61 Commits

Author SHA1 Message Date
49c2e14eca Added airlock EVA suit prop
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2025-04-08 22:22:37 -06:00
0dc5a3ccb5 Added tarp crate prop
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2025-04-07 00:39:11 -06:00
517d903e9c GunkNode has distinct destroy & collect methods 2025-04-06 21:05:39 -06:00
e1c521f23a Added listener node
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2025-04-04 15:39:14 -06:00
eb57362199 Added framework for in-game sounds & listeners 2025-04-04 14:40:42 -06:00
4de6a40ec0 Increased frequency of grunk nodule chitter
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2025-04-02 22:19:01 -06:00
467f0d5216 Heartbeat SFX 2025-04-02 21:50:41 -06:00
599696284b Greebles for grunk nodule chitter 2025-04-02 21:50:18 -06:00
dc6ff96ea0 Removed unused alarm screech 2025-04-02 21:03:05 -06:00
12a43946f4 Grunk alarm shriek SFX 2025-04-02 20:09:09 -06:00
0a7dabc797 Chitter & ambiance 2025-04-01 16:12:47 -06:00
c1610629df Plastic footsteps 2025-04-01 12:38:15 -06:00
e4d5f7b673 Logic for different material footsteps
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2025-03-31 19:04:37 -06:00
7fa75c3cf0 Beam sounds 2025-03-29 11:51:18 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
e2ca0cb1a2 Ported settings menu from GFOLF
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linting & formatting / build (push) Successful in 12s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m35s
itch.io publish action / build (osx, app) (push) Successful in 2m37s
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2025-03-22 19:16:52 -06:00
d94f68785a Added pause menu 2025-03-22 17:16:17 -06:00
8343b69cdd Grunk milestones & text terminal 2025-03-21 19:13:17 -06:00
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
ec832494ee Using material overlay for grunk (!) 2025-03-18 12:36:04 -06:00
0324f458da ESC uncaptures mouse (for testing) 2025-03-16 15:11:05 -06:00
a6a411b060 Revised alarm/relay interactions 2025-03-15 19:00:37 -06:00
3031daae39 Added grunk network heartbeat mechanics 2025-03-14 16:59:31 -06:00
19ea9fca6d GunkBody tests planar distance to point to disambiguate parallel planes 2025-03-14 15:27:55 -06:00
6746b42326 Grunkled beast w/ procedural animation 2025-03-14 11:46:49 -06:00
eb683e7358 Testing for branching grunknet 2025-03-13 14:56:47 -06:00
3284538726 Grunk network relays
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2025-03-13 14:50:59 -06:00
4f6789f5c6 Placeholder UI elements for grunk alert 2025-03-13 13:57:50 -06:00
229b3f8f7e Grunk alarm! 2025-03-13 13:34:35 -06:00
e2c95766c2 Grunk nodules are nastier
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2025-03-13 12:37:33 -06:00
34b4ad7da2 Different tools do different damage to nodules 2025-03-13 11:25:11 -06:00
46f47730f6 The wimpy toothbrush! 2025-03-13 10:29:25 -06:00
53ea89d6b8 Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied 2025-03-12 16:53:24 -06:00
0f9188476c Visual & level tweaks 2025-03-12 10:29:31 -06:00
e39066e978 Popping grunk nodules!
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2025-03-12 00:18:27 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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2025-03-10 18:43:27 -06:00
70f24c51b8 More ghost ship
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2025-03-10 00:22:34 -06:00
3c04a21b0d GunkBody instantiates its own gunk material 2025-03-09 22:28:24 -06:00
530131084e Initial development of ghost ship 2025-03-09 22:17:04 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
96e657e21d GunkBody takes an optional initial gunk mask
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2025-03-09 15:49:59 -06:00
99ec33ed3c Better hallway 2025-03-08 18:58:15 -07:00
143f35e761 Game state management & grunk counter 2025-03-07 19:26:12 -07:00
faaf48d6a7 Refactored generic geometric utilities out of GunkBody 2025-03-07 18:18:50 -07:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
f97a2da5c2 Better particle beam effects
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2025-03-06 15:37:54 -07:00
42f59962f5 Interaction sequence for wall switch
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2025-03-05 15:35:49 -07:00