[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://kkyg6jrp3d53"] [ext_resource type="Shader" path="res://src/shaders/gunk.gdshader" id="1_euy6e"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="2_u4cba"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ow0bp"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_d70or"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("2_u4cba") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_0ksu8"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("2_u4cba") [resource] render_priority = 0 shader = ExtResource("1_euy6e") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.875, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(8, 8) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ow0bp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_d70or") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ksu8")