gfolf2/src/ui/camera/orbital_camera/orbital_camera.gd

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class_name OrbitalCamera extends Node3D
const POSITION_ACCELERATION := 4.0
@export var target: Node3D
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@export var offset := Vector3(0, 1, 0)
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@export var angular_speed := 0.007
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@onready var camera: Camera3D = %Camera
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static var scene := preload("res://src/ui/camera/orbital_camera/orbital_camera.tscn")
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func _physics_process(delta: float) -> void:
# Update position
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global_position = global_position.lerp(
target.global_position + offset, delta * POSITION_ACCELERATION
)
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# Update rotation
camera.look_at(target.global_position)
# Update phase angle
rotation.y += angular_speed
static func create(_target: Node3D) -> OrbitalCamera:
var instance: OrbitalCamera = scene.instantiate()
instance.target = _target
return instance