2025-03-02 14:12:17 -07:00
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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://kkyg6jrp3d53"]
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[ext_resource type="Shader" path="res://src/shaders/gunk.gdshader" id="1_euy6e"]
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[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="2_u4cba"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ow0bp"]
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load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex"
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2025-03-02 14:57:24 -07:00
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[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_d70or"]
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width = 256
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height = 256
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depth = 32
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seamless = true
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2025-03-02 14:57:24 -07:00
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seamless_blend_skirt = 0.5
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2025-03-02 14:12:17 -07:00
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noise = ExtResource("2_u4cba")
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2025-03-02 14:57:24 -07:00
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[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_0ksu8"]
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width = 256
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height = 256
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depth = 32
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seamless = true
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2025-03-02 14:57:24 -07:00
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seamless_blend_skirt = 0.5
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2025-03-02 14:12:17 -07:00
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noise = ExtResource("2_u4cba")
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[resource]
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render_priority = 0
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shader = ExtResource("1_euy6e")
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shader_parameter/color_1 = Color(0, 0.03, 0.1, 1)
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shader_parameter/color_2 = Color(0, 0.1, 0.3, 1)
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2025-03-02 17:39:17 -07:00
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shader_parameter/emission_color = Color(0.25, 0.875, 1, 1)
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2025-03-03 15:06:30 -07:00
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shader_parameter/pixellation = 128.0
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2025-03-02 18:40:45 -07:00
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shader_parameter/time_pixellation = 30.0
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shader_parameter/roughness = 0.15
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shader_parameter/specular_contribution = 0.8
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shader_parameter/emission_strength = 0.02
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2025-03-02 14:12:17 -07:00
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shader_parameter/uv_scale = Vector2(8, 8)
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2025-03-02 16:54:22 -07:00
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shader_parameter/time_scale = 0.2
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shader_parameter/edge_bleed = 0.25
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shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp")
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shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or")
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shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")
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