Orbital cam has a configurable offset

This commit is contained in:
Rob Kelly 2024-11-10 17:59:44 -07:00
parent e8e4bca034
commit 6a19ab8de2
2 changed files with 26 additions and 2 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://bm2o3mex10v11"]
[gd_scene load_steps=34 format=3 uid="uid://bm2o3mex10v11"]
[ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"]
[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"]
@ -13,6 +13,7 @@
[ext_resource type="PackedScene" uid="uid://cjubxs7peir5k" path="res://src/scenery/city/kana_signboard.tscn" id="11_evxup"]
[ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"]
[ext_resource type="PackedScene" uid="uid://c7l58wuuahn7w" path="res://src/props/flag.tscn" id="13_6jtao"]
[ext_resource type="Texture2D" uid="uid://dj60e8ri2fco" path="res://assets/models/scenery/city/concrete_building_1/concrete_building_1.png" id="14_y7s2h"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"]
noise_type = 0
@ -125,6 +126,17 @@ size = Vector2(4096, 4096)
subdivide_width = 256
subdivide_depth = 256
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5p7vs"]
albedo_texture = ExtResource("14_y7s2h")
uv1_scale = Vector3(300, 800, 1)
[sub_resource type="BoxMesh" id="BoxMesh_20p1k"]
material = SubResource("StandardMaterial3D_5p7vs")
size = Vector3(300, 1, 800)
[sub_resource type="BoxShape3D" id="BoxShape3D_g31tw"]
size = Vector3(300, 1, 800)
[node name="TestLevel" type="Node3D"]
[node name="Terrain3D" type="Terrain3D" parent="."]
@ -166,3 +178,12 @@ transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799,
[node name="Flag" parent="." instance=ExtResource("13_6jtao")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 540, 4, 452)
[node name="DebugTable" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 160.1, 0, 885.605)
mesh = SubResource("BoxMesh_20p1k")
[node name="StaticBody3D" type="StaticBody3D" parent="DebugTable"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="DebugTable/StaticBody3D"]
shape = SubResource("BoxShape3D_g31tw")

View File

@ -3,6 +3,7 @@ class_name OrbitalCamera extends Node3D
const POSITION_ACCELERATION := 4.0
@export var target: Node3D
@export var offset := Vector3(0, 1, 0)
@export var angular_speed := 0.007
@ -13,7 +14,9 @@ static var scene := preload("res://src/player/orbital_camera/orbital_camera.tscn
func _physics_process(delta: float) -> void:
# Update position
global_position = global_position.lerp(target.global_position, delta * POSITION_ACCELERATION)
global_position = global_position.lerp(
target.global_position + offset, delta * POSITION_ACCELERATION
)
# Update rotation
camera.look_at(target.global_position)