Added plasma ball

This commit is contained in:
Rob Kelly 2024-11-19 21:52:04 -07:00
parent 960ff79b34
commit 70da540e25
10 changed files with 198 additions and 40 deletions

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assets/sprites/particles/plasma.png (Stored with Git LFS) Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c47bkx508biqr"
path.s3tc="res://.godot/imported/plasma.png-0d62f2e4ae083d296fe25ccf3ab68e80.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/sprites/particles/plasma.png"
dest_files=["res://.godot/imported/plasma.png-0d62f2e4ae083d296fe25ccf3ab68e80.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -25,6 +25,7 @@ const IRON_DAMPING := 9999.0
## Base damage inflicted on impact with a player
@export var base_damage := 15.0
var last_contact_normal: Vector3
var _zones: Array[BallZone] = []
@onready var normal_physics: PhysicsMaterial = preload(
@ -34,6 +35,8 @@ var _zones: Array[BallZone] = []
"res://src/equipment/balls/physics_ball/iron_physics.tres"
)
@onready var _debug_draw: Control = %DebugDraw
## Called by a water area when this ball enters it
func enter_water() -> void:
@ -54,6 +57,8 @@ func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
damping = _total_terrain_angular_damping()
if damping <= TERRAIN_DAMPING_EPSILON:
damping = rough_damping
last_contact_normal = state.get_contact_local_normal(0)
_debug_draw.queue_redraw()
angular_damp = damping

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@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://dfttci386ohip"]
[gd_scene load_steps=9 format=3 uid="uid://dfttci386ohip"]
[ext_resource type="Script" path="res://src/equipment/balls/physics_ball/game_ball.gd" id="1_iwh2u"]
[ext_resource type="PhysicsMaterial" uid="uid://3bih72l068ic" path="res://src/equipment/balls/physics_ball/normal_physics.tres" id="1_l23pw"]
@ -27,9 +27,27 @@ rings = 6
[sub_resource type="SphereShape3D" id="SphereShape3D_0hvq6"]
radius = 0.05
[sub_resource type="GDScript" id="GDScript_p4v7o"]
resource_name = "debug_draw"
script/source = "extends Control
const COLOR := Color(0, 1, 0)
const WIDTH := 4
@onready var physics_ball: GameBall = $\"..\"
func _draw() -> void:
if physics_ball.last_contact_normal != null:
var camera := get_viewport().get_camera_3d()
var start := camera.unproject_position(physics_ball.global_transform.origin)
var end := camera.unproject_position(physics_ball.global_transform.origin + physics_ball.last_contact_normal)
draw_line(start, end, COLOR, WIDTH)
"
[node name="PhysicsBall" type="RigidBody3D"]
mass = 0.05
physics_material_override = ExtResource("1_l23pw")
freeze = true
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1
@ -44,3 +62,14 @@ mesh = SubResource("SphereMesh_y0d13")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_0hvq6")
[node name="DebugDraw" type="Control" parent="."]
unique_name_in_owner = true
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = SubResource("GDScript_p4v7o")

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@ -0,0 +1,16 @@
extends GameBall
## The plasma ball sticks to the first surface it hits
@onready var manual_sleep_timer: Timer = %ManualSleepTimer
func _on_body_entered(_body: Node) -> void:
print_debug("Plasma ball stuck to ", _body)
# Freeze physics as soon as we hit something
freeze = true
sleeping = true
manual_sleep_timer.start()
func _fire_sleep_signal() -> void:
sleeping_state_changed.emit()

