• Joined on 2024-05-07
krampus opened issue krampus/grunk#81 2025-09-08 01:11:18 +00:00
Monster spawn animation SFX
krampus opened issue krampus/grunk#80 2025-09-08 01:03:37 +00:00
Monster walk cycle SFX
krampus closed issue krampus/grunk#14 2025-09-08 00:51:32 +00:00
Grunk Listener node model & animations
krampus commented on issue krampus/grunk#14 2025-09-08 00:51:32 +00:00
Grunk Listener node model & animations

Closed with 2567bff243

krampus commented on issue krampus/grunk#43 2025-09-08 00:49:44 +00:00
REDO Grunk nodule splatter SFX

Closed as of v0.0.6

krampus closed issue krampus/grunk#43 2025-09-08 00:49:44 +00:00
REDO Grunk nodule splatter SFX
krampus commented on issue krampus/grunk#68 2025-09-08 00:46:26 +00:00
Monster gets stuck on door frames

Closed (apparently) with 5440366f52

krampus closed issue krampus/grunk#68 2025-09-08 00:46:26 +00:00
Monster gets stuck on door frames
krampus closed issue krampus/grunk#76 2025-09-08 00:45:29 +00:00
Grunk pickup noise
krampus commented on issue krampus/grunk#76 2025-09-08 00:45:29 +00:00
Grunk pickup noise

Closed with 8f565cd5b0

krampus closed issue krampus/grunk#46 2025-09-08 00:41:45 +00:00
Grunkbeast redux
krampus commented on issue krampus/grunk#46 2025-09-08 00:41:44 +00:00
Grunkbeast redux

Closing this with the new monster design in v0.0.6; will break out remaining work into smaller tickets

krampus pushed tag v0.0.6 to krampus/grunk 2025-09-07 07:46:37 +00:00
krampus pushed to main at krampus/grunk 2025-09-07 07:45:34 +00:00
667aa38cda Avoid adding loaded scene to tree until all loading is finished.
35a03797f7 Beast & alert functions in debug menu
9c26eb24d0 Shambler spawn tweaks
2d91fd3082 Fixed spook manager not actually filtering spawners based on sightlines
0740f08941 Tweaks to text copy
Compare 8 commits »
krampus pushed to main at krampus/grunk 2025-09-07 03:05:19 +00:00
7d32411612 Taste the GOD PARTICLE you FILTHY RAT
77c5d46dd5 Beast can't spawn right next to player
850127ba85 Tests and fixes for beast spawning
ccc93072f0 Moved test levels into subdirectory
a78cc1801b Spook manager uses new spawn logic
Compare 10 commits »
krampus pushed to main at krampus/grunk 2025-09-05 06:50:26 +00:00
56d48949ab Revised beast logic
66b8c90070 Sobel filter sampling for gunk normal maps
e5ce84bec1 New grunk with fancy noise!
Compare 3 commits »
krampus pushed to main at krampus/grunk 2025-09-04 06:29:15 +00:00
e8e794fbe0 Grunk visual tweaks
969346ed44 Separate iridescence and fresnel rim lighting
628a150757 Refactored common gunk shader logic into common.gdshaderinc
0420a7a465 Reorganized gunk shader
3dc0a0985a Iridescent grunk types
Compare 17 commits »
krampus pushed to main at krampus/grunk 2025-09-01 18:13:20 +00:00
a194dfe52d Procedural Shambler animations
0e04f9d227 Shambler-type beast
Compare 2 commits »
krampus pushed to main at krampus/grunk 2025-08-29 22:05:10 +00:00
784576c3fc Compute shader experiments
a597857367 Rebuilt ghost ship navmesh
1265dc2eb7 Listener idle ping effect
5c6d4ce3bb Rebuilt listener ping effect
6c3cf04023 Listener model tweening tweaks
Compare 6 commits »
krampus pushed to main at krampus/grunk 2025-08-23 02:07:06 +00:00
fb4b81d78c Listener idle animation
772489596b Tweaks to listener IK
618123a712 Manually tweening IK influence
2567bff243 Grunk listener model & behaviors
8f565cd5b0 More of a popping sound for grunk collection
Compare 7 commits »