generated from krampus/template-godot4
Small texture tweaks
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6063302c35
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88df4a7b3f
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@ -1,6 +1,6 @@
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extends Weapon
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const DAMAGE: float = 100.0
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const DAMAGE: float = 40.0
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const HEAT_DAMAGE: float = 10.0
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const BULLET_COLLISION_MASK: int = 0x00000001
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@ -111,7 +111,7 @@ environment = SubResource("Environment_0cwcw")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0)
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light_energy = 8.76
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light_energy = 1.766
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light_indirect_energy = 0.0
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shadow_enabled = true
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@ -12,7 +12,7 @@ render_priority = 0
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shader = ExtResource("4_k6wow")
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shader_parameter/color_low = Color(0, 0, 0, 1)
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shader_parameter/color_hi = Color(1, 1, 1, 1)
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shader_parameter/threshold = 0.5
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shader_parameter/threshold = 0.391
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shader_parameter/contrast = 1.0
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shader_parameter/offset = 0.0
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