diff --git a/src/equip/rifle/rifle.gd b/src/equip/rifle/rifle.gd index ae0efd3..dae35e2 100644 --- a/src/equip/rifle/rifle.gd +++ b/src/equip/rifle/rifle.gd @@ -1,6 +1,6 @@ extends Weapon -const DAMAGE: float = 100.0 +const DAMAGE: float = 40.0 const HEAT_DAMAGE: float = 10.0 const BULLET_COLLISION_MASK: int = 0x00000001 diff --git a/src/maps/arena_map/arena_map.tscn b/src/maps/arena_map/arena_map.tscn index c4fafed..ae13c78 100644 --- a/src/maps/arena_map/arena_map.tscn +++ b/src/maps/arena_map/arena_map.tscn @@ -111,7 +111,7 @@ environment = SubResource("Environment_0cwcw") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0) -light_energy = 8.76 +light_energy = 1.766 light_indirect_energy = 0.0 shadow_enabled = true diff --git a/src/maps/arena_map/metal_09.tres b/src/maps/arena_map/metal_09.tres index b79e191..676ab12 100644 --- a/src/maps/arena_map/metal_09.tres +++ b/src/maps/arena_map/metal_09.tres @@ -12,7 +12,7 @@ render_priority = 0 shader = ExtResource("4_k6wow") shader_parameter/color_low = Color(0, 0, 0, 1) shader_parameter/color_hi = Color(1, 1, 1, 1) -shader_parameter/threshold = 0.5 +shader_parameter/threshold = 0.391 shader_parameter/contrast = 1.0 shader_parameter/offset = 0.0