53 Commits

Author SHA1 Message Date
94e993e92d Sickbay rebuild 2025-04-25 11:04:25 -06:00
aec4cfe57d Fixed mysteriously missing material tarp crate 2025-04-23 12:27:00 -06:00
1987e52c62 Relay reacts to damage 2025-04-21 15:21:31 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
ebac8651b6 More nodules
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linting & formatting / build (push) Successful in 18s
2025-04-20 00:39:08 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
e44bed8bff Heartbeat puzzle 1 in medbay 2025-04-19 22:55:11 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
d4a008ff2a Grunk alarm emits red when triggered
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2025-04-19 17:31:21 -06:00
db2507048f UI tweaks & i18n 2025-04-19 09:49:07 -06:00
538c3d8d69 Slutch meet-spook
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2025-04-18 21:55:40 -06:00
fb34e3b659 Grunkbeast spawning & alert response logic 2025-04-17 18:47:15 -06:00
efc62c16c1 Navigation tweaks 2025-04-17 17:43:04 -06:00
e105601c1b Grunkbeast behavior tree 2025-04-17 14:54:17 -06:00
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00
f695ef846c Gunk relays show connections in editor preview 2025-04-16 15:45:18 -06:00
1d83c8bb79 Gunk materials don't need to all be local to scene
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linting & formatting / build (push) Successful in 31s
2025-04-15 22:18:40 -06:00
394f23e7b8 More props! 2025-04-15 21:15:23 -06:00
b79859f472 Using static bodies for non-grunked assets 2025-04-11 14:06:09 -06:00
0c10a95cbf Meet-spook tech 2025-04-10 19:33:43 -06:00
b04f45b22b Railing prop
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2025-04-09 20:35:37 -06:00
100775b0a6 Improved trash can
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2025-04-09 17:21:56 -06:00
81408df55e Mess hall has two functioning lights 2025-04-09 17:03:37 -06:00
c15aa790ac Vending machine prop 2025-04-09 16:58:55 -06:00
21ed1ec2b1 Inverted EVA suit strap height 2025-04-09 13:55:38 -06:00
49c2e14eca Added airlock EVA suit prop
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2025-04-08 22:22:37 -06:00
0dc5a3ccb5 Added tarp crate prop
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2025-04-07 00:39:11 -06:00
c3e1831a36 Tweaks to grunk splatter
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2025-04-03 16:21:25 -06:00
0a7dabc797 Chitter & ambiance 2025-04-01 16:12:47 -06:00
e4d5f7b673 Logic for different material footsteps
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linting & formatting / build (push) Successful in 40s
2025-03-31 19:04:37 -06:00
7fa75c3cf0 Beam sounds 2025-03-29 11:51:18 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
d94f68785a Added pause menu 2025-03-22 17:16:17 -06:00
76329c9a8e Added guide signs
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linting & formatting / build (push) Successful in 10s
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2025-03-21 21:41:33 -06:00
8343b69cdd Grunk milestones & text terminal 2025-03-21 19:13:17 -06:00
36645dd09b Graybox ops props
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2025-03-21 12:59:34 -06:00
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
654a6118e2 Medbay grayboxing
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2025-03-21 00:33:33 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
a9c5ef65df Built out general outline of level 2025-03-19 16:49:58 -06:00
8c67586d2f Fixed inconsistent normal map profiles on floor assets 2025-03-18 19:19:53 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
b0998d2041 Removed unused 2x2 assets & updated naming conventions 2025-03-18 13:07:00 -06:00
494729b99d Updated prefab materials 2025-03-18 12:55:55 -06:00
79dbeb1147 More materials & assets 2025-03-17 18:09:27 -06:00
b4166f452b Visual tweaks to particles & rendering depth 2025-03-12 15:55:47 -06:00
ded02933f0 Floating dust is tied to areas, not player 2025-03-12 11:04:10 -06:00
0f9188476c Visual & level tweaks 2025-03-12 10:29:31 -06:00
e39066e978 Popping grunk nodules!
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linting & formatting / build (push) Failing after 5s
2025-03-12 00:18:27 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00