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"": SubResource("AnimationLibrary_2a0gn")
|
||||
}
|
||||
|
||||
[node name="Feedback" type="Control" parent="ShotUI"]
|
||||
layout_mode = 1
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.3
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.3
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="ShotGauges" type="Control" parent="ShotUI"]
|
||||
layout_mode = 1
|
||||
anchor_left = 0.4
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
class_name TrackingCamera extends Camera3D
|
||||
## Camera that tracks a target, maintaining a distance within parameters.
|
||||
|
||||
const ROTATION_ACCELERATION := 2.0
|
||||
const POSITION_ACCELERATION := 4.0
|
||||
|
||||
@export var target: Node3D
|
||||
|
||||
@export var active: bool = false
|
||||
|
||||
@export var min_distance := 0.5
|
||||
@export var max_distance := 3.0
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if not active:
|
||||
return
|
||||
|
||||
# Update position
|
||||
var relative_position := global_position - target.global_position
|
||||
var distance := relative_position.length()
|
||||
if distance < min_distance:
|
||||
global_position = global_position.lerp(
|
||||
target.global_position + relative_position.normalized() * min_distance,
|
||||
delta * POSITION_ACCELERATION
|
||||
)
|
||||
elif distance > max_distance:
|
||||
global_position = global_position.lerp(
|
||||
target.global_position + relative_position.normalized() * max_distance,
|
||||
delta * POSITION_ACCELERATION
|
||||
)
|
||||
|
||||
# Update rotation
|
||||
var target_basis := (
|
||||
Transform3D().looking_at(target.global_position - global_position, Vector3.UP).basis
|
||||
)
|
||||
global_basis = global_basis.slerp(target_basis, delta * ROTATION_ACCELERATION)
|
|
@ -0,0 +1,6 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://ceu57tasi270s"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/player/tracking_camera/tracking_camera.gd" id="1_352mq"]
|
||||
|
||||
[node name="TrackingCamera" type="Camera3D"]
|
||||
script = ExtResource("1_352mq")
|
|
@ -0,0 +1,15 @@
|
|||
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://diodjft5u2cck"]
|
||||
|
||||
[sub_resource type="SystemFont" id="SystemFont_2dr7l"]
|
||||
font_names = PackedStringArray("Sans-Serif")
|
||||
font_italic = true
|
||||
font_weight = 800
|
||||
|
||||
[resource]
|
||||
ShotFeedback/base_type = &"Label"
|
||||
ShotFeedback/colors/font_color = Color(0.807843, 1, 1, 1)
|
||||
ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||
ShotFeedback/constants/shadow_offset_x = 3
|
||||
ShotFeedback/constants/shadow_offset_y = 2
|
||||
ShotFeedback/font_sizes/font_size = 96
|
||||
ShotFeedback/fonts/font = SubResource("SystemFont_2dr7l")
|
Loading…
Reference in New Issue