• Joined on 2024-05-07
krampus pushed to main at krampus/gfolf2 2024-11-21 09:19:08 +00:00
e723e0c022 Shot curve using a simulated Magnus effect
d129a410b8 UI scaling & bugfixes
fbbc58ae83 Ball reports most upward normal
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krampus pushed to main at krampus/gfolf2 2024-11-21 02:22:20 +00:00
1c5222fecf Ball selector
3a4326ca50 Balls are spawned dynamically at ball point
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krampus pushed to main at krampus/gfolf2 2024-11-20 06:26:31 +00:00
7c9403273f Fixed post-shot reorientation weirdness
be07ce40ed Peek at life bar when damaged
70da540e25 Added plasma ball
960ff79b34 Screen rumble stops on pause
682850738a Fixed unused tween error
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krampus pushed to main at krampus/gfolf2 2024-11-19 09:10:22 +00:00
af31c3c431 Sailboat prop
krampus pushed to main at krampus/gfolf2 2024-11-19 00:02:38 +00:00
3d6ca8c12e Fixed clipping in seagull animation
de5249699d Default resolution upped to 1080p
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krampus pushed to main at krampus/gfolf2 2024-11-18 21:00:09 +00:00
0931abce56 Added default terrain shader
40a1b3548a Players can damage one another
7c7458be65 Life bar has damage lag
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krampus pushed to main at krampus/gfolf2 2024-11-18 08:58:20 +00:00
96c73c5587 Power gauge & life bar HUD elements
2b1aabd808 The rumblerrrrrrrrr
479efd9c28 The nefarious hitlag!
aa87f57f1f The dreaded screenshaker!
77b5048d04 Game container
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krampus pushed to main at krampus/gfolf2 2024-11-18 00:14:38 +00:00
358d7c2eb4 Extracted play management strategy to it's own resource
3d1da45673 Player turns are managed & sequenced in World
5cfb1fce96 Reorganized player, camera, ball
5fd2433937 Fixed Terrain3D segfault on close
81e3f6ce93 Upgraded Terrain3D to v0.9.3a-beta
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krampus pushed to main at krampus/gfolf2 2024-11-17 18:41:40 +00:00
d762bfc8f1 Guard rail multimesh error fixes
9cc6036073 Autoshader & mountain rock texture
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krampus pushed to main at krampus/gfolf2 2024-11-16 22:45:28 +00:00
1de8895bdf Seagulls
8e1f877b11 Sand & water
207284be23 More scenes in Debug Island
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krampus pushed to main at krampus/gfolf2 2024-11-14 07:49:52 +00:00
f60641ff7d Path-based highway roads
00e13638a2 Moved terrain asset sources under asset_dev
475c28b31e Guard rail textures & tweaks
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krampus pushed to main at krampus/gfolf2 2024-11-13 09:11:23 +00:00
9d6a902d78 Added path-based guard rails
1bd11434e4 Added retro postprocessing shader for later use
6ad1ce2140 Visual tweaks
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krampus pushed to main at krampus/gfolf2 2024-11-13 03:03:27 +00:00
cd9a58a660 Multi-terrain physics
5b56f9cd58 Using Jolt physics
ed23981b19 Implemented wedge & iron
cd1111d514 Shot projection preview
361e51d714 Flag marker shows distance to goal
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krampus pushed tag v0.0.1 to krampus/heliostat 2024-07-31 19:49:13 +00:00
krampus pushed to main at krampus/heliostat 2024-07-31 19:48:50 +00:00
88df4a7b3f Small texture tweaks
krampus pushed to main at krampus/heliostat 2024-07-31 19:47:33 +00:00
a4d17776c3 Small texture tweaks
krampus pushed tag v0.0.1 to krampus/heliostat 2024-07-31 19:46:34 +00:00
krampus renamed repository from sunstation to krampus/heliostat 2024-07-31 19:43:22 +00:00
krampus deleted branch Whit-and-Baer-point-of-contact from intrusive/docs 2024-07-29 22:48:22 +00:00
krampus pushed to main at intrusive/docs 2024-07-29 22:48:22 +00:00
bf2b195a01 Merge pull request 'Update CODE_OF_CONDUCT.md' (#5) from Whit-and-Baer-point-of-contact into main
66396cee56 Update CODE_OF_CONDUCT.md
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