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@ -0,0 +1,64 @@
[gd_scene load_steps=11 format=3 uid="uid://dcqxlbsrubapk"]
[ext_resource type="PackedScene" uid="uid://dfttci386ohip" path="res://src/equipment/balls/physics_ball/physics_ball.tscn" id="1_yh4fp"]
[ext_resource type="Texture2D" uid="uid://c47bkx508biqr" path="res://assets/sprites/particles/plasma.png" id="2_8fdyx"]
[ext_resource type="Script" path="res://src/equipment/balls/plasma_ball/plasma_ball.gd" id="2_pdts3"]
[sub_resource type="Curve" id="Curve_kabhn"]
max_value = 2.0
_data = [Vector2(0, 2), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_oxhrr"]
curve = SubResource("Curve_kabhn")
[sub_resource type="Curve" id="Curve_77lhu"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.249135, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.598878), -0.922125, -0.922125, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_vfusk"]
curve = SubResource("Curve_77lhu")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uffe8"]
angle_min = -720.0
angle_max = 720.0
direction = Vector3(0, 1, 0)
spread = 10.0
initial_velocity_max = 0.1
gravity = Vector3(0, 2, 0)
scale_curve = SubResource("CurveTexture_vfusk")
emission_curve = SubResource("CurveTexture_oxhrr")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7ptri"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_color = Color(0.48, 1, 1, 0.384314)
albedo_texture = ExtResource("2_8fdyx")
emission_enabled = true
emission = Color(0.42, 1, 1, 1)
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
grow_amount = -0.6
[sub_resource type="QuadMesh" id="QuadMesh_go8iw"]
material = SubResource("StandardMaterial3D_7ptri")
size = Vector2(0.4, 0.4)
[node name="PlasmaBall" instance=ExtResource("1_yh4fp")]
script = ExtResource("2_pdts3")
[node name="PlasmaFireEffect" type="GPUParticles3D" parent="BallMesh" index="0"]
amount = 20
lifetime = 0.6
process_material = SubResource("ParticleProcessMaterial_uffe8")
draw_pass_1 = SubResource("QuadMesh_go8iw")
[node name="ManualSleepTimer" type="Timer" parent="." index="3"]
unique_name_in_owner = true
one_shot = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="timeout" from="ManualSleepTimer" to="." method="_fire_sleep_signal"]

