174 Commits

Author SHA1 Message Date
24d0894cde Environment refinement & variation 2025-03-16 16:49:31 -06:00
0324f458da ESC uncaptures mouse (for testing) 2025-03-16 15:11:05 -06:00
a6a411b060 Revised alarm/relay interactions 2025-03-15 19:00:37 -06:00
3031daae39 Added grunk network heartbeat mechanics 2025-03-14 16:59:31 -06:00
19ea9fca6d GunkBody tests planar distance to point to disambiguate parallel planes 2025-03-14 15:27:55 -06:00
6746b42326 Grunkled beast w/ procedural animation 2025-03-14 11:46:49 -06:00
eb683e7358 Testing for branching grunknet 2025-03-13 14:56:47 -06:00
3284538726 Grunk network relays
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2025-03-13 14:50:59 -06:00
4f6789f5c6 Placeholder UI elements for grunk alert 2025-03-13 13:57:50 -06:00
229b3f8f7e Grunk alarm! 2025-03-13 13:34:35 -06:00
e2c95766c2 Grunk nodules are nastier
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2025-03-13 12:37:33 -06:00
710d0bf191 Mechanic test level 2025-03-13 12:25:04 -06:00
34b4ad7da2 Different tools do different damage to nodules 2025-03-13 11:25:11 -06:00
7018ffff34 Godot thinks our animation tracks are invalid, so we'll just ignore it 2025-03-13 10:42:42 -06:00
46f47730f6 The wimpy toothbrush! 2025-03-13 10:29:25 -06:00
8766e0c2bb Funky sprayer HUD elements!
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2025-03-12 19:29:31 -06:00
53ea89d6b8 Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied 2025-03-12 16:53:24 -06:00
b4b133b76c Visual flickering in particle beam glow light 2025-03-12 16:11:15 -06:00
b4166f452b Visual tweaks to particles & rendering depth 2025-03-12 15:55:47 -06:00
80af9a50c4 Dust spray when opening bulkhead
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2025-03-12 12:56:03 -06:00
4a22a984cd Player tool selection 2025-03-12 12:23:52 -06:00
a0bd457535 Wide-angle spray can be rotated to vertical mode 2025-03-12 11:23:21 -06:00
ded02933f0 Floating dust is tied to areas, not player 2025-03-12 11:04:10 -06:00
1515b9edee Refactored tools/sprays as distinct types 2025-03-12 11:03:41 -06:00
0f9188476c Visual & level tweaks 2025-03-12 10:29:31 -06:00
e39066e978 Popping grunk nodules!
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2025-03-12 00:18:27 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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2025-03-10 18:43:27 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00
70f24c51b8 More ghost ship
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2025-03-10 00:22:34 -06:00
3c04a21b0d GunkBody instantiates its own gunk material 2025-03-09 22:28:24 -06:00
530131084e Initial development of ghost ship 2025-03-09 22:17:04 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
04bd219946 Adjusted prefab scale to 3m 2025-03-09 16:22:11 -06:00
8db30428ff Saved mesh data for three hallway prefabs 2025-03-09 16:06:52 -06:00
96e657e21d GunkBody takes an optional initial gunk mask
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2025-03-09 15:49:59 -06:00
99ec33ed3c Better hallway 2025-03-08 18:58:15 -07:00
a64add6f68 Distinct floor, wall, ceiling assets 2025-03-07 22:54:23 -07:00
143f35e761 Game state management & grunk counter 2025-03-07 19:26:12 -07:00
faaf48d6a7 Refactored generic geometric utilities out of GunkBody 2025-03-07 18:18:50 -07:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
26ba514eb4 Obsidian gitignores 2025-03-07 14:40:16 -07:00
f79debbfb6 Player walks slower when focusing
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2025-03-07 12:18:30 -07:00
bc20f578c9 Added design notes to vault 2025-03-07 12:17:05 -07:00
18196ca2b8 Hallway variants
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2025-03-06 20:25:22 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
b695492357 Sped up beam particles
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2025-03-06 16:13:46 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
f97a2da5c2 Better particle beam effects
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2025-03-06 15:37:54 -07:00
64bdc09b41 the rumblerrrrrr 2025-03-05 17:57:55 -07:00
e2996a373c Focus controls when firing 2025-03-05 16:11:03 -07:00