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e2c95766c2
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Grunk nodules are nastier
linting & formatting / build (push) Failing after 5s
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2025-03-13 12:37:33 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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34b4ad7da2
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Different tools do different damage to nodules
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2025-03-13 11:25:11 -06:00 |
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7018ffff34
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Godot thinks our animation tracks are invalid, so we'll just ignore it
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2025-03-13 10:42:42 -06:00 |
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46f47730f6
|
The wimpy toothbrush!
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2025-03-13 10:29:25 -06:00 |
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8766e0c2bb
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Funky sprayer HUD elements!
linting & formatting / build (push) Failing after 4s
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2025-03-12 19:29:31 -06:00 |
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53ea89d6b8
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Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied
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2025-03-12 16:53:24 -06:00 |
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b4b133b76c
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Visual flickering in particle beam glow light
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2025-03-12 16:11:15 -06:00 |
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b4166f452b
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Visual tweaks to particles & rendering depth
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2025-03-12 15:55:47 -06:00 |
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80af9a50c4
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Dust spray when opening bulkhead
linting & formatting / build (push) Failing after 4s
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2025-03-12 12:56:03 -06:00 |
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4a22a984cd
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Player tool selection
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2025-03-12 12:23:52 -06:00 |
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a0bd457535
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Wide-angle spray can be rotated to vertical mode
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2025-03-12 11:23:21 -06:00 |
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ded02933f0
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Floating dust is tied to areas, not player
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2025-03-12 11:04:10 -06:00 |
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1515b9edee
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Refactored tools/sprays as distinct types
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2025-03-12 11:03:41 -06:00 |
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0f9188476c
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Visual & level tweaks
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2025-03-12 10:29:31 -06:00 |
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e39066e978
|
Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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0a6c9807ec
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Atmosphere particles & visual tweaks
linting & formatting / build (push) Failing after 4s
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2025-03-10 18:43:27 -06:00 |
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bea891e786
|
Bulkhead mechanical component
|
2025-03-10 17:00:30 -06:00 |
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70f24c51b8
|
More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
|
2025-03-09 22:28:24 -06:00 |
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530131084e
|
Initial development of ghost ship
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2025-03-09 22:17:04 -06:00 |
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df1930a4a0
|
Grunkmap scaling adjustments
|
2025-03-09 16:40:19 -06:00 |
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04bd219946
|
Adjusted prefab scale to 3m
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2025-03-09 16:22:11 -06:00 |
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8db30428ff
|
Saved mesh data for three hallway prefabs
|
2025-03-09 16:06:52 -06:00 |
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96e657e21d
|
GunkBody takes an optional initial gunk mask
linting & formatting / build (push) Failing after 5s
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2025-03-09 15:49:59 -06:00 |
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99ec33ed3c
|
Better hallway
|
2025-03-08 18:58:15 -07:00 |
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a64add6f68
|
Distinct floor, wall, ceiling assets
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2025-03-07 22:54:23 -07:00 |
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143f35e761
|
Game state management & grunk counter
|
2025-03-07 19:26:12 -07:00 |
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faaf48d6a7
|
Refactored generic geometric utilities out of GunkBody
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2025-03-07 18:18:50 -07:00 |
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c676393e6d
|
Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature. This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
|
2025-03-07 18:08:05 -07:00 |
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26ba514eb4
|
Obsidian gitignores
|
2025-03-07 14:40:16 -07:00 |
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f79debbfb6
|
Player walks slower when focusing
linting & formatting / build (push) Failing after 3s
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2025-03-07 12:18:30 -07:00 |
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bc20f578c9
|
Added design notes to vault
|
2025-03-07 12:17:05 -07:00 |
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18196ca2b8
|
Hallway variants
linting & formatting / build (push) Failing after 3s
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2025-03-06 20:25:22 -07:00 |
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965605a002
|
Added level elements
|
2025-03-06 20:07:41 -07:00 |
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b695492357
|
Sped up beam particles
linting & formatting / build (push) Failing after 3s
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2025-03-06 16:13:46 -07:00 |
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0eef878653
|
Updated version to Godot 4.4
|
2025-03-06 16:06:17 -07:00 |
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f97a2da5c2
|
Better particle beam effects
linting & formatting / build (push) Failing after 4s
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2025-03-06 15:37:54 -07:00 |
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64bdc09b41
|
the rumblerrrrrr
|
2025-03-05 17:57:55 -07:00 |
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e2996a373c
|
Focus controls when firing
|
2025-03-05 16:11:03 -07:00 |
|
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42f59962f5
|
Interaction sequence for wall switch
linting & formatting / build (push) Failing after 4s
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2025-03-05 15:35:49 -07:00 |
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1204123705
|
Interactive wall switch
|
2025-03-05 14:46:13 -07:00 |
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89c3f6ff65
|
Added obsidian vault
|
2025-03-05 14:45:36 -07:00 |
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0f9f521cce
|
Added asset_dev & venv to gdignore
|
2025-03-03 15:08:02 -07:00 |
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98200e564e
|
Added wall switch asset
|
2025-03-03 15:06:30 -07:00 |
|
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a3d0fbe6b6
|
Time discretization for the grunk!
linting & formatting / build (push) Failing after 4s
|
2025-03-02 18:40:45 -07:00 |
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80e65ccad3
|
Scaling reticle for wide spray
|
2025-03-02 18:26:22 -07:00 |
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8b6ca73e54
|
Delightful writhing & warping of the grunk
|
2025-03-02 18:01:47 -07:00 |
|
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e0e5fdae2e
|
Gunk emission
|
2025-03-02 17:39:17 -07:00 |
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d1c15b9f9f
|
Added pixellation to gunk1
|
2025-03-02 16:54:22 -07:00 |
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