Rob Kelly
|
6e34f236ca
|
Balls get explosive separation force on impact
|
2024-11-21 18:54:38 -07:00 |
Rob Kelly
|
15cd409e04
|
Damage scales with speed & type
|
2024-11-21 18:33:02 -07:00 |
Rob Kelly
|
42d1a9a77c
|
Dope explosion effect from GFOLF 1
|
2024-11-21 18:23:29 -07:00 |
Rob Kelly
|
49dd2fecf0
|
Colorized gfolfers!
|
2024-11-21 17:41:55 -07:00 |
Rob Kelly
|
ed91c9c9d8
|
Revised downswing animation & gauge effects
|
2024-11-21 17:19:06 -07:00 |
Rob Kelly
|
1a622ff3b1
|
Added cool curve bar
|
2024-11-21 16:20:51 -07:00 |
Rob Kelly
|
9d6821962b
|
Shot projection for putting
|
2024-11-21 11:27:35 -07:00 |
Rob Kelly
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e723e0c022
|
Shot curve using a simulated Magnus effect
|
2024-11-21 02:19:00 -07:00 |
Rob Kelly
|
d129a410b8
|
UI scaling & bugfixes
|
2024-11-21 00:34:03 -07:00 |
Rob Kelly
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fbbc58ae83
|
Ball reports most upward normal
|
2024-11-21 00:08:12 -07:00 |
Rob Kelly
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1c5222fecf
|
Ball selector
|
2024-11-20 19:22:11 -07:00 |
Rob Kelly
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3a4326ca50
|
Balls are spawned dynamically at ball point
|
2024-11-20 12:27:22 -07:00 |
Rob Kelly
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7c9403273f
|
Fixed post-shot reorientation weirdness
|
2024-11-19 23:26:18 -07:00 |
Rob Kelly
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be07ce40ed
|
Peek at life bar when damaged
|
2024-11-19 22:25:45 -07:00 |
Rob Kelly
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70da540e25
|
Added plasma ball
|
2024-11-19 21:52:04 -07:00 |
Rob Kelly
|
960ff79b34
|
Screen rumble stops on pause
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2024-11-19 18:06:47 -07:00 |
Rob Kelly
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682850738a
|
Fixed unused tween error
|
2024-11-19 17:45:21 -07:00 |
Rob Kelly
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7201c030e6
|
Switch camera to demo cam on pause
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2024-11-19 17:41:43 -07:00 |
Rob Kelly
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7e7b09ff60
|
Confirm Quit dialog
|
2024-11-19 15:51:42 -07:00 |
Rob Kelly
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2517468b73
|
Pause menu
|
2024-11-19 15:44:47 -07:00 |
Rob Kelly
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5878a2efd5
|
Players have separate HUDs
|
2024-11-19 11:51:05 -07:00 |
Rob Kelly
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af31c3c431
|
Sailboat prop
|
2024-11-19 02:10:12 -07:00 |
Rob Kelly
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3d6ca8c12e
|
Fixed clipping in seagull animation
|
2024-11-18 17:02:28 -07:00 |
Rob Kelly
|
de5249699d
|
Default resolution upped to 1080p
|
2024-11-18 15:04:07 -07:00 |
Rob Kelly
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0931abce56
|
Added default terrain shader
|
2024-11-18 14:00:00 -07:00 |
Rob Kelly
|
40a1b3548a
|
Players can damage one another
|
2024-11-18 12:57:11 -07:00 |
Rob Kelly
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7c7458be65
|
Life bar has damage lag
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2024-11-18 12:06:43 -07:00 |
Rob Kelly
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96c73c5587
|
Power gauge & life bar HUD elements
|
2024-11-18 01:58:09 -07:00 |
Rob Kelly
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2b1aabd808
|
The rumblerrrrrrrrr
|
2024-11-17 20:10:33 -07:00 |
Rob Kelly
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479efd9c28
|
The nefarious hitlag!
