|
c15aa790ac
|
Vending machine prop
|
2025-04-09 16:58:55 -06:00 |
|
|
49c2e14eca
|
Added airlock EVA suit prop
linting & formatting / build (push) Successful in 30s
|
2025-04-08 22:22:37 -06:00 |
|
|
0dc5a3ccb5
|
Added tarp crate prop
linting & formatting / build (push) Successful in 25s
|
2025-04-07 00:39:11 -06:00 |
|
|
517d903e9c
|
GunkNode has distinct destroy & collect methods
|
2025-04-06 21:05:39 -06:00 |
|
|
455b12971c
|
Rebalanced mix of spray & beam loops
linting & formatting / build (push) Successful in 22s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m58s
itch.io publish action / build (osx, app) (push) Successful in 2m58s
itch.io publish action / build (win64, exe) (push) Successful in 3m6s
|
2025-04-06 21:01:44 -06:00 |
|
|
e1c521f23a
|
Added listener node
linting & formatting / build (push) Successful in 27s
|
2025-04-04 15:39:14 -06:00 |
|
|
eb57362199
|
Added framework for in-game sounds & listeners
|
2025-04-04 14:40:42 -06:00 |
|
|
333c9c20bb
|
Player sneaking movement mode
|
2025-04-04 14:22:26 -06:00 |
|
|
c3e1831a36
|
Tweaks to grunk splatter
linting & formatting / build (push) Successful in 29s
|
2025-04-03 16:21:25 -06:00 |
|
|
b60ab2e74f
|
Spray sfx is pitch-shifted based on relative angle to player
|
2025-04-03 12:51:54 -06:00 |
|
|
a8d1128eaf
|
New spray sfx
|
2025-04-03 11:58:57 -06:00 |
|
|
4de6a40ec0
|
Increased frequency of grunk nodule chitter
linting & formatting / build (push) Successful in 19s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m58s
itch.io publish action / build (osx, app) (push) Successful in 3m1s
itch.io publish action / build (win64, exe) (push) Successful in 3m4s
|
2025-04-02 22:19:01 -06:00 |
|
|
e7885d33b9
|
Grunk nodule splatter
linting & formatting / build (push) Successful in 25s
|
2025-04-02 22:09:02 -06:00 |
|
|
467f0d5216
|
Heartbeat SFX
|
2025-04-02 21:50:41 -06:00 |
|
|
599696284b
|
Greebles for grunk nodule chitter
|
2025-04-02 21:50:18 -06:00 |
|
|
3dc1011c6b
|
Wall switch action SFX
|
2025-04-02 21:03:36 -06:00 |
|
|
dc6ff96ea0
|
Removed unused alarm screech
|
2025-04-02 21:03:05 -06:00 |
|
|
12a43946f4
|
Grunk alarm shriek SFX
|
2025-04-02 20:09:09 -06:00 |
|
|
f966dc43df
|
Computer does a little jingle jangle on reload
linting & formatting / build (push) Successful in 22s
|
2025-04-01 20:03:35 -06:00 |
|
|
2440103f66
|
Creaking metal
|
2025-04-01 18:18:46 -06:00 |
|
|
0a7dabc797
|
Chitter & ambiance
|
2025-04-01 16:12:47 -06:00 |
|
|
c1610629df
|
Plastic footsteps
|
2025-04-01 12:38:15 -06:00 |
|
|
76f6cff965
|
Squishy footsteps for grunk
|
2025-04-01 12:23:31 -06:00 |
|
|
e4d5f7b673
|
Logic for different material footsteps
linting & formatting / build (push) Successful in 40s
|
2025-03-31 19:04:37 -06:00 |
|
|
1880273eeb
|
bulkhead sfx
|
2025-03-29 19:32:24 -06:00 |
|
|
1ab14b6bb1
|
Spray sounds
linting & formatting / build (push) Successful in 18s
|
2025-03-29 12:31:23 -06:00 |
|
|
7fa75c3cf0
|
Beam sounds
|
2025-03-29 11:51:18 -06:00 |
|
|
03aff37ee7
|
Added head bob & footstep SFX
|
2025-03-28 16:16:43 -06:00 |
|
|
53884a8232
|
Level building
|
2025-03-28 14:17:18 -06:00 |
|
|
e2ca0cb1a2
|
Ported settings menu from GFOLF
linting & formatting / build (push) Successful in 12s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m35s
itch.io publish action / build (osx, app) (push) Successful in 2m37s
itch.io publish action / build (win64, exe) (push) Successful in 2m40s
|
2025-03-22 19:16:52 -06:00 |
|
|
1b11d20cbe
|
Added PromptFont & tools
|
2025-03-22 17:18:35 -06:00 |
|
|
d94f68785a
|
Added pause menu
|
2025-03-22 17:16:17 -06:00 |
|
|
76329c9a8e
|
Added guide signs
linting & formatting / build (push) Successful in 10s
itch.io publish action / build (linux64, x86_64) (push) Failing after 23s
itch.io publish action / build (osx, app) (push) Failing after 22s
itch.io publish action / build (win64, exe) (push) Failing after 23s
|
2025-03-21 21:41:33 -06:00 |
|
|
8343b69cdd
|
Grunk milestones & text terminal
|
2025-03-21 19:13:17 -06:00 |
|
|
0326667bc0
|
Added items
|
2025-03-21 12:07:05 -06:00 |
|
|
654a6118e2
|
Medbay grayboxing
linting & formatting / build (push) Failing after 4s
|
2025-03-21 00:33:33 -06:00 |
|
|
b176185249
|
Lighting tweaks
|
2025-03-20 23:06:17 -06:00 |
|
|
9b7671de48
|
Player tank has limited capacity
|
2025-03-20 22:45:19 -06:00 |
|
|
0ea73b1221
|
Fixed light clean/enable logic
linting & formatting / build (push) Failing after 3s
|
2025-03-20 17:46:01 -06:00 |
|
|
b022005087
|
Overhead lights
|
2025-03-20 17:06:29 -06:00 |
|
|
24e3ee209f
|
Player can deposit grunk back at the ship
|
2025-03-19 17:27:50 -06:00 |
|
|
54d634c7c0
|
GunkBody uses parent as meshinstance by default, rather than vice-versa
|
2025-03-18 15:28:39 -06:00 |
|
|
ec832494ee
|
Using material overlay for grunk (!)
|
2025-03-18 12:36:04 -06:00 |
|
|
79dbeb1147
|
More materials & assets
|
2025-03-17 18:09:27 -06:00 |
|
|
59cf3be055
|
Particle effects do not cast shadows
|
2025-03-16 19:18:15 -06:00 |
|
|
f40b1bee2e
|
CanvasItem retro shader
|
2025-03-16 19:17:57 -06:00 |
|
|
24d0894cde
|
Environment refinement & variation
|
2025-03-16 16:49:31 -06:00 |
|
|
0324f458da
|
ESC uncaptures mouse (for testing)
|
2025-03-16 15:11:05 -06:00 |
|
|
a6a411b060
|
Revised alarm/relay interactions
|
2025-03-15 19:00:37 -06:00 |
|
|
3031daae39
|
Added grunk network heartbeat mechanics
|
2025-03-14 16:59:31 -06:00 |
|