125 Commits

Author SHA1 Message Date
fd157105f3 Bulkheads can be closed by switches 2025-06-17 19:05:17 -06:00
86b0fa842c Broke up ghost ship level into smaller room chunks 2025-06-17 17:54:27 -06:00
30b92c70b1 Bumped ghost ship version number
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linting & formatting / build (push) Successful in 19s
2025-05-04 10:19:55 -06:00
f8e35f6d79 Prop testing level
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2025-05-02 20:08:28 -06:00
5b10d1bc91 Operating table prop 2025-05-02 13:12:22 -06:00
61d40721ee Prop tweaks 2025-05-01 23:06:55 -06:00
ecc681bf27 Added sofa prop 2025-05-01 22:38:35 -06:00
b0d392627c Small geometry fixes
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2025-04-25 18:12:14 -06:00
217224f9c3 Two-sided signs & additional level development 2025-04-25 17:49:17 -06:00
94e993e92d Sickbay rebuild 2025-04-25 11:04:25 -06:00
56859a32bd Planning & storywriting
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2025-04-24 19:11:24 -06:00
aec4cfe57d Fixed mysteriously missing material tarp crate 2025-04-23 12:27:00 -06:00
4bfa1c88a6 Chained loading of save states 2025-04-22 22:10:08 -06:00
48c9953c53 Ship grunk level is persisted 2025-04-22 14:20:46 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
1987e52c62 Relay reacts to damage 2025-04-21 15:21:31 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
ebac8651b6 More nodules
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linting & formatting / build (push) Successful in 18s
2025-04-20 00:39:08 -06:00
9d8f1f1767 Splatter effect scales with source node scale 2025-04-20 00:23:41 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
e44bed8bff Heartbeat puzzle 1 in medbay 2025-04-19 22:55:11 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
d4a008ff2a Grunk alarm emits red when triggered
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2025-04-19 17:31:21 -06:00
db2507048f UI tweaks & i18n 2025-04-19 09:49:07 -06:00
538c3d8d69 Slutch meet-spook
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2025-04-18 21:55:40 -06:00
c74bfefe92 Lerp framerate logic fixes 2025-04-18 15:52:31 -06:00
2e3b08271f Drone gets louder when beast is near 2025-04-18 14:44:24 -06:00
c33efdf9ce The eyes of the slutch... 2025-04-18 12:19:30 -06:00
33b38d17bd The slutchy grunkbeast! 2025-04-18 09:53:21 -06:00
fb34e3b659 Grunkbeast spawning & alert response logic 2025-04-17 18:47:15 -06:00
efc62c16c1 Navigation tweaks 2025-04-17 17:43:04 -06:00
e105601c1b Grunkbeast behavior tree 2025-04-17 14:54:17 -06:00
f5e05a7e08 Grunkbeast state machine 2025-04-17 10:02:01 -06:00
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00
f695ef846c Gunk relays show connections in editor preview 2025-04-16 15:45:18 -06:00
1d83c8bb79 Gunk materials don't need to all be local to scene
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2025-04-15 22:18:40 -06:00
394f23e7b8 More props! 2025-04-15 21:15:23 -06:00
b79859f472 Using static bodies for non-grunked assets 2025-04-11 14:06:09 -06:00
2b721b1a1c Refactored input logic out of grunkbeast controller 2025-04-10 20:00:17 -06:00
0c10a95cbf Meet-spook tech 2025-04-10 19:33:43 -06:00
b04f45b22b Railing prop
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2025-04-09 20:35:37 -06:00
100775b0a6 Improved trash can
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2025-04-09 17:21:56 -06:00
81408df55e Mess hall has two functioning lights 2025-04-09 17:03:37 -06:00
c15aa790ac Vending machine prop 2025-04-09 16:58:55 -06:00
21ed1ec2b1 Inverted EVA suit strap height 2025-04-09 13:55:38 -06:00
49c2e14eca Added airlock EVA suit prop
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2025-04-08 22:22:37 -06:00
0dc5a3ccb5 Added tarp crate prop
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2025-04-07 00:39:11 -06:00
e1c521f23a Added listener node
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2025-04-04 15:39:14 -06:00
c3e1831a36 Tweaks to grunk splatter
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2025-04-03 16:21:25 -06:00