grunk/src/game/game_manager.gd

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GDScript3
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2025-03-07 19:26:12 -07:00
class_name GameManagerType extends Node
## Autoloaded singleton encapsulating game state.
signal grunk_collected(delta: float)
var grunk_tank := 0.0
var alert_level := 0
func collect_grunk(delta: float) -> void:
grunk_tank += delta
grunk_collected.emit(delta)