generated from krampus/template-godot4
Parameter tweaks
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7453aa3b21
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@ -4,7 +4,7 @@ const POSITION_ACCELERATION := 4.0
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@export var target: Node3D
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@export var angular_speed := 0.01
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@export var angular_speed := 0.007
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@onready var camera: Camera3D = %Camera
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@ -7,7 +7,7 @@ script = ExtResource("1_nvlic")
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[node name="Pitch" type="SpringArm3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.913545, 0.406737, 0, -0.406737, 0.913545, 0, 0, 0)
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spring_length = 3.0
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spring_length = 3.2
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[node name="Camera" type="Camera3D" parent="Pitch"]
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unique_name_in_owner = true
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@ -28,7 +28,7 @@ const CAMERA_SNAP_TIME := 0.3
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@export var driving_range := false
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@export_category("Shot Parameters")
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@export var base_power := 1.0
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@export var base_power := 2.5
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@export var base_curve := 0.0
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var base_speed: float = ProjectSettings.get_setting("game/config/controls/camera/free_camera_speed")
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@ -408,7 +408,7 @@ script = ExtResource("1_r6ei4")
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[node name="BallPoint" type="Node3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.08, 0)
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[node name="PhysicsBall" parent="BallPoint" instance=ExtResource("2_1i5j5")]
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unique_name_in_owner = true
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@ -435,7 +435,7 @@ unique_name_in_owner = true
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[node name="DriveRef" type="RayCast3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(-1, 6.18172e-08, -6.18172e-08, 0, 0.707107, 0.707107, 8.74228e-08, 0.707107, -0.707107, 0, 0.2, 0)
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transform = Transform3D(-1, 6.18172e-08, -6.18172e-08, 0, 0.707107, 0.707107, 8.74228e-08, 0.707107, -0.707107, 0, 0.08, 0)
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enabled = false
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target_position = Vector3(0, 0, 1)
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collision_mask = 0
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@ -444,7 +444,7 @@ debug_shape_thickness = 4
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[node name="WedgeRef" type="RayCast3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(-0.7, -5.29972e-08, 3.0598e-08, 0, 0.35, 0.606218, -6.11959e-08, 0.606218, -0.35, 0, 0.2, 0)
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transform = Transform3D(-0.7, -5.29972e-08, 3.0598e-08, 0, 0.35, 0.606218, -6.11959e-08, 0.606218, -0.35, 0, 0.08, 0)
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enabled = false
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target_position = Vector3(0, 0, 1)
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collision_mask = 0
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@ -453,7 +453,7 @@ debug_shape_thickness = 4
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[node name="PuttRef" type="RayCast3D" parent="Direction"]
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0.2, 0)
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transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, 0.08, 0)
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enabled = false
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target_position = Vector3(0, 0, 1)
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collision_mask = 0
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