Commit Graph

192 Commits

Author SHA1 Message Date
Rob Kelly 162f2237d4 Player labels display when far from player 2024-11-22 11:13:19 -07:00
Rob Kelly 486cb17604 Adjusted character pause cam angle 2024-11-22 10:30:35 -07:00
Rob Kelly 4716dd92ac Tweaked ball quantity display scaling, curve gauge speed 2024-11-22 10:27:30 -07:00
Rob Kelly 6e34f236ca Balls get explosive separation force on impact 2024-11-21 18:54:38 -07:00
Rob Kelly 15cd409e04 Damage scales with speed & type 2024-11-21 18:33:02 -07:00
Rob Kelly 42d1a9a77c Dope explosion effect from GFOLF 1 2024-11-21 18:23:29 -07:00
Rob Kelly 49dd2fecf0 Colorized gfolfers! 2024-11-21 17:41:55 -07:00
Rob Kelly ed91c9c9d8 Revised downswing animation & gauge effects 2024-11-21 17:19:06 -07:00
Rob Kelly 1a622ff3b1 Added cool curve bar 2024-11-21 16:20:51 -07:00
Rob Kelly 9d6821962b Shot projection for putting 2024-11-21 11:27:35 -07:00
Rob Kelly e723e0c022 Shot curve using a simulated Magnus effect 2024-11-21 02:19:00 -07:00
Rob Kelly d129a410b8 UI scaling & bugfixes 2024-11-21 00:34:03 -07:00
Rob Kelly fbbc58ae83 Ball reports most upward normal 2024-11-21 00:08:12 -07:00
Rob Kelly 1c5222fecf Ball selector 2024-11-20 19:22:11 -07:00
Rob Kelly 3a4326ca50 Balls are spawned dynamically at ball point 2024-11-20 12:27:22 -07:00
Rob Kelly 7c9403273f Fixed post-shot reorientation weirdness 2024-11-19 23:26:18 -07:00
Rob Kelly be07ce40ed Peek at life bar when damaged 2024-11-19 22:25:45 -07:00
Rob Kelly 70da540e25 Added plasma ball 2024-11-19 21:52:04 -07:00
Rob Kelly 960ff79b34 Screen rumble stops on pause 2024-11-19 18:06:47 -07:00
Rob Kelly 682850738a Fixed unused tween error 2024-11-19 17:45:21 -07:00
Rob Kelly 7201c030e6 Switch camera to demo cam on pause 2024-11-19 17:41:43 -07:00
Rob Kelly 7e7b09ff60 Confirm Quit dialog 2024-11-19 15:51:42 -07:00
Rob Kelly 2517468b73 Pause menu 2024-11-19 15:44:47 -07:00
Rob Kelly 5878a2efd5 Players have separate HUDs 2024-11-19 11:51:05 -07:00
Rob Kelly af31c3c431 Sailboat prop 2024-11-19 02:10:12 -07:00
Rob Kelly 3d6ca8c12e Fixed clipping in seagull animation 2024-11-18 17:02:28 -07:00
Rob Kelly de5249699d Default resolution upped to 1080p 2024-11-18 15:04:07 -07:00
Rob Kelly 0931abce56 Added default terrain shader 2024-11-18 14:00:00 -07:00
Rob Kelly 40a1b3548a Players can damage one another 2024-11-18 12:57:11 -07:00
Rob Kelly 7c7458be65 Life bar has damage lag 2024-11-18 12:06:43 -07:00
Rob Kelly 96c73c5587 Power gauge & life bar HUD elements 2024-11-18 01:58:09 -07:00
Rob Kelly 2b1aabd808 The rumblerrrrrrrrr 2024-11-17 20:10:33 -07:00
Rob Kelly 479efd9c28 The nefarious hitlag! 2024-11-17 18:51:06 -07:00
Rob Kelly aa87f57f1f The dreaded screenshaker! 2024-11-17 18:10:24 -07:00
Rob Kelly 77b5048d04 Game container 2024-11-17 17:55:04 -07:00
Rob Kelly 358d7c2eb4 Extracted play management strategy to it's own resource 2024-11-17 17:14:21 -07:00
Rob Kelly 3d1da45673 Player turns are managed & sequenced in World 2024-11-17 16:53:07 -07:00
Rob Kelly 5cfb1fce96 Reorganized player, camera, ball 2024-11-17 14:58:57 -07:00
Rob Kelly 5fd2433937 Fixed Terrain3D segfault on close 2024-11-17 13:08:06 -07:00
Rob Kelly c99c470b00 Refactored shot HUD into world UI 2024-11-17 12:35:28 -07:00
Rob Kelly 101cd700ae Added world container 2024-11-17 11:53:13 -07:00
Rob Kelly d762bfc8f1 Guard rail multimesh error fixes 2024-11-17 11:41:27 -07:00
Rob Kelly 1de8895bdf Seagulls 2024-11-16 15:45:14 -07:00
Rob Kelly 207284be23 More scenes in Debug Island 2024-11-15 17:11:22 -07:00
Rob Kelly f60641ff7d Path-based highway roads 2024-11-13 11:29:50 -07:00
Rob Kelly 475c28b31e Guard rail textures & tweaks 2024-11-13 09:38:59 -07:00
