136 Commits

Author SHA1 Message Date
faaf48d6a7 Refactored generic geometric utilities out of GunkBody 2025-03-07 18:18:50 -07:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
26ba514eb4 Obsidian gitignores 2025-03-07 14:40:16 -07:00
f79debbfb6 Player walks slower when focusing
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2025-03-07 12:18:30 -07:00
bc20f578c9 Added design notes to vault 2025-03-07 12:17:05 -07:00
18196ca2b8 Hallway variants
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2025-03-06 20:25:22 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
b695492357 Sped up beam particles
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2025-03-06 16:13:46 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
f97a2da5c2 Better particle beam effects
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2025-03-06 15:37:54 -07:00
64bdc09b41 the rumblerrrrrr 2025-03-05 17:57:55 -07:00
e2996a373c Focus controls when firing 2025-03-05 16:11:03 -07:00
42f59962f5 Interaction sequence for wall switch
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2025-03-05 15:35:49 -07:00
1204123705 Interactive wall switch 2025-03-05 14:46:13 -07:00
89c3f6ff65 Added obsidian vault 2025-03-05 14:45:36 -07:00
0f9f521cce Added asset_dev & venv to gdignore 2025-03-03 15:08:02 -07:00
98200e564e Added wall switch asset 2025-03-03 15:06:30 -07:00
a3d0fbe6b6 Time discretization for the grunk!
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2025-03-02 18:40:45 -07:00
80e65ccad3 Scaling reticle for wide spray 2025-03-02 18:26:22 -07:00
8b6ca73e54 Delightful writhing & warping of the grunk 2025-03-02 18:01:47 -07:00
e0e5fdae2e Gunk emission 2025-03-02 17:39:17 -07:00
d1c15b9f9f Added pixellation to gunk1 2025-03-02 16:54:22 -07:00
2128203b17 Added balatroesque gunk material 2025-03-02 16:46:50 -07:00
a89f7e24c5 Grunk writhes slowly 2025-03-02 14:57:24 -07:00
f1a9feca39 Improved gunk material 2025-03-02 14:40:01 -07:00
3230afe301 Reduced gunk mask resolution 2025-03-02 13:16:40 -07:00
37b377fac0 Continuous line drawing also paints circle to round out edges 2025-03-02 12:07:00 -07:00
22984897e2 Added multiline (wide-angle) spray type 2025-03-02 12:03:04 -07:00
2cf7010c92 Continuous line drawing
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2025-03-01 19:02:13 -07:00
38404acb3c Overly complex method of painting a bar 2025-03-01 18:20:44 -07:00
31b93c27ea Gunk map scaling 2025-03-01 17:16:43 -07:00
c753aa68c9 Smaller, smoother spray circles 2025-03-01 16:59:39 -07:00
0fee0a155f Using subviewport texture for gunk mask
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2025-03-01 16:14:46 -07:00
b0078c1bab Basics of washable 'gunk'
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2025-03-01 14:40:02 -07:00
977ca741aa Basic player controller & level 2025-02-28 15:20:52 -07:00
317325c393 Initial commit 2025-02-28 21:05:22 +00:00