109 Commits

Author SHA1 Message Date
8766e0c2bb Funky sprayer HUD elements!
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2025-03-12 19:29:31 -06:00
53ea89d6b8 Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied 2025-03-12 16:53:24 -06:00
b4b133b76c Visual flickering in particle beam glow light 2025-03-12 16:11:15 -06:00
b4166f452b Visual tweaks to particles & rendering depth 2025-03-12 15:55:47 -06:00
80af9a50c4 Dust spray when opening bulkhead
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2025-03-12 12:56:03 -06:00
4a22a984cd Player tool selection 2025-03-12 12:23:52 -06:00
a0bd457535 Wide-angle spray can be rotated to vertical mode 2025-03-12 11:23:21 -06:00
ded02933f0 Floating dust is tied to areas, not player 2025-03-12 11:04:10 -06:00
1515b9edee Refactored tools/sprays as distinct types 2025-03-12 11:03:41 -06:00
0f9188476c Visual & level tweaks 2025-03-12 10:29:31 -06:00
e39066e978 Popping grunk nodules!
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2025-03-12 00:18:27 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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2025-03-10 18:43:27 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00
70f24c51b8 More ghost ship
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2025-03-10 00:22:34 -06:00
3c04a21b0d GunkBody instantiates its own gunk material 2025-03-09 22:28:24 -06:00
530131084e Initial development of ghost ship 2025-03-09 22:17:04 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
04bd219946 Adjusted prefab scale to 3m 2025-03-09 16:22:11 -06:00
8db30428ff Saved mesh data for three hallway prefabs 2025-03-09 16:06:52 -06:00
96e657e21d GunkBody takes an optional initial gunk mask
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2025-03-09 15:49:59 -06:00
99ec33ed3c Better hallway 2025-03-08 18:58:15 -07:00
a64add6f68 Distinct floor, wall, ceiling assets 2025-03-07 22:54:23 -07:00
143f35e761 Game state management & grunk counter 2025-03-07 19:26:12 -07:00
faaf48d6a7 Refactored generic geometric utilities out of GunkBody 2025-03-07 18:18:50 -07:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
26ba514eb4 Obsidian gitignores 2025-03-07 14:40:16 -07:00
f79debbfb6 Player walks slower when focusing
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2025-03-07 12:18:30 -07:00
bc20f578c9 Added design notes to vault 2025-03-07 12:17:05 -07:00
18196ca2b8 Hallway variants
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2025-03-06 20:25:22 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
b695492357 Sped up beam particles
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2025-03-06 16:13:46 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
f97a2da5c2 Better particle beam effects
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2025-03-06 15:37:54 -07:00
64bdc09b41 the rumblerrrrrr 2025-03-05 17:57:55 -07:00
e2996a373c Focus controls when firing 2025-03-05 16:11:03 -07:00
42f59962f5 Interaction sequence for wall switch
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2025-03-05 15:35:49 -07:00
1204123705 Interactive wall switch 2025-03-05 14:46:13 -07:00
89c3f6ff65 Added obsidian vault 2025-03-05 14:45:36 -07:00
0f9f521cce Added asset_dev & venv to gdignore 2025-03-03 15:08:02 -07:00
98200e564e Added wall switch asset 2025-03-03 15:06:30 -07:00
a3d0fbe6b6 Time discretization for the grunk!
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2025-03-02 18:40:45 -07:00
80e65ccad3 Scaling reticle for wide spray 2025-03-02 18:26:22 -07:00
8b6ca73e54 Delightful writhing & warping of the grunk 2025-03-02 18:01:47 -07:00
e0e5fdae2e Gunk emission 2025-03-02 17:39:17 -07:00
d1c15b9f9f Added pixellation to gunk1 2025-03-02 16:54:22 -07:00
2128203b17 Added balatroesque gunk material 2025-03-02 16:46:50 -07:00
a89f7e24c5 Grunk writhes slowly 2025-03-02 14:57:24 -07:00
f1a9feca39 Improved gunk material 2025-03-02 14:40:01 -07:00
3230afe301 Reduced gunk mask resolution 2025-03-02 13:16:40 -07:00
37b377fac0 Continuous line drawing also paints circle to round out edges 2025-03-02 12:07:00 -07:00