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a0bd457535
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Wide-angle spray can be rotated to vertical mode
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2025-03-12 11:23:21 -06:00 |
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ded02933f0
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Floating dust is tied to areas, not player
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2025-03-12 11:04:10 -06:00 |
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1515b9edee
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Refactored tools/sprays as distinct types
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2025-03-12 11:03:41 -06:00 |
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0f9188476c
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Visual & level tweaks
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2025-03-12 10:29:31 -06:00 |
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e39066e978
|
Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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0a6c9807ec
|
Atmosphere particles & visual tweaks
linting & formatting / build (push) Failing after 4s
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2025-03-10 18:43:27 -06:00 |
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bea891e786
|
Bulkhead mechanical component
|
2025-03-10 17:00:30 -06:00 |
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70f24c51b8
|
More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
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2025-03-09 22:28:24 -06:00 |
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530131084e
|
Initial development of ghost ship
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2025-03-09 22:17:04 -06:00 |
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df1930a4a0
|
Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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04bd219946
|
Adjusted prefab scale to 3m
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2025-03-09 16:22:11 -06:00 |
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8db30428ff
|
Saved mesh data for three hallway prefabs
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2025-03-09 16:06:52 -06:00 |
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96e657e21d
|
GunkBody takes an optional initial gunk mask
linting & formatting / build (push) Failing after 5s
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2025-03-09 15:49:59 -06:00 |
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99ec33ed3c
|
Better hallway
|
2025-03-08 18:58:15 -07:00 |
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a64add6f68
|
Distinct floor, wall, ceiling assets
|
2025-03-07 22:54:23 -07:00 |
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143f35e761
|
Game state management & grunk counter
|
2025-03-07 19:26:12 -07:00 |
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faaf48d6a7
|
Refactored generic geometric utilities out of GunkBody
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2025-03-07 18:18:50 -07:00 |
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c676393e6d
|
Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature. This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
|
2025-03-07 18:08:05 -07:00 |
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26ba514eb4
|
Obsidian gitignores
|
2025-03-07 14:40:16 -07:00 |
|
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f79debbfb6
|
Player walks slower when focusing
linting & formatting / build (push) Failing after 3s
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2025-03-07 12:18:30 -07:00 |
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bc20f578c9
|
Added design notes to vault
|
2025-03-07 12:17:05 -07:00 |
|
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18196ca2b8
|
Hallway variants
linting & formatting / build (push) Failing after 3s
|
2025-03-06 20:25:22 -07:00 |
|
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965605a002
|
Added level elements
|
2025-03-06 20:07:41 -07:00 |
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b695492357
|
Sped up beam particles
linting & formatting / build (push) Failing after 3s
|
2025-03-06 16:13:46 -07:00 |
|
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0eef878653
|
Updated version to Godot 4.4
|
2025-03-06 16:06:17 -07:00 |
|
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f97a2da5c2
|
Better particle beam effects
linting & formatting / build (push) Failing after 4s
|
2025-03-06 15:37:54 -07:00 |
|
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64bdc09b41
|
the rumblerrrrrr
|
2025-03-05 17:57:55 -07:00 |
|
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e2996a373c
|
Focus controls when firing
|
2025-03-05 16:11:03 -07:00 |
|
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42f59962f5
|
Interaction sequence for wall switch
linting & formatting / build (push) Failing after 4s
|
2025-03-05 15:35:49 -07:00 |
|
|
1204123705
|
Interactive wall switch
|
2025-03-05 14:46:13 -07:00 |
|
|
89c3f6ff65
|
Added obsidian vault
|
2025-03-05 14:45:36 -07:00 |
|
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0f9f521cce
|
Added asset_dev & venv to gdignore
|
2025-03-03 15:08:02 -07:00 |
|
|
98200e564e
|
Added wall switch asset
|
2025-03-03 15:06:30 -07:00 |
|
|
a3d0fbe6b6
|
Time discretization for the grunk!
linting & formatting / build (push) Failing after 4s
|
2025-03-02 18:40:45 -07:00 |
|
|
80e65ccad3
|
Scaling reticle for wide spray
|
2025-03-02 18:26:22 -07:00 |
|
|
8b6ca73e54
|
Delightful writhing & warping of the grunk
|
2025-03-02 18:01:47 -07:00 |
|
|
e0e5fdae2e
|
Gunk emission
|
2025-03-02 17:39:17 -07:00 |
|
|
d1c15b9f9f
|
Added pixellation to gunk1
|
2025-03-02 16:54:22 -07:00 |
|
|
2128203b17
|
Added balatroesque gunk material
|
2025-03-02 16:46:50 -07:00 |
|
|
a89f7e24c5
|
Grunk writhes slowly
|
2025-03-02 14:57:24 -07:00 |
|
|
f1a9feca39
|
Improved gunk material
|
2025-03-02 14:40:01 -07:00 |
|
|
3230afe301
|
Reduced gunk mask resolution
|
2025-03-02 13:16:40 -07:00 |
|
|
37b377fac0
|
Continuous line drawing also paints circle to round out edges
|
2025-03-02 12:07:00 -07:00 |
|
|
22984897e2
|
Added multiline (wide-angle) spray type
|
2025-03-02 12:03:04 -07:00 |
|
|
2cf7010c92
|
Continuous line drawing
linting & formatting / build (push) Failing after 3s
|
2025-03-01 19:02:13 -07:00 |
|
|
38404acb3c
|
Overly complex method of painting a bar
|
2025-03-01 18:20:44 -07:00 |
|
|
31b93c27ea
|
Gunk map scaling
|
2025-03-01 17:16:43 -07:00 |
|
|
c753aa68c9
|
Smaller, smoother spray circles
|
2025-03-01 16:59:39 -07:00 |
|
|
0fee0a155f
|
Using subviewport texture for gunk mask
linting & formatting / build (push) Failing after 3s
|
2025-03-01 16:14:46 -07:00 |
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