Small texture tweaks

This commit is contained in:
Rob Kelly 2024-07-31 13:42:00 -06:00
parent 6063302c35
commit 88df4a7b3f
3 changed files with 3 additions and 3 deletions

View File

@ -1,6 +1,6 @@
extends Weapon
const DAMAGE: float = 100.0
const DAMAGE: float = 40.0
const HEAT_DAMAGE: float = 10.0
const BULLET_COLLISION_MASK: int = 0x00000001

View File

@ -111,7 +111,7 @@ environment = SubResource("Environment_0cwcw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0)
light_energy = 8.76
light_energy = 1.766
light_indirect_energy = 0.0
shadow_enabled = true

View File

@ -12,7 +12,7 @@ render_priority = 0
shader = ExtResource("4_k6wow")
shader_parameter/color_low = Color(0, 0, 0, 1)
shader_parameter/color_hi = Color(1, 1, 1, 1)
shader_parameter/threshold = 0.5
shader_parameter/threshold = 0.391
shader_parameter/contrast = 1.0
shader_parameter/offset = 0.0