46 Commits

Author SHA1 Message Date
8343b69cdd Grunk milestones & text terminal 2025-03-21 19:13:17 -06:00
654a6118e2 Medbay grayboxing
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2025-03-21 00:33:33 -06:00
9b7671de48 Player tank has limited capacity 2025-03-20 22:45:19 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
0af2f422b6 Visuals for grunk tank
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2025-03-20 08:59:37 -06:00
24e3ee209f Player can deposit grunk back at the ship 2025-03-19 17:27:50 -06:00
a9c5ef65df Built out general outline of level 2025-03-19 16:49:58 -06:00
8c67586d2f Fixed inconsistent normal map profiles on floor assets 2025-03-18 19:19:53 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
b0998d2041 Removed unused 2x2 assets & updated naming conventions 2025-03-18 13:07:00 -06:00
494729b99d Updated prefab materials 2025-03-18 12:55:55 -06:00
79dbeb1147 More materials & assets 2025-03-17 18:09:27 -06:00
19ea9fca6d GunkBody tests planar distance to point to disambiguate parallel planes 2025-03-14 15:27:55 -06:00
6746b42326 Grunkled beast w/ procedural animation 2025-03-14 11:46:49 -06:00
229b3f8f7e Grunk alarm! 2025-03-13 13:34:35 -06:00
46f47730f6 The wimpy toothbrush! 2025-03-13 10:29:25 -06:00
8766e0c2bb Funky sprayer HUD elements!
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2025-03-12 19:29:31 -06:00
b4166f452b Visual tweaks to particles & rendering depth 2025-03-12 15:55:47 -06:00
80af9a50c4 Dust spray when opening bulkhead
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2025-03-12 12:56:03 -06:00
e39066e978 Popping grunk nodules!
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2025-03-12 00:18:27 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00
70f24c51b8 More ghost ship
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2025-03-10 00:22:34 -06:00
530131084e Initial development of ghost ship 2025-03-09 22:17:04 -06:00
04bd219946 Adjusted prefab scale to 3m 2025-03-09 16:22:11 -06:00
8db30428ff Saved mesh data for three hallway prefabs 2025-03-09 16:06:52 -06:00
96e657e21d GunkBody takes an optional initial gunk mask
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2025-03-09 15:49:59 -06:00
99ec33ed3c Better hallway 2025-03-08 18:58:15 -07:00
a64add6f68 Distinct floor, wall, ceiling assets 2025-03-07 22:54:23 -07:00
f79debbfb6 Player walks slower when focusing
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2025-03-07 12:18:30 -07:00
18196ca2b8 Hallway variants
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2025-03-06 20:25:22 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
f97a2da5c2 Better particle beam effects
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2025-03-06 15:37:54 -07:00
1204123705 Interactive wall switch 2025-03-05 14:46:13 -07:00
98200e564e Added wall switch asset 2025-03-03 15:06:30 -07:00
a3d0fbe6b6 Time discretization for the grunk!
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2025-03-02 18:40:45 -07:00
80e65ccad3 Scaling reticle for wide spray 2025-03-02 18:26:22 -07:00
8b6ca73e54 Delightful writhing & warping of the grunk 2025-03-02 18:01:47 -07:00
e0e5fdae2e Gunk emission 2025-03-02 17:39:17 -07:00
d1c15b9f9f Added pixellation to gunk1 2025-03-02 16:54:22 -07:00
2128203b17 Added balatroesque gunk material 2025-03-02 16:46:50 -07:00
a89f7e24c5 Grunk writhes slowly 2025-03-02 14:57:24 -07:00
f1a9feca39 Improved gunk material 2025-03-02 14:40:01 -07:00
22984897e2 Added multiline (wide-angle) spray type 2025-03-02 12:03:04 -07:00
31b93c27ea Gunk map scaling 2025-03-01 17:16:43 -07:00
b0078c1bab Basics of washable 'gunk'
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linting & formatting / build (push) Failing after 42s
2025-03-01 14:40:02 -07:00