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7fa75c3cf0
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Beam sounds
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2025-03-29 11:51:18 -06:00 |
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53884a8232
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Level building
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2025-03-28 14:17:18 -06:00 |
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8343b69cdd
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Grunk milestones & text terminal
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2025-03-21 19:13:17 -06:00 |
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654a6118e2
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Medbay grayboxing
linting & formatting / build (push) Failing after 4s
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2025-03-21 00:33:33 -06:00 |
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54d634c7c0
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GunkBody uses parent as meshinstance by default, rather than vice-versa
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2025-03-18 15:28:39 -06:00 |
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f40b1bee2e
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CanvasItem retro shader
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2025-03-16 19:17:57 -06:00 |
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19ea9fca6d
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GunkBody tests planar distance to point to disambiguate parallel planes
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2025-03-14 15:27:55 -06:00 |
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b4b133b76c
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Visual flickering in particle beam glow light
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2025-03-12 16:11:15 -06:00 |
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e39066e978
|
Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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70f24c51b8
|
More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
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2025-03-09 22:28:24 -06:00 |
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530131084e
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Initial development of ghost ship
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2025-03-09 22:17:04 -06:00 |
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df1930a4a0
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Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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04bd219946
|
Adjusted prefab scale to 3m
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2025-03-09 16:22:11 -06:00 |
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8db30428ff
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Saved mesh data for three hallway prefabs
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2025-03-09 16:06:52 -06:00 |
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96e657e21d
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GunkBody takes an optional initial gunk mask
linting & formatting / build (push) Failing after 5s
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2025-03-09 15:49:59 -06:00 |
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99ec33ed3c
|
Better hallway
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2025-03-08 18:58:15 -07:00 |
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a64add6f68
|
Distinct floor, wall, ceiling assets
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2025-03-07 22:54:23 -07:00 |
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f79debbfb6
|
Player walks slower when focusing
linting & formatting / build (push) Failing after 3s
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2025-03-07 12:18:30 -07:00 |
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18196ca2b8
|
Hallway variants
linting & formatting / build (push) Failing after 3s
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2025-03-06 20:25:22 -07:00 |
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965605a002
|
Added level elements
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2025-03-06 20:07:41 -07:00 |
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0eef878653
|
Updated version to Godot 4.4
|
2025-03-06 16:06:17 -07:00 |
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1204123705
|
Interactive wall switch
|
2025-03-05 14:46:13 -07:00 |
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98200e564e
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Added wall switch asset
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2025-03-03 15:06:30 -07:00 |
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a3d0fbe6b6
|
Time discretization for the grunk!
linting & formatting / build (push) Failing after 4s
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2025-03-02 18:40:45 -07:00 |
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e0e5fdae2e
|
Gunk emission
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2025-03-02 17:39:17 -07:00 |
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d1c15b9f9f
|
Added pixellation to gunk1
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2025-03-02 16:54:22 -07:00 |
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2128203b17
|
Added balatroesque gunk material
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2025-03-02 16:46:50 -07:00 |
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a89f7e24c5
|
Grunk writhes slowly
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2025-03-02 14:57:24 -07:00 |
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f1a9feca39
|
Improved gunk material
|
2025-03-02 14:40:01 -07:00 |
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3230afe301
|
Reduced gunk mask resolution
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2025-03-02 13:16:40 -07:00 |
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22984897e2
|
Added multiline (wide-angle) spray type
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2025-03-02 12:03:04 -07:00 |
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38404acb3c
|
Overly complex method of painting a bar
|
2025-03-01 18:20:44 -07:00 |
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31b93c27ea
|
Gunk map scaling
|
2025-03-01 17:16:43 -07:00 |
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0fee0a155f
|
Using subviewport texture for gunk mask
linting & formatting / build (push) Failing after 3s
|
2025-03-01 16:14:46 -07:00 |
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b0078c1bab
|
Basics of washable 'gunk'
linting & formatting / build (push) Failing after 42s
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2025-03-01 14:40:02 -07:00 |
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977ca741aa
|
Basic player controller & level
|
2025-02-28 15:20:52 -07:00 |
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