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@ -22,6 +22,7 @@ const ZOOM_MAX := 12.0
const ARROW_ACCELERATION := 8.0
const PLAYER_ACCELERATION := 2.0
const FREE_CAM_GIMBAL_TWEEN_TIME := 0.2
const FREE_CAM_RETURN_TIME := 0.618
const BALL_RETURN_TIME := 0.618
const CAMERA_SNAP_TIME := 0.3
@ -45,8 +46,6 @@ const WATER_DAMAGE := 10.0
@export var base_curve := 0.0
@export_category("Debug")
## When enabled, the game will pause and enter free cam mode when the ball has a collision.
@export var debug_ball_impact := false
## When enabled, ignore curve meter and hit a perfect shot every time.
@export var perfect_aim := false
## Keep projection visible
@ -125,7 +124,8 @@ var _tracking_camera: OrbitalCamera
@onready var shot_projection: ProjectileArc = %ShotProjection
@onready var ball_point: Node3D = %BallPoint
@onready var physics_ball: GameBall = %PhysicsBall
# @onready var game_ball: GameBall = %PhysicsBall
@onready var game_ball: GameBall = %PlasmaBall
@onready var drive_ref: RayCast3D = %DriveRef
@onready var drive_arrow: Node3D = %DriveArrow
@ -143,8 +143,6 @@ var _tracking_camera: OrbitalCamera
@onready var camera_distance := zoom.position.z:
set = _set_camera_distance
@onready var phys_ball_scene := preload("res://src/equipment/balls/physics_ball/physics_ball.tscn")
@onready var world: World = get_tree().get_first_node_in_group(World.group)
@onready var game: Game = get_tree().get_first_node_in_group(Game.group)
@ -229,15 +227,15 @@ func take_shot() -> void:
Transform3D.IDENTITY.scaled(Vector3.ONE * impulse.length()).looking_at(impulse)
)
physics_ball.freeze = false
physics_ball.apply_central_impulse(impulse)
game_ball.freeze = false
game_ball.apply_central_impulse(impulse)
## Make the shot projection widget visible, with animated transition
func _show_shot_projection() -> void:
shot_projection.initial_speed = 1
shot_projection.basis = shot_ref.basis.orthonormalized()
var shot_speed := get_shot_impulse(1.0).length() / physics_ball.mass
var shot_speed := get_shot_impulse(1.0).length() / game_ball.mass
var tween := get_tree().create_tween()
tween.tween_property(shot_projection, "initial_speed", shot_speed, CAMERA_SNAP_TIME).set_trans(
Tween.TRANS_QUAD
@ -251,6 +249,9 @@ func insert_free_cam() -> void:
hud.hide_hud()
_free_camera = FreeCamera.create(camera)
add_sibling(_free_camera)
# Un-gimbal-lock ourselves: quickly tween Z rotation to 0
var tween := get_tree().create_tween()
tween.tween_property(_free_camera, "rotation:z", 0, FREE_CAM_GIMBAL_TWEEN_TIME)
control_disabled = true
camera.current = false
@ -271,12 +272,12 @@ func return_free_cam() -> void:
func return_ball() -> void:
physics_ball.freeze = true
game_ball.freeze = true
var tween := get_tree().create_tween()
(
tween
. tween_property(
physics_ball,
game_ball,
"global_transform",
ball_point.global_transform,
BALL_RETURN_TIME,
@ -287,14 +288,26 @@ func return_ball() -> void:
func travel_to_ball() -> void:
physics_ball.freeze = true
global_position = physics_ball.global_position
physics_ball.global_transform = ball_point.global_transform
game_ball.freeze = true
global_position = game_ball.global_position
# Re-orient to the ball's last contact normal if there is one.
# Normally this will just be Vector3.UP or something close to it.
var normal := game_ball.last_contact_normal
if normal == null:
normal = Vector3.UP
var up := Vector3.BACK
if not normal.cross(up):
up = Vector3.RIGHT
look_at(global_position + normal, up)
rotate_object_local(Vector3.RIGHT, -PI / 2)
game_ball.global_transform = ball_point.global_transform
func start_shot_track() -> void:
if phase == Phase.SHOT:
_tracking_camera = OrbitalCamera.create(physics_ball)
_tracking_camera = OrbitalCamera.create(game_ball)
_tracking_camera.rotation.y = randf_range(0.0, TAU)
add_sibling(_tracking_camera)
_tracking_camera.global_transform = ball_point.global_transform
@ -322,7 +335,7 @@ func _on_club_change(new_club_type: Club.Type) -> void:
wedge_arrow.hide()
iron_arrow.hide()
putt_arrow.hide()
physics_ball.iron_ball = false
game_ball.iron_ball = false
hud.club_selector.value = new_club_type
# TODO club change animation
character.hold_right(new_club.get_model())
@ -339,7 +352,7 @@ func _on_club_change(new_club_type: Club.Type) -> void:
Club.Type.IRON:
shot_ref = iron_ref
iron_arrow.show()
physics_ball.iron_ball = true
game_ball.iron_ball = true
Club.Type.SPECIAL:
# TODO figure this out
shot_ref = drive_ref
@ -488,33 +501,20 @@ func _process(delta: float) -> void:
phase = Phase.AIM
func _on_physics_ball_sleeping_state_changed() -> void:
if physics_ball.sleeping and phase == Phase.SHOT:
func _on_ball_sleeping_state_changed() -> void:
if game_ball.sleeping and phase == Phase.SHOT:
end_shot_track()
func _on_ball_entered_water() -> void:
# Should only be possible during SHOT phase, but let's check just to be sure...
if phase == Phase.SHOT:
physics_ball.freeze = true
game_ball.freeze = true
hud.play_wasted_animation()
player.life -= WATER_DAMAGE
ball_return_timer.start(WASTED_BALL_RETURN_DELAY)
func _on_physics_ball_body_entered(_body: Node) -> void:
print_debug("BONK!")
if debug_ball_impact:
get_tree().paused = true
var snap_point: Node3D = camera
if _tracking_camera:
snap_point = _tracking_camera
_free_camera = FreeCamera.create(snap_point)
add_sibling(_free_camera)
control_disabled = true
camera.current = false
func _on_ball_return_timer_timeout() -> void:
return_ball()

