More shot UI

This commit is contained in:
Rob Kelly 2024-11-03 16:50:44 -07:00
parent 9752e64ea4
commit a469af26f4
8 changed files with 354 additions and 18 deletions

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@ -51,6 +51,10 @@ config/controls/camera/x_axis_acceleration=30.0
config/controls/camera/y_axis_acceleration=30.0
config/controls/camera/invert_pitch=false
[gui]
theme/custom="res://src/ui/main_theme.tres"
[input]
camera_forward={

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@ -11,6 +11,7 @@ enum Phase {
const PITCH_MIN := deg_to_rad(-60.0)
const PITCH_MAX := deg_to_rad(-5.0)
const ZOOM_LENGTH := 0.1
const ZOOM_ELEVATION_RATIO := 0.3166
const ZOOM_MIN := 1.0
const ZOOM_MAX := 12.0
@ -19,6 +20,7 @@ const ARROW_ACCELERATION := 8.0
const FREE_CAM_RETURN_TIME := 0.618
const BALL_RETURN_TIME := 0.618
const CAMERA_SNAP_TIME := 0.3
## In Driving Range mode, the ball can be retrieved in the shot phase.
@export var driving_range := false
@ -56,8 +58,13 @@ var _free_camera: FreeCamera
var _returning_free_camera := false
@onready var direction: Node3D = %Direction
@onready var elevation: Node3D = %Elevation
@onready var pitch: Node3D = %Pitch
@onready var zoom: Node3D = %Zoom
@onready var camera: Camera3D = %Camera
@onready var tracking_camera: TrackingCamera = %TrackingCamera
@onready var shot_animation: AnimationPlayer = %ShotAnimation
@onready var arrow: Node3D = %Arrow
@onready var arrow_animation: AnimationPlayer = %ArrowAnimation
@ -73,6 +80,8 @@ var _returning_free_camera := false
@onready var drive_ref: RayCast3D = %DriveRef
@onready var nice_animation: AnimationPlayer = %NiceAnimation
@onready var camera_distance := camera.position.z:
set = _set_camera_distance
@ -83,8 +92,12 @@ var _returning_free_camera := false
func _set_camera_distance(value: float) -> void:
var tween := get_tree().create_tween()
tween.tween_property(camera, "position", Vector3(0, 0, value), ZOOM_LENGTH).set_trans(
Tween.TRANS_SINE
tween.tween_property(zoom, "position:z", value, ZOOM_LENGTH).set_trans(Tween.TRANS_SINE)
tween.set_parallel()
(
tween
. tween_property(elevation, "position:y", value * ZOOM_ELEVATION_RATIO, ZOOM_LENGTH)
. set_trans(Tween.TRANS_SINE)
)
camera_distance = value
@ -118,13 +131,12 @@ func take_shot() -> void:
physics_ball.freeze = false
physics_ball.apply_central_impulse(impulse.rotated(Vector3.UP, -PI / 2.0))
#ball_ref.visible = false
func _on_phase_change(new_phase: Phase) -> void:
match new_phase:
Phase.AIM:
print("AIM PHASE")
camera.make_current()
power_bar.hide()
curve_bar.hide()
Phase.POWER_ADJUST:
@ -138,6 +150,12 @@ func _on_phase_change(new_phase: Phase) -> void:
Phase.SHOT:
power_bar.hide()
curve_bar.hide()
nice_animation.play("display")
if not driving_range:
shot_animation.play("shoot")
arrow_animation.play("hide")
take_shot()
@ -146,6 +164,7 @@ func insert_free_cam() -> void:
_free_camera = FreeCamera.create(camera)
add_sibling(_free_camera)
control_disabled = true
camera.current = false
func return_free_cam() -> void:
@ -155,6 +174,7 @@ func return_free_cam() -> void:
_free_camera = null
control_disabled = false
_returning_free_camera = false
camera.current = true
func return_ball() -> void:
@ -173,6 +193,16 @@ func return_ball() -> void:
)
func start_shot_track() -> void:
tracking_camera.make_current()
tracking_camera.active = true
func end_shot_track() -> void:
camera.make_current()
tracking_camera.active = false
func _process(delta: float) -> void:
# Rotation
direction.rotation.y = lerp_angle(