Rob Kelly 9d6a902d78 Added path-based guard rails 2024-11-13 02:11:12 -07:00
Rob Kelly 1bd11434e4 Added retro postprocessing shader for later use 2024-11-13 00:17:41 -07:00
Rob Kelly 6ad1ce2140 Visual tweaks 2024-11-12 23:47:01 -07:00
Rob Kelly cd9a58a660 Multi-terrain physics 2024-11-12 20:03:05 -07:00
Rob Kelly 5b56f9cd58 Using Jolt physics 2024-11-12 18:16:30 -07:00
Rob Kelly ed23981b19 Implemented wedge & iron 2024-11-12 17:03:50 -07:00
Rob Kelly cd1111d514 Shot projection preview 2024-11-12 16:40:32 -07:00
Rob Kelly 361e51d714 Flag marker shows distance to goal 2024-11-12 11:40:15 -07:00
Rob Kelly ec9b7e6f83 Added fonts
Dokdo, Geo, and RacingSansOne licensed under OFL,
retrieved from fonts.google.com
2024-11-12 11:05:54 -07:00
Rob Kelly 1be3617c74 Textures for girl & clubs 2024-11-12 01:47:14 -07:00
Rob Kelly 37e3cb2677 Clubs access is controlled by ClubCatalog 2024-11-11 14:51:18 -07:00
Rob Kelly 1d86d49c7d Renamed gold club to `SPECIAL` 2024-11-11 13:44:23 -07:00
Rob Kelly 2db529b34a Water hazards 2024-11-11 11:39:12 -07:00
Rob Kelly 49649d4a2d Scaled up UI elements for larger displays 2024-11-10 18:17:32 -07:00
Rob Kelly 6a19ab8de2 Orbital cam has a configurable offset 2024-11-10 17:59:44 -07:00
Rob Kelly e8e4bca034 UI elements aren't scaled by default 2024-11-10 17:59:25 -07:00
Rob Kelly de1ac02832 HUD show/hide animations in shot controller 2024-11-10 16:41:47 -07:00
Rob Kelly cd689e93fc Modeled some clubs 2024-11-10 16:26:21 -07:00
Rob Kelly edcf497277 Character animations hold club correctly 2024-11-10 15:31:07 -07:00
Rob Kelly 13a09cd90c Reorganized gfolf_girl character assets 2024-11-10 12:07:59 -07:00
Rob Kelly 8576f0bdeb Parameter tweaks 2024-11-09 16:26:15 -07:00
Rob Kelly 7453aa3b21 Added girl gfolfer character model & animations 2024-11-09 16:15:14 -07:00
Rob Kelly a50e51fdac Added flapping flag 2024-11-08 18:28:56 -07:00
Rob Kelly d5619a8b21 Palm tree animations 2024-11-07 14:23:28 -07:00
Rob Kelly 38f49b53e4 Palm tree 2024-11-07 10:37:44 -07:00
Rob Kelly a20465b281 Orbital cam is on a spring arm 2024-11-06 12:10:28 -07:00
Rob Kelly 7277765f30 More city assets 2024-11-06 12:05:12 -07:00
Rob Kelly 764cea276f Concrete building scenery asset 2024-11-06 10:44:42 -07:00
Rob Kelly e1a07fac86 Player can cancel meters in shot setup 2024-11-06 10:44:27 -07:00
Rob Kelly 9337a63b69 Club select with neat little UI widget 2024-11-05 15:10:47 -07:00
Rob Kelly bd417cb374 Reordered shot setup 2024-11-04 15:17:32 -07:00
Rob Kelly b0551df391 Shot setup loops advances to finish after ball comes to rest. 2024-11-04 15:16:32 -07:00
Rob Kelly ecc425f10d Using orbital camera shot tracking 2024-11-04 15:15:59 -07:00
Rob Kelly a469af26f4 More shot UI 2024-11-03 16:50:44 -07:00
Rob Kelly 9752e64ea4 Golf ball has more contrast, less saturation 2024-11-03 10:12:26 -07:00
Rob Kelly 29187d4f4d Golf ball materials 2024-11-03 10:07:21 -07:00
Rob Kelly d3ef8f445e Ball physics 2024-11-03 09:48:34 -07:00
Rob Kelly f1a6b9272d Shot setup arrow hides/shows with a little bounce 2024-11-02 09:49:14 -06:00
Rob Kelly 2065d7d832 Reduced free camera return time 2024-11-02 09:30:45 -06:00
Rob Kelly 0a5f3de62a Small import changes to maybe fix godot ghosts 2024-11-02 09:27:50 -06:00
Rob Kelly 4563bf0c71 Shot setup can temporarily break out free camera 2024-11-01 19:50:02 -06:00
Rob Kelly 282c886498 More shot setup 2024-11-01 16:33:13 -06:00
Rob Kelly d2a6cf5885 Added 3D UI arrow & transparent gummy material 2024-11-01 16:31:45 -06:00
Rob Kelly 828d89db33 Shot setup 2024-10-20 20:27:08 -06:00
Rob Kelly cb176e1805 Free camera 2024-10-20 19:31:22 -06:00
Rob Kelly 5b97c3f047 Environment basics 2024-10-20 18:06:21 -06:00