generated from krampus/template-godot4
73 lines
1.9 KiB
Plaintext
73 lines
1.9 KiB
Plaintext
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[gd_scene load_steps=4 format=3 uid="uid://cy7t2tc4y3b4"]
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[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
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[sub_resource type="SphereMesh" id="SphereMesh_bvjn0"]
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radius = 0.05
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height = 0.1
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5uovl"]
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[node name="ShotSetup" type="Node3D"]
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script = ExtResource("1_r6ei4")
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[node name="BallMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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mesh = SubResource("SphereMesh_bvjn0")
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[node name="PlayerReference" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.212, 1, 0)
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mesh = SubResource("CapsuleMesh_5uovl")
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[node name="Direction" type="Node3D" parent="."]
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unique_name_in_owner = true
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[node name="Pitch" type="Node3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.907777, 0.419452, 0, -0.419452, 0.907777, 0, 0, 0)
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[node name="Camera" type="Camera3D" parent="Direction/Pitch"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6)
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[node name="ShotUI" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ShotGauges" type="Control" parent="ShotUI"]
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layout_mode = 1
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anchor_left = 0.4
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anchor_top = 0.3
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anchor_right = 0.6
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anchor_bottom = 0.7
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="LateralGauge" type="Control" parent="ShotUI/ShotGauges"]
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layout_mode = 1
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 0
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[node name="ProgressBar" type="ProgressBar" parent="ShotUI/ShotGauges/LateralGauge"]
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custom_minimum_size = Vector2(128, 32)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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step = 1.0
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show_percentage = false
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