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@ -1,8 +1,9 @@
[gd_scene load_steps=15 format=3 uid="uid://cy7t2tc4y3b4"]
[gd_scene load_steps=22 format=3 uid="uid://cy7t2tc4y3b4"]
[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
[ext_resource type="PackedScene" uid="uid://dfttci386ohip" path="res://src/player/physics_ball/physics_ball.tscn" id="2_1i5j5"]
[ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/arrow.tscn" id="2_s70wl"]
[ext_resource type="PackedScene" uid="uid://ceu57tasi270s" path="res://src/player/tracking_camera/tracking_camera.tscn" id="3_7jqfy"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_5uovl"]
@ -97,6 +98,190 @@ _data = {
"show": SubResource("Animation_dku72")
}
[sub_resource type="Animation" id="Animation_oks0y"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:fov")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [75.0]
}
[sub_resource type="Animation" id="Animation_e65hh"]
resource_name = "shot"
length = 4.0
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.12, 4),
"transitions": PackedFloat32Array(0.618, 1, 1.618, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 1, -3), Vector3(0, 1, -3), Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:fov")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.12, 4),
"transitions": PackedFloat32Array(0.618, 1, 1.618, 1),
"update": 0,
"values": [75.0, 85.0, 85.0, 75.0]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%Direction/..")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"start_shot_track"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_u78hq"]
_data = {
"RESET": SubResource("Animation_oks0y"),
"shoot": SubResource("Animation_e65hh")
}
[sub_resource type="Animation" id="Animation_cwotn"]
resource_name = "display"
length = 2.4
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible_ratio")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:rotation")
tracks/2/interp = 3
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 2, 2.4),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [7.31612e-10, 7.31612e-10, 0.174533]
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath(".:anchor_top")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(0.5, -0.25, 0, 0.5, -0.0548477, 0.5, -0.4, 0.0593877, 0.233401, -0.456136, 1.25, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 2, 2.4)
}
[sub_resource type="Animation" id="Animation_3xds6"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible_ratio")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:rotation")
tracks/2/interp = 3
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [7.31612e-10]
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath(".:anchor_top")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0.5, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2a0gn"]
_data = {
"RESET": SubResource("Animation_3xds6"),
"display": SubResource("Animation_cwotn")
}
[sub_resource type="Animation" id="Animation_pk1s7"]
length = 0.001
tracks/0/type = "bezier"
@ -170,7 +355,6 @@ _data = {
[node name="ShotSetup" type="Node3D"]
script = ExtResource("1_r6ei4")
driving_range = true
[node name="BallPoint" type="Node3D" parent="."]
unique_name_in_owner = true
@ -191,14 +375,6 @@ mesh = SubResource("CapsuleMesh_5uovl")
[node name="Direction" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Pitch" type="Node3D" parent="Direction"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.907777, 0.419452, 0, -0.419452, 0.907777, 0, 0, 0)
[node name="Camera" type="Camera3D" parent="Direction/Pitch"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
[node name="DriveRef" type="RayCast3D" parent="Direction"]
unique_name_in_owner = true
transform = Transform3D(-1, 6.18172e-08, -6.18172e-08, 0, 0.707107, 0.707107, 8.74228e-08, 0.707107, -0.707107, 0, 0.2, 0)
@ -208,6 +384,27 @@ collision_mask = 0
collide_with_bodies = false
debug_shape_thickness = 4
[node name="Elevation" type="Node3D" parent="Direction"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9, 0)
[node name="Pitch" type="Node3D" parent="Direction/Elevation"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.907777, 0.419452, 0, -0.419452, 0.907777, 0, 0, 0)
[node name="Zoom" type="Node3D" parent="Direction/Elevation/Pitch"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
[node name="Camera" type="Camera3D" parent="Direction/Elevation/Pitch/Zoom"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 2.98023e-08, 0, -2.98023e-08, 1, 0, 0, 0)
current = true
[node name="TrackingCamera" parent="Direction/Elevation/Pitch/Zoom/Camera" node_paths=PackedStringArray("target") instance=ExtResource("3_7jqfy")]
unique_name_in_owner = true
target = NodePath("../../../../../../BallPoint/PhysicsBall")
[node name="Arrow" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.001, 0, 0, 0, 0.000707107, 0.000707107, 0, -0.000707107, 0.000707107, 0, 0.1, 0)
@ -223,6 +420,13 @@ libraries = {
}
autoplay = "show"
[node name="ShotAnimation" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
root_node = NodePath("../Direction/Elevation/Pitch/Zoom/Camera")
libraries = {
"": SubResource("AnimationLibrary_u78hq")
}
[node name="ShotUI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
@ -232,6 +436,46 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="WoahNiceFeedback" type="RichTextLabel" parent="ShotUI"]
visible = false
custom_minimum_size = Vector2(700, 0)
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 1.25
offset_left = -350.0
offset_top = -195.6
offset_right = 350.0
offset_bottom = -63.6
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
theme_override_constants/shadow_offset_y = 2
theme_override_constants/shadow_offset_x = 3
theme_override_font_sizes/bold_italics_font_size = 96
bbcode_enabled = true
text = "[center][wave][rainbow][i][b]WOAH NICE[/b][/i][/rainbow][/wave][/center]"
fit_content = true
autowrap_mode = 0
visible_characters_behavior = 1
[node name="NiceAnimation" type="AnimationPlayer" parent="ShotUI/WoahNiceFeedback"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_2a0gn")
}
[node name="Feedback" type="Control" parent="ShotUI"]
layout_mode = 1
anchor_left = 0.5
anchor_top = 0.3
anchor_right = 0.5
anchor_bottom = 0.3
grow_horizontal = 2
grow_vertical = 2
[node name="ShotGauges" type="Control" parent="ShotUI"]
layout_mode = 1
anchor_left = 0.4

