generated from krampus/template-godot4
14 lines
267 B
GDScript3
14 lines
267 B
GDScript3
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class_name GameManagerType extends Node
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## Autoloaded singleton encapsulating game state.
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signal grunk_collected(delta: float)
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var grunk_tank := 0.0
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var alert_level := 0
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func collect_grunk(delta: float) -> void:
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grunk_tank += delta
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grunk_collected.emit(delta)
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