generated from krampus/template-godot4
Orbital cam has a configurable offset
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@ -1,4 +1,4 @@
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[gd_scene load_steps=30 format=3 uid="uid://bm2o3mex10v11"]
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[gd_scene load_steps=34 format=3 uid="uid://bm2o3mex10v11"]
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[ext_resource type="Terrain3DStorage" uid="uid://bu1gewgsgc5hm" path="res://levels/debug_level/terrain_3d_storage.res" id="1_nlsu2"]
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[ext_resource type="Texture2D" path="res://assets/textures/grass_fairway/grass_fairway_albedo.dds" id="2_e4m27"]
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@ -13,6 +13,7 @@
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[ext_resource type="PackedScene" uid="uid://cjubxs7peir5k" path="res://src/scenery/city/kana_signboard.tscn" id="11_evxup"]
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[ext_resource type="PackedScene" uid="uid://di7aql54lksn7" path="res://src/scenery/trees/palm_tree/palm_tree.tscn" id="12_sswxf"]
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[ext_resource type="PackedScene" uid="uid://c7l58wuuahn7w" path="res://src/props/flag.tscn" id="13_6jtao"]
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[ext_resource type="Texture2D" uid="uid://dj60e8ri2fco" path="res://assets/models/scenery/city/concrete_building_1/concrete_building_1.png" id="14_y7s2h"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_rpgb7"]
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noise_type = 0
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@ -125,6 +126,17 @@ size = Vector2(4096, 4096)
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subdivide_width = 256
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subdivide_depth = 256
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5p7vs"]
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albedo_texture = ExtResource("14_y7s2h")
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uv1_scale = Vector3(300, 800, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_20p1k"]
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material = SubResource("StandardMaterial3D_5p7vs")
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size = Vector3(300, 1, 800)
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[sub_resource type="BoxShape3D" id="BoxShape3D_g31tw"]
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size = Vector3(300, 1, 800)
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[node name="TestLevel" type="Node3D"]
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[node name="Terrain3D" type="Terrain3D" parent="."]
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@ -166,3 +178,12 @@ transform = Transform3D(-0.69799, 0, -0.716107, 0, 1, 0, 0.716107, 0, -0.69799,
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[node name="Flag" parent="." instance=ExtResource("13_6jtao")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 540, 4, 452)
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[node name="DebugTable" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 160.1, 0, 885.605)
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mesh = SubResource("BoxMesh_20p1k")
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[node name="StaticBody3D" type="StaticBody3D" parent="DebugTable"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DebugTable/StaticBody3D"]
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shape = SubResource("BoxShape3D_g31tw")
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@ -3,6 +3,7 @@ class_name OrbitalCamera extends Node3D
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const POSITION_ACCELERATION := 4.0
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@export var target: Node3D
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@export var offset := Vector3(0, 1, 0)
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@export var angular_speed := 0.007
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@ -13,7 +14,9 @@ static var scene := preload("res://src/player/orbital_camera/orbital_camera.tscn
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func _physics_process(delta: float) -> void:
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# Update position
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global_position = global_position.lerp(target.global_position, delta * POSITION_ACCELERATION)
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global_position = global_position.lerp(
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target.global_position + offset, delta * POSITION_ACCELERATION
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)
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# Update rotation
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camera.look_at(target.global_position)
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