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@ -0,0 +1,37 @@
class_name TrackingCamera extends Camera3D
## Camera that tracks a target, maintaining a distance within parameters.
const ROTATION_ACCELERATION := 2.0
const POSITION_ACCELERATION := 4.0
@export var target: Node3D
@export var active: bool = false
@export var min_distance := 0.5
@export var max_distance := 3.0
func _physics_process(delta: float) -> void:
if not active:
return
# Update position
var relative_position := global_position - target.global_position
var distance := relative_position.length()
if distance < min_distance:
global_position = global_position.lerp(
target.global_position + relative_position.normalized() * min_distance,
delta * POSITION_ACCELERATION
)
elif distance > max_distance:
global_position = global_position.lerp(
target.global_position + relative_position.normalized() * max_distance,
delta * POSITION_ACCELERATION
)
# Update rotation
var target_basis := (
Transform3D().looking_at(target.global_position - global_position, Vector3.UP).basis
)
global_basis = global_basis.slerp(target_basis, delta * ROTATION_ACCELERATION)

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://ceu57tasi270s"]
[ext_resource type="Script" path="res://src/player/tracking_camera/tracking_camera.gd" id="1_352mq"]
[node name="TrackingCamera" type="Camera3D"]
script = ExtResource("1_352mq")

15
src/ui/main_theme.tres Normal file
View File

@ -0,0 +1,15 @@
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://diodjft5u2cck"]
[sub_resource type="SystemFont" id="SystemFont_2dr7l"]
font_names = PackedStringArray("Sans-Serif")
font_italic = true
font_weight = 800
[resource]
ShotFeedback/base_type = &"Label"
ShotFeedback/colors/font_color = Color(0.807843, 1, 1, 1)
ShotFeedback/colors/font_shadow_color = Color(0, 0, 0, 1)
ShotFeedback/constants/shadow_offset_x = 3
ShotFeedback/constants/shadow_offset_y = 2
ShotFeedback/font_sizes/font_size = 96
ShotFeedback/fonts/font = SubResource("SystemFont_2dr7l")