gfolf2/src/player/orbital_camera/orbital_camera.gd

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GDScript3
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class_name OrbitalCamera extends Node3D
const POSITION_ACCELERATION := 4.0
@export var target: Node3D
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@export var angular_speed := 0.007
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@onready var camera: Camera3D = %Camera
static var scene := preload("res://src/player/orbital_camera/orbital_camera.tscn")
func _physics_process(delta: float) -> void:
# Update position
global_position = global_position.lerp(target.global_position, delta * POSITION_ACCELERATION)
# Update rotation
camera.look_at(target.global_position)
# Update phase angle
rotation.y += angular_speed
static func create(_target: Node3D) -> OrbitalCamera:
var instance: OrbitalCamera = scene.instantiate()
instance.target = _target
return instance