grunk/src/game/game_manager.gd

121 lines
3.2 KiB
GDScript3
Raw Normal View History

2025-03-07 19:26:12 -07:00
class_name GameManagerType extends Node
## Autoloaded singleton encapsulating game state.
2025-04-10 18:29:00 -06:00
# TODO a lot of this should really be a property of the world.
2025-03-13 13:34:35 -06:00
## Emitted just after `delta` is added to the player's grunk tank.
2025-03-07 19:26:12 -07:00
signal grunk_collected(delta: float)
## Emitted just after the grunk tank is emptied, where `amount` is how much had been collected.
signal grunk_emptied(amount: float)
2025-03-13 13:34:35 -06:00
## Emitted just before the alert level is raised to `new_value`.
signal alert_raised(new_value: int)
## Emitted just before the alert level is reset to zero.
signal alert_cleared
2025-03-21 19:13:17 -06:00
## Emitted after the player's grunk vault reaches a new milestone.
signal milestone_reached(milestone: Milestone)
2025-03-21 12:07:05 -06:00
2025-03-13 13:34:35 -06:00
const MAX_ALERT := 6
2025-03-20 22:45:19 -06:00
## Maximum amount of grunk the player can carry in their tank.
@export var grunk_tank_limit := 120000
2025-03-21 19:13:17 -06:00
# TODO figure this out
@export var grunk_quota := 2000000
## Grunk collection milestones
@export var vault_milestones: Dictionary[int, Milestone]
2025-04-10 18:29:00 -06:00
var debug_emit_alert_signal: int:
set(value):
alert_raised.emit(value)
## Amount of grunk the player is currently carrying.
2025-03-07 19:26:12 -07:00
var grunk_tank := 0.0
## Total amount of grunk that has been deposited by the player.
var grunk_vault := 0.0
## Level of grunk agressiveness, raised whenever the player messes up.
2025-03-07 19:26:12 -07:00
var alert_level := 0
2025-03-13 13:34:35 -06:00
## Add to the player's grunk tank.
2025-03-07 19:26:12 -07:00
func collect_grunk(delta: float) -> void:
grunk_tank += delta
grunk_collected.emit(delta)
2025-03-13 13:34:35 -06:00
## Empty the player's grunk tank, e.g. when depositing grunk.
func empty_tank() -> void:
var amount := grunk_tank
grunk_tank = 0.0
grunk_emptied.emit(amount)
## Deposit the player's grunk in the vault, emptying the player's tank.
func deposit_tank() -> void:
2025-03-21 19:13:17 -06:00
var prev_milestone := latest_milestone()
grunk_vault += grunk_tank
empty_tank()
2025-03-21 19:13:17 -06:00
var new_milestone := latest_milestone()
if new_milestone != prev_milestone:
milestone_reached.emit(new_milestone)
2025-03-20 22:45:19 -06:00
func is_tank_full() -> bool:
return grunk_tank >= grunk_tank_limit
func get_tank_fill_pct() -> float:
return grunk_tank / grunk_tank_limit
2025-03-13 13:34:35 -06:00
## Raise the alert level, if possible.
func raise_alert(delta: int) -> void:
var new_value := clampi(alert_level + delta, 0, MAX_ALERT)
if new_value != alert_level:
alert_raised.emit(new_value)
alert_level = new_value
## Reset the alert level to zero.
func clear_alert() -> void:
alert_cleared.emit()
alert_level = 0
2025-03-21 19:13:17 -06:00
## Returns the latest vault milestone reached by the player.
##
## Returns null if the player has not reached a milestone (shouldn't be possible).
func latest_milestone() -> Milestone:
var prev: Milestone = null
for milestone_amt: int in vault_milestones:
if grunk_vault < milestone_amt:
return prev
prev = vault_milestones[milestone_amt]
return prev
## Returns the next vault milestone for the player to reach.
##
## Returns null if all milestones have been reached.
func next_milestone() -> Milestone:
var amt := next_milestone_amount()
if amt >= 0:
return vault_milestones[amt]
return null
## Returns the grunk amount needed for the player to reach the next milestone.
##
## Returns <0 if all milestones have been reached.
func next_milestone_amount() -> int:
for milestone_amt: int in vault_milestones:
if grunk_vault < milestone_amt:
return milestone_amt
return -1