|
2024-11-17 18:51:06 -07:00 |
Rob Kelly
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aa87f57f1f
|
The dreaded screenshaker!
|
2024-11-17 18:10:24 -07:00 |
Rob Kelly
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77b5048d04
|
Game container
|
2024-11-17 17:55:04 -07:00 |
Rob Kelly
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358d7c2eb4
|
Extracted play management strategy to it's own resource
|
2024-11-17 17:14:21 -07:00 |
Rob Kelly
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3d1da45673
|
Player turns are managed & sequenced in World
|
2024-11-17 16:53:07 -07:00 |
Rob Kelly
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5cfb1fce96
|
Reorganized player, camera, ball
|
2024-11-17 14:58:57 -07:00 |
Rob Kelly
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5fd2433937
|
Fixed Terrain3D segfault on close
|
2024-11-17 13:08:06 -07:00 |
Rob Kelly
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c99c470b00
|
Refactored shot HUD into world UI
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2024-11-17 12:35:28 -07:00 |
Rob Kelly
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101cd700ae
|
Added world container
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2024-11-17 11:53:13 -07:00 |
Rob Kelly
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d762bfc8f1
|
Guard rail multimesh error fixes
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2024-11-17 11:41:27 -07:00 |
Rob Kelly
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1de8895bdf
|
Seagulls
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2024-11-16 15:45:14 -07:00 |
Rob Kelly
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207284be23
|
More scenes in Debug Island
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2024-11-15 17:11:22 -07:00 |
Rob Kelly
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f60641ff7d
|
Path-based highway roads
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2024-11-13 11:29:50 -07:00 |
Rob Kelly
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475c28b31e
|
Guard rail textures & tweaks
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2024-11-13 09:38:59 -07:00 |
Rob Kelly
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9d6a902d78
|
Added path-based guard rails
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2024-11-13 02:11:12 -07:00 |
Rob Kelly
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1bd11434e4
|
Added retro postprocessing shader for later use
|
2024-11-13 00:17:41 -07:00 |
Rob Kelly
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6ad1ce2140
|
Visual tweaks
|
2024-11-12 23:47:01 -07:00 |
Rob Kelly
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cd9a58a660
|
Multi-terrain physics
|
2024-11-12 20:03:05 -07:00 |
Rob Kelly
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5b56f9cd58
|
Using Jolt physics
|
2024-11-12 18:16:30 -07:00 |
Rob Kelly
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ed23981b19
|
Implemented wedge & iron
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2024-11-12 17:03:50 -07:00 |
Rob Kelly
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cd1111d514
|
Shot projection preview
|
2024-11-12 16:40:32 -07:00 |
Rob Kelly
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361e51d714
|
Flag marker shows distance to goal
|
2024-11-12 11:40:15 -07:00 |
Rob Kelly
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ec9b7e6f83
|
Added fonts
Dokdo, Geo, and RacingSansOne licensed under OFL,
retrieved from fonts.google.com
|
2024-11-12 11:05:54 -07:00 |
Rob Kelly
|
1be3617c74
|
Textures for girl & clubs
|
2024-11-12 01:47:14 -07:00 |
Rob Kelly
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37e3cb2677
|
Clubs access is controlled by ClubCatalog
|
2024-11-11 14:51:18 -07:00 |
Rob Kelly
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1d86d49c7d
|
Renamed gold club to `SPECIAL`
|
2024-11-11 13:44:23 -07:00 |
Rob Kelly
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2db529b34a
|
Water hazards
|