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@ -1,8 +1,9 @@
[gd_scene load_steps=19 format=3 uid="uid://cy7t2tc4y3b4"]
[gd_scene load_steps=20 format=3 uid="uid://cy7t2tc4y3b4"]
[ext_resource type="Script" path="res://src/player/shot_setup/shot_setup.gd" id="1_r6ei4"]
[ext_resource type="PackedScene" uid="uid://dfttci386ohip" path="res://src/equipment/balls/physics_ball/physics_ball.tscn" id="2_1i5j5"]
[ext_resource type="PackedScene" uid="uid://c2k88ns0h5ie1" path="res://src/ui/3d/arrow/arrow.tscn" id="2_s70wl"]
[ext_resource type="PackedScene" uid="uid://dcqxlbsrubapk" path="res://src/equipment/balls/plasma_ball/plasma_ball.tscn" id="3_8dte7"]
[ext_resource type="PackedScene" uid="uid://1s3gywmoi20e" path="res://src/characters/player_characters/gfolf_girl/gfolf_girl.tscn" id="3_e4aur"]
[ext_resource type="PackedScene" uid="uid://fht6j87o8ecr" path="res://src/ui/3d/projectile_arc/projectile_arc.tscn" id="4_ry2ho"]
[ext_resource type="PackedScene" uid="uid://dbdul15c4oblg" path="res://src/ui/3d/projected_target.tscn" id="6_mynqj"]
@ -216,8 +217,12 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0)
[node name="PhysicsBall" parent="BallPoint" instance=ExtResource("2_1i5j5")]
unique_name_in_owner = true
process_mode = 4
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
freeze = true
visible = false
[node name="PlasmaBall" parent="BallPoint" instance=ExtResource("3_8dte7")]
unique_name_in_owner = true
[node name="BallImpulseDebug" type="Node3D" parent="BallPoint"]
unique_name_in_owner = true
@ -369,14 +374,15 @@ one_shot = true
[node name="Hitbox" type="Area3D" parent="." node_paths=PackedStringArray("ignored_balls")]
script = ExtResource("7_uh8kn")
ignored_balls = [NodePath("../BallPoint/PhysicsBall")]
ignored_balls = [NodePath("../BallPoint/PhysicsBall"), NodePath("../BallPoint/PlasmaBall")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
shape = SubResource("SphereShape3D_xvvdi")
[connection signal="body_entered" from="BallPoint/PhysicsBall" to="." method="_on_physics_ball_body_entered"]
[connection signal="entered_water" from="BallPoint/PhysicsBall" to="." method="_on_ball_entered_water"]
[connection signal="sleeping_state_changed" from="BallPoint/PhysicsBall" to="." method="_on_physics_ball_sleeping_state_changed"]
[connection signal="sleeping_state_changed" from="BallPoint/PhysicsBall" to="." method="_on_ball_sleeping_state_changed"]
[connection signal="entered_water" from="BallPoint/PlasmaBall" to="." method="_on_ball_entered_water"]
[connection signal="sleeping_state_changed" from="BallPoint/PlasmaBall" to="." method="_on_ball_sleeping_state_changed"]
[connection signal="timeout" from="BallReturnTimer" to="." method="_on_ball_return_timer_timeout"]
[connection signal="ball_collision" from="Hitbox" to="." method="_on_hitbox_ball_collision"]
[connection signal="body_entered" from="Hitbox" to="Hitbox" method="_on_body_entered"]

View File

@ -691,9 +691,9 @@ anchors_preset = -1
anchor_top = 1.0
anchor_right = 0.333
anchor_bottom = 1.0
offset_top = 20.0
offset_top = 18.6812
offset_right = 40.0
offset_bottom = 118.0
offset_bottom = 116.681
grow_vertical = 0
theme_override_constants/margin_left = 16
theme_override_constants/margin_bottom = 16