grunk/vault/TODO.md

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- [x] Make TODO list
- [ ] Grunk basics
- [x] Grunk shader
- [x] Clear rate checking / signals
- [x] [[nodules]]
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- [ ] #equipment
- [ ] [[spray beam]]
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- [x] Spray nozzle asset
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- [x] Point spray
- [x] Wide-angle spray
- [x] Tall-angle spray?
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- [ ] Spray-can?
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- [x] [[toothbrush]]
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- [ ] [[radar]]
- [ ] [[mp3 player]]
- [ ] [[manual]]
- [ ] [[roomba]]
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- [ ] #mechanics
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- [x] [[grunk alert]]
- [x] [[alarm]]
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- [x] [[trigger]]
- [x] [[heart]]
- [x] [[relay]]
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- [ ] [[tripwire]]
- [ ] [[looker]]
- [x] [[listener]]
- [x] [[grunk beast]]
- [x] Design
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- [x] Model
- [x] Animation
- [x] Controller
- [x] Nav/logic?
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- [ ] [[level.canvas|level]]
- [x] level planning
- [ ] [[player ship]]
- [x] [[airlock]]
- [x] [[mess hall]]
- [x] [[crew quarters]]
- [x] [[medbay]]
- [x] [[ops center]]
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- [ ] [[cargo bay]]
- [ ] [[story]]
- [ ] ***ASSETS***
- [ ] HUD tools:
- [x] [[spray beam]]
- [x] [[toothbrush]]
- [ ] [[mp3 player]]
- [ ] [[manual]]
- [ ] [[radar]]
- [ ] [[roomba]]
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- [ ] SFX:
- [ ] title computer noise
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- [ ] ui bonk
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- [ ] ui confirm
- [ ] item collection
- [ ] retinal scanner bonk
- [ ] retinal scanner activation
- [ ] #maybe prop clear glitter
- [x] computer bleep on reload
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- [x] grunk tank deposit schlorp
- [x] player ship door
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- [x] metal footsteps
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- [x] plastic footsteps
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- [x] grunk footsteps
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- [x] beam noises
- [x] spray noises
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- [ ] inactive switch pulse
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- [x] switch OK
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- [x] switch activation
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- [x] bulkhead opening
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- [x] grunk nodule splatter
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- [ ] REDO grunk nodule splatter
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- [x] grunk alarm shriek
- [ ] grunk trigger splatter/pulse
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- [ ] grunk relay trigger
- [ ] #maybe grunk relay heartbeat
- [ ] grunk alarm heartbeat
- [ ] #maybe grunk alarm pulse-starvation swell
- [ ] #maybe hurt effects for grunk nodes/nodules
- [ ] #maybe fluorescent light hum
- [ ] grunk listener trigger
- [ ] #maybe looker node initial detection
- [ ] #maybe looker node trigger
- [ ] #maybe tripwire activation
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- [x] grunk heartbeat
- [x] grunk chittering
- [ ] grunkbeast
- [ ] movement
- [ ] ambiance
- [ ] sniffing
- [ ] angry
- [ ] when it gets u
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- [x] grunk ambiance
- [x] spaceship ambiance
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- [ ] #maybe crew quarters ambiance
- [ ] #maybe medbay ambiance
- [ ] #maybe ops ambiance
- [ ] #maybe cargo bay ambiance
- [ ] #maybe grunk node ambiance
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- [ ] models:
- [ ] [[grunk]] nodes:
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- [x] [[alarm]]
- [x] [[trigger]]
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- [ ] [[heart]]
- [ ] [[relay]]
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- [ ] #maybe [[tripwire]]
- [ ] #maybe [[looker]]
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- [ ] [[listener]]
- [ ] common props:
- [x] wall switch
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- [ ] retinal scanner
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- [x] bulkhead
- [ ] datapad
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- [x] overhead light fixture
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- [x] long crate
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- [x] tall crate
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- [ ] other scatter
- [ ] [[player ship]] props:
- [ ] ship
- [ ] bunk
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- [x] tank terminal
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- [x] tank animations
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- [ ] control console & launch button
- [ ] door
- [ ] counters
- [ ] coffee machine
- [ ] [[airlock]] props:
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- [x] space suit (2m tall, radius 0.4m)
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- [ ] [[mess hall]] props:
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- [x] trash bin (1m tall, radius 0.4m)
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- [x] cafeteria table (3.0x0.8x6.0)
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- [x] vending machine (1.4x3.0x2.2)
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- [ ] freezer (1.4x2.6x2.2)
- [ ] kitchen counter (1.0x1.0x6.0)
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- [x] cupboards (1.0x1.0x4.0)
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- [ ] [[crew quarters]] props:
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- [ ] sofa (2.6x1.0x1.2)
- [ ] coffee table (0.6m tall, radius 1m)
- [ ] bed (3.0x0.2x1.4)
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- [ ] [[medbay]] props:
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- [ ] operating table (4.0x2.0x1.0)
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- [ ] wraparound desk
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- [x] OR cart (0.7x1.2x1.0)
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- [ ] OR monitor cart (0.7x1.7x1.0)
- [ ] OR overhead light (0.6m tall, radius 2.5m)
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- [ ] [[ops center]] props
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- [x] railing (0.1x1.0x3.0)
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- [ ] monitor desk (0.7x1.7x4.0)
- [ ] regular desk (0.7x1.2x4.0)
- [ ] wraparound desk