2025-03-07 19:26:12 -07:00
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class_name GameManagerType extends Node
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## Autoloaded singleton encapsulating game state.
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2025-03-13 13:34:35 -06:00
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## Emitted just after `delta` is added to the player's grunk tank.
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2025-03-07 19:26:12 -07:00
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signal grunk_collected(delta: float)
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2025-03-13 13:34:35 -06:00
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## Emitted just before the alert level is raised to `new_value`.
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signal alert_raised(new_value: int)
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## Emitted just before the alert level is reset to zero.
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signal alert_cleared
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const MAX_ALERT := 6
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2025-03-07 19:26:12 -07:00
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var grunk_tank := 0.0
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var alert_level := 0
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2025-03-13 13:34:35 -06:00
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## Add to the player's grunk tank.
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2025-03-07 19:26:12 -07:00
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func collect_grunk(delta: float) -> void:
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grunk_tank += delta
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grunk_collected.emit(delta)
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2025-03-13 13:34:35 -06:00
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## Raise the alert level, if possible.
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func raise_alert(delta: int) -> void:
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var new_value := clampi(alert_level + delta, 0, MAX_ALERT)
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if new_value != alert_level:
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alert_raised.emit(new_value)
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alert_level = new_value
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## Reset the alert level to zero.
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func clear_alert() -> void:
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alert_cleared.emit()
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alert_level = 0
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