229 Commits

Author SHA1 Message Date
c3e1831a36 Tweaks to grunk splatter
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2025-04-03 16:21:25 -06:00
b60ab2e74f Spray sfx is pitch-shifted based on relative angle to player 2025-04-03 12:51:54 -06:00
a8d1128eaf New spray sfx 2025-04-03 11:58:57 -06:00
4de6a40ec0 Increased frequency of grunk nodule chitter
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v0.0.2
2025-04-02 22:19:01 -06:00
e7885d33b9 Grunk nodule splatter
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2025-04-02 22:09:02 -06:00
467f0d5216 Heartbeat SFX 2025-04-02 21:50:41 -06:00
599696284b Greebles for grunk nodule chitter 2025-04-02 21:50:18 -06:00
0d2f785544 Using grunk groans for uncommon ambient creaks 2025-04-02 21:04:10 -06:00
3dc1011c6b Wall switch action SFX 2025-04-02 21:03:36 -06:00
dc6ff96ea0 Removed unused alarm screech 2025-04-02 21:03:05 -06:00
12a43946f4 Grunk alarm shriek SFX 2025-04-02 20:09:09 -06:00
e79a367277 Grunk tank deposit sfx 2025-04-02 12:19:06 -06:00
8a53349aef Player ship has door with open/close sfx 2025-04-02 11:56:22 -06:00
f966dc43df Computer does a little jingle jangle on reload
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2025-04-01 20:03:35 -06:00
2440103f66 Creaking metal 2025-04-01 18:18:46 -06:00
0a7dabc797 Chitter & ambiance 2025-04-01 16:12:47 -06:00
c1610629df Plastic footsteps 2025-04-01 12:38:15 -06:00
76f6cff965 Squishy footsteps for grunk 2025-04-01 12:23:31 -06:00
e4d5f7b673 Logic for different material footsteps
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linting & formatting / build (push) Successful in 40s
2025-03-31 19:04:37 -06:00
1880273eeb bulkhead sfx 2025-03-29 19:32:24 -06:00
b8f36a44af SFX planning 2025-03-29 12:35:57 -06:00
1ab14b6bb1 Spray sounds
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2025-03-29 12:31:23 -06:00
7fa75c3cf0 Beam sounds 2025-03-29 11:51:18 -06:00
03aff37ee7 Added head bob & footstep SFX 2025-03-28 16:16:43 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
e2ca0cb1a2 Ported settings menu from GFOLF
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v0.0.1-2
2025-03-22 19:16:52 -06:00
cdd89ea30f Set world scene as runtime entrypoint 2025-03-22 17:19:40 -06:00
1b11d20cbe Added PromptFont & tools 2025-03-22 17:18:35 -06:00
d94f68785a Added pause menu 2025-03-22 17:16:17 -06:00
85fcf911ed Unignored export presets
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v0.0.1
2025-03-21 22:39:40 -06:00
e9385c9919 Added export presets
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2025-03-21 22:36:40 -06:00
6ef5e63430 Bumped CI godot version to 4.4
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2025-03-21 21:54:06 -06:00
76329c9a8e Added guide signs
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2025-03-21 21:41:33 -06:00
8343b69cdd Grunk milestones & text terminal 2025-03-21 19:13:17 -06:00
36645dd09b Graybox ops props
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2025-03-21 12:59:34 -06:00
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
654a6118e2 Medbay grayboxing
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2025-03-21 00:33:33 -06:00
b176185249 Lighting tweaks 2025-03-20 23:06:17 -06:00
9b7671de48 Player tank has limited capacity 2025-03-20 22:45:19 -06:00
0ea73b1221 Fixed light clean/enable logic
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2025-03-20 17:46:01 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
0af2f422b6 Visuals for grunk tank
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2025-03-20 08:59:37 -06:00
24e3ee209f Player can deposit grunk back at the ship 2025-03-19 17:27:50 -06:00
a9c5ef65df Built out general outline of level 2025-03-19 16:49:58 -06:00
8c67586d2f Fixed inconsistent normal map profiles on floor assets 2025-03-18 19:19:53 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
0d24bf32a0 Level design & planning 2025-03-18 13:07:13 -06:00
b0998d2041 Removed unused 2x2 assets & updated naming conventions 2025-03-18 13:07:00 -06:00
494729b99d Updated prefab materials 2025-03-18 12:55:55 -06:00
ec832494ee Using material overlay for grunk (!) 2025-03-18 12:36:04 -06:00