generated from krampus/template-godot4
Fixed Terrain3D segfault on close
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81e3f6ce93
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5fd2433937
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@ -51,17 +51,16 @@ _shader_parameters = {
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"noise_texture": SubResource("NoiseTexture2D_sb318"),
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"vertex_normals_distance": 128.0,
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"world_noise_height": 74.0,
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"world_noise_lod_distance": 16384.0,
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"world_noise_lod_distance": 7500.0,
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"world_noise_max_octaves": 8,
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"world_noise_min_octaves": 2,
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"world_noise_offset": Vector3(0, -8, 0),
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"world_noise_region_blend": 0.33,
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"world_noise_region_blend": 0.55,
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"world_noise_scale": 5.0
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}
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world_background = 2
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texture_filtering = 1
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auto_shader = true
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show_region_grid = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l1sla"]
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transparency = 4
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@ -257,7 +256,8 @@ point_count = 5
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data_directory = "res://levels/debug_level/terrain_3d_data"
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material = SubResource("Terrain3DMaterial_woy2k")
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assets = SubResource("Terrain3DAssets_eq5uw")
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show_grid = true
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mesh_size = 64
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top_level = true
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metadata/_edit_lock_ = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -4,7 +4,7 @@ class_name World extends Node
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## A world contains player(s) and the active level, manages player states,
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## and transitions between active levels.
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@export var initial_level: PackedScene = preload("res://levels/debug_level/debug_level.tscn")
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@export var initial_level: PackedScene = load("res://levels/debug_level/debug_level.tscn")
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@onready var level: Node3D = %Level
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@onready var ui: WorldUI = %UI
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