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70f24c51b8
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More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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530131084e
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Initial development of ghost ship
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2025-03-09 22:17:04 -06:00 |
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04bd219946
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Adjusted prefab scale to 3m
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2025-03-09 16:22:11 -06:00 |
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99ec33ed3c
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Better hallway
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2025-03-08 18:58:15 -07:00 |
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a64add6f68
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Distinct floor, wall, ceiling assets
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2025-03-07 22:54:23 -07:00 |
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18196ca2b8
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Hallway variants
linting & formatting / build (push) Failing after 3s
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2025-03-06 20:25:22 -07:00 |
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965605a002
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Added level elements
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2025-03-06 20:07:41 -07:00 |
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f97a2da5c2
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Better particle beam effects
linting & formatting / build (push) Failing after 4s
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2025-03-06 15:37:54 -07:00 |
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1204123705
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Interactive wall switch
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2025-03-05 14:46:13 -07:00 |
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0f9f521cce
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Added asset_dev & venv to gdignore
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2025-03-03 15:08:02 -07:00 |
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98200e564e
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Added wall switch asset
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2025-03-03 15:06:30 -07:00 |
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80e65ccad3
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Scaling reticle for wide spray
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2025-03-02 18:26:22 -07:00 |
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8b6ca73e54
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Delightful writhing & warping of the grunk
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2025-03-02 18:01:47 -07:00 |
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a89f7e24c5
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Grunk writhes slowly
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2025-03-02 14:57:24 -07:00 |
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22984897e2
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Added multiline (wide-angle) spray type
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2025-03-02 12:03:04 -07:00 |
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31b93c27ea
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Gunk map scaling
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2025-03-01 17:16:43 -07:00 |
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b0078c1bab
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Basics of washable 'gunk'
linting & formatting / build (push) Failing after 42s
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2025-03-01 14:40:02 -07:00 |
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