|
94e993e92d
|
Sickbay rebuild
|
2025-04-25 11:04:25 -06:00 |
|
|
aec4cfe57d
|
Fixed mysteriously missing material tarp crate
|
2025-04-23 12:27:00 -06:00 |
|
|
1987e52c62
|
Relay reacts to damage
|
2025-04-21 15:21:31 -06:00 |
|
|
37a3e2e90a
|
Using surface material override to preserve prop refs
|
2025-04-21 13:23:09 -06:00 |
|
|
ebac8651b6
|
More nodules
itch.io publish action / build (osx, app) (push) Successful in 2m14s
itch.io publish action / build (win64, exe) (push) Successful in 2m19s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m2s
linting & formatting / build (push) Successful in 18s
|
2025-04-20 00:39:08 -06:00 |
|
|
eba7d3d06b
|
Intro listener puzzle in crew hab
|
2025-04-19 23:34:34 -06:00 |
|
|
e44bed8bff
|
Heartbeat puzzle 1 in medbay
|
2025-04-19 22:55:11 -06:00 |
|
|
42ec80f098
|
Lighting tweaks
|
2025-04-19 20:53:51 -06:00 |
|
|
d4a008ff2a
|
Grunk alarm emits red when triggered
linting & formatting / build (push) Successful in 21s
|
2025-04-19 17:31:21 -06:00 |
|
|
db2507048f
|
UI tweaks & i18n
|
2025-04-19 09:49:07 -06:00 |
|
|
538c3d8d69
|
Slutch meet-spook
linting & formatting / build (push) Successful in 18s
itch.io publish action / build (linux64, x86_64) (push) Successful in 1m53s
itch.io publish action / build (osx, app) (push) Successful in 1m55s
itch.io publish action / build (win64, exe) (push) Successful in 1m59s
|
2025-04-18 21:55:40 -06:00 |
|
|
fb34e3b659
|
Grunkbeast spawning & alert response logic
|
2025-04-17 18:47:15 -06:00 |
|
|
efc62c16c1
|
Navigation tweaks
|
2025-04-17 17:43:04 -06:00 |
|
|
e105601c1b
|
Grunkbeast behavior tree
|
2025-04-17 14:54:17 -06:00 |
|
|
27ec21745b
|
Basic pathing for grunkbeast
|
2025-04-16 17:20:33 -06:00 |
|
|
f695ef846c
|
Gunk relays show connections in editor preview
|
2025-04-16 15:45:18 -06:00 |
|
|
1d83c8bb79
|
Gunk materials don't need to all be local to scene
linting & formatting / build (push) Successful in 31s
|
2025-04-15 22:18:40 -06:00 |
|
|
394f23e7b8
|
More props!
|
2025-04-15 21:15:23 -06:00 |
|
|
b79859f472
|
Using static bodies for non-grunked assets
|
2025-04-11 14:06:09 -06:00 |
|
|
0c10a95cbf
|
Meet-spook tech
|
2025-04-10 19:33:43 -06:00 |
|
|
b04f45b22b
|
Railing prop
linting & formatting / build (push) Successful in 25s
|
2025-04-09 20:35:37 -06:00 |
|
|
100775b0a6
|
Improved trash can
linting & formatting / build (push) Successful in 28s
|
2025-04-09 17:21:56 -06:00 |
|
|
81408df55e
|
Mess hall has two functioning lights
|
2025-04-09 17:03:37 -06:00 |
|
|
c15aa790ac
|
Vending machine prop
|
2025-04-09 16:58:55 -06:00 |
|
|
21ed1ec2b1
|
Inverted EVA suit strap height
|
2025-04-09 13:55:38 -06:00 |
|
|
49c2e14eca
|
Added airlock EVA suit prop
linting & formatting / build (push) Successful in 30s
|
2025-04-08 22:22:37 -06:00 |
|
|
0dc5a3ccb5
|
Added tarp crate prop
linting & formatting / build (push) Successful in 25s
|
2025-04-07 00:39:11 -06:00 |
|
|
c3e1831a36
|
Tweaks to grunk splatter
linting & formatting / build (push) Successful in 29s
|
2025-04-03 16:21:25 -06:00 |
|
|
0a7dabc797
|
Chitter & ambiance
|
2025-04-01 16:12:47 -06:00 |
|
|
e4d5f7b673
|
Logic for different material footsteps
linting & formatting / build (push) Successful in 40s
|
2025-03-31 19:04:37 -06:00 |
|
|
7fa75c3cf0
|
Beam sounds
|
2025-03-29 11:51:18 -06:00 |
|
|
53884a8232
|
Level building
|
2025-03-28 14:17:18 -06:00 |
|
|
d94f68785a
|
Added pause menu
|
2025-03-22 17:16:17 -06:00 |
|
|
76329c9a8e
|
Added guide signs
linting & formatting / build (push) Successful in 10s
itch.io publish action / build (linux64, x86_64) (push) Failing after 23s
itch.io publish action / build (osx, app) (push) Failing after 22s
itch.io publish action / build (win64, exe) (push) Failing after 23s
|
2025-03-21 21:41:33 -06:00 |
|
|
8343b69cdd
|
Grunk milestones & text terminal
|
2025-03-21 19:13:17 -06:00 |
|
|
36645dd09b
|
Graybox ops props
linting & formatting / build (push) Failing after 4s
|
2025-03-21 12:59:34 -06:00 |
|
|
0326667bc0
|
Added items
|
2025-03-21 12:07:05 -06:00 |
|
|
654a6118e2
|
Medbay grayboxing
linting & formatting / build (push) Failing after 4s
|
2025-03-21 00:33:33 -06:00 |
|
|
b022005087
|
Overhead lights
|
2025-03-20 17:06:29 -06:00 |
|
|
a9c5ef65df
|
Built out general outline of level
|
2025-03-19 16:49:58 -06:00 |
|
|
8c67586d2f
|
Fixed inconsistent normal map profiles on floor assets
|
2025-03-18 19:19:53 -06:00 |
|
|
54d634c7c0
|
GunkBody uses parent as meshinstance by default, rather than vice-versa
|
2025-03-18 15:28:39 -06:00 |
|
|
b0998d2041
|
Removed unused 2x2 assets & updated naming conventions
|
2025-03-18 13:07:00 -06:00 |
|
|
494729b99d
|
Updated prefab materials
|
2025-03-18 12:55:55 -06:00 |
|
|
79dbeb1147
|
More materials & assets
|
2025-03-17 18:09:27 -06:00 |
|
|
b4166f452b
|
Visual tweaks to particles & rendering depth
|
2025-03-12 15:55:47 -06:00 |
|
|
ded02933f0
|
Floating dust is tied to areas, not player
|
2025-03-12 11:04:10 -06:00 |
|
|
0f9188476c
|
Visual & level tweaks
|
2025-03-12 10:29:31 -06:00 |
|
|
e39066e978
|
Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
|
2025-03-12 00:18:27 -06:00 |
|
|
bea891e786
|
Bulkhead mechanical component
|
2025-03-10 17:00:30 -06:00 |
|