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79dbeb1147
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More materials & assets
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2025-03-17 18:09:27 -06:00 |
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9d945b4c00
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Added starfield sky
linting & formatting / build (push) Failing after 5s
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2025-03-17 14:49:05 -06:00 |
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59cf3be055
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Particle effects do not cast shadows
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2025-03-16 19:18:15 -06:00 |
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f40b1bee2e
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CanvasItem retro shader
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2025-03-16 19:17:57 -06:00 |
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d46cfd2df6
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Added Ultimate Retro Shader Collection
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2025-03-16 16:59:30 -06:00 |
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24d0894cde
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Environment refinement & variation
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2025-03-16 16:49:31 -06:00 |
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0324f458da
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ESC uncaptures mouse (for testing)
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2025-03-16 15:11:05 -06:00 |
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a6a411b060
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Revised alarm/relay interactions
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2025-03-15 19:00:37 -06:00 |
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3031daae39
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Added grunk network heartbeat mechanics
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2025-03-14 16:59:31 -06:00 |
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19ea9fca6d
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GunkBody tests planar distance to point to disambiguate parallel planes
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2025-03-14 15:27:55 -06:00 |
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6746b42326
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Grunkled beast w/ procedural animation
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2025-03-14 11:46:49 -06:00 |
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eb683e7358
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Testing for branching grunknet
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2025-03-13 14:56:47 -06:00 |
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3284538726
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Grunk network relays
linting & formatting / build (push) Failing after 4s
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2025-03-13 14:50:59 -06:00 |
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4f6789f5c6
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Placeholder UI elements for grunk alert
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2025-03-13 13:57:50 -06:00 |
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229b3f8f7e
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Grunk alarm!
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2025-03-13 13:34:35 -06:00 |
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e2c95766c2
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Grunk nodules are nastier
linting & formatting / build (push) Failing after 5s
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2025-03-13 12:37:33 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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34b4ad7da2
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Different tools do different damage to nodules
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2025-03-13 11:25:11 -06:00 |
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7018ffff34
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Godot thinks our animation tracks are invalid, so we'll just ignore it
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2025-03-13 10:42:42 -06:00 |
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46f47730f6
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The wimpy toothbrush!
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2025-03-13 10:29:25 -06:00 |
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8766e0c2bb
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Funky sprayer HUD elements!
linting & formatting / build (push) Failing after 4s
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2025-03-12 19:29:31 -06:00 |
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53ea89d6b8
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Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied
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2025-03-12 16:53:24 -06:00 |
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b4b133b76c
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Visual flickering in particle beam glow light
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2025-03-12 16:11:15 -06:00 |
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b4166f452b
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Visual tweaks to particles & rendering depth
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2025-03-12 15:55:47 -06:00 |
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80af9a50c4
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Dust spray when opening bulkhead
linting & formatting / build (push) Failing after 4s
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2025-03-12 12:56:03 -06:00 |
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4a22a984cd
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Player tool selection
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2025-03-12 12:23:52 -06:00 |
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a0bd457535
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Wide-angle spray can be rotated to vertical mode
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2025-03-12 11:23:21 -06:00 |
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ded02933f0
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Floating dust is tied to areas, not player
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2025-03-12 11:04:10 -06:00 |
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1515b9edee
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Refactored tools/sprays as distinct types
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2025-03-12 11:03:41 -06:00 |
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0f9188476c
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Visual & level tweaks
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2025-03-12 10:29:31 -06:00 |
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e39066e978
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Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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0a6c9807ec
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Atmosphere particles & visual tweaks
linting & formatting / build (push) Failing after 4s
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2025-03-10 18:43:27 -06:00 |
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bea891e786
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Bulkhead mechanical component
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2025-03-10 17:00:30 -06:00 |
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70f24c51b8
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More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
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2025-03-09 22:28:24 -06:00 |
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530131084e
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Initial development of ghost ship
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2025-03-09 22:17:04 -06:00 |
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df1930a4a0
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Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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04bd219946
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Adjusted prefab scale to 3m
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2025-03-09 16:22:11 -06:00 |
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8db30428ff
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Saved mesh data for three hallway prefabs
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2025-03-09 16:06:52 -06:00 |
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96e657e21d
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GunkBody takes an optional initial gunk mask
linting & formatting / build (push) Failing after 5s
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2025-03-09 15:49:59 -06:00 |
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99ec33ed3c
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Better hallway
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2025-03-08 18:58:15 -07:00 |
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a64add6f68
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Distinct floor, wall, ceiling assets
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2025-03-07 22:54:23 -07:00 |
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143f35e761
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Game state management & grunk counter
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2025-03-07 19:26:12 -07:00 |
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faaf48d6a7
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Refactored generic geometric utilities out of GunkBody
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2025-03-07 18:18:50 -07:00 |
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c676393e6d
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Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature. This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
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2025-03-07 18:08:05 -07:00 |
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26ba514eb4
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Obsidian gitignores
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2025-03-07 14:40:16 -07:00 |
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f79debbfb6
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Player walks slower when focusing
linting & formatting / build (push) Failing after 3s
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2025-03-07 12:18:30 -07:00 |
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bc20f578c9
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Added design notes to vault
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2025-03-07 12:17:05 -07:00 |
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18196ca2b8
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Hallway variants
linting & formatting / build (push) Failing after 3s
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2025-03-06 20:25:22 -07:00 |
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965605a002
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Added level elements
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2025-03-06 20:07:41 -07:00 |
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