2024-11-11 11:39:12 -07:00 |
Rob Kelly
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49649d4a2d
|
Scaled up UI elements for larger displays
|
2024-11-10 18:17:32 -07:00 |
Rob Kelly
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6a19ab8de2
|
Orbital cam has a configurable offset
|
2024-11-10 17:59:44 -07:00 |
Rob Kelly
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e8e4bca034
|
UI elements aren't scaled by default
|
2024-11-10 17:59:25 -07:00 |
Rob Kelly
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de1ac02832
|
HUD show/hide animations in shot controller
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2024-11-10 16:41:47 -07:00 |
Rob Kelly
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cd689e93fc
|
Modeled some clubs
|
2024-11-10 16:26:21 -07:00 |
Rob Kelly
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edcf497277
|
Character animations hold club correctly
|
2024-11-10 15:31:07 -07:00 |
Rob Kelly
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13a09cd90c
|
Reorganized gfolf_girl character assets
|
2024-11-10 12:07:59 -07:00 |
Rob Kelly
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8576f0bdeb
|
Parameter tweaks
|
2024-11-09 16:26:15 -07:00 |
Rob Kelly
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7453aa3b21
|
Added girl gfolfer character model & animations
|
2024-11-09 16:15:14 -07:00 |
Rob Kelly
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a50e51fdac
|
Added flapping flag
|
2024-11-08 18:28:56 -07:00 |
Rob Kelly
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d5619a8b21
|
Palm tree animations
|
2024-11-07 14:23:28 -07:00 |
Rob Kelly
|
38f49b53e4
|
Palm tree
|
2024-11-07 10:37:44 -07:00 |
Rob Kelly
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a20465b281
|
Orbital cam is on a spring arm
|
2024-11-06 12:10:28 -07:00 |
Rob Kelly
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7277765f30
|
More city assets
|
2024-11-06 12:05:12 -07:00 |
Rob Kelly
|
764cea276f
|
Concrete building scenery asset
|
2024-11-06 10:44:42 -07:00 |
Rob Kelly
|
e1a07fac86
|
Player can cancel meters in shot setup
|
2024-11-06 10:44:27 -07:00 |
Rob Kelly
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9337a63b69
|
Club select with neat little UI widget
|
2024-11-05 15:10:47 -07:00 |
Rob Kelly
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bd417cb374
|
Reordered shot setup
|
2024-11-04 15:17:32 -07:00 |
Rob Kelly
|
b0551df391
|
Shot setup loops advances to finish after ball comes to rest.
|
2024-11-04 15:16:32 -07:00 |
Rob Kelly
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ecc425f10d
|
Using orbital camera shot tracking
|
2024-11-04 15:15:59 -07:00 |
Rob Kelly
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a469af26f4
|
More shot UI
|
2024-11-03 16:50:44 -07:00 |
Rob Kelly
|
9752e64ea4
|
Golf ball has more contrast, less saturation
|
2024-11-03 10:12:26 -07:00 |
Rob Kelly
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29187d4f4d
|
Golf ball materials
|
2024-11-03 10:07:21 -07:00 |
Rob Kelly
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d3ef8f445e
|
Ball physics
|
2024-11-03 09:48:34 -07:00 |
Rob Kelly
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f1a6b9272d
|
Shot setup arrow hides/shows with a little bounce
|
2024-11-02 09:49:14 -06:00 |
Rob Kelly
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2065d7d832
|
Reduced free camera return time
|
2024-11-02 09:30:45 -06:00 |
Rob Kelly
|
0a5f3de62a
|
Small import changes to maybe fix godot ghosts
|
2024-11-02 09:27:50 -06:00 |
Rob Kelly
|
4563bf0c71
|
Shot setup can temporarily break out free camera
|
2024-11-01 19:50:02 -06:00 |
Rob Kelly
|
282c886498
|
More shot setup
|
2024-11-01 16:33:13 -06:00 |
Rob Kelly
|
d2a6cf5885
|
Added 3D UI arrow & transparent gummy material
|
2024-11-01 16:31:45 -06:00 |
Rob Kelly
|
828d89db33
|
Shot setup
|
2024-10-20 20:27:08 -06:00 |
Rob Kelly
|
cb176e1805
|
Free camera
|
2024-10-20 19:31:22 -06:00 |
Rob Kelly
|
5b97c3f047
|
Environment basics
|
2024-10-20 18:06:21 